Either the original poster is terribly bored with this game and should find another... or he's trolling.
Some of the suggested ideas could actually be fantastic if implemented well, but there's no need to cast aside all of the things that have made this game great or outright ignore features just because you don't like them.
The thing is, it's such a sensitive audience that they could change one little thing and it could cause a massive uproar. It's a very risky game so they have to stick to basic things.
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(And yes, I'm well aware that it can be countered... I built my PvP team with a speedy FFF, but also counters to counters for the FFF. I just think it's silly that the FFF was so powerful against the PvE tamers and I look forward to figuring out new strategies)
Just wanted to say, it's not a bad idea
-> The Flaw: why would you want to change the game so much? You're talking about actually demolishing the game for 85% of the fan base?
Blizzard are one of the large developers that continue to innovate in gaming. LFR is a massive innovation just in terms of the scale of such a thing. Even as someone who can generally understand the principles behind the design of something in software, LFR is still one that amazes me.
CRZ is the same. I can't even begin to imagine the dynamics that they've got going on in the background to make that work.
Scenarios aren't all that amazing, it's just tuned numbers and shorter maps.
Phasing is pretty amazing. I mean, I kinda understand the technicalities behind it, but it still amazes me that they actually made it into something that's relatively flawless. 'Relatively' is the important term here.
People may not agree or like the ideas, but that doesn't change the fact that they're innovative. You could bitch and whine all you want and lean on your hatred, but me, I'm quite happy with the innovations Blizzard continue to make and it's one area I can't fault them on.
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Lost me at "Lose 7 million players? So what" do you know what the aim of a profit based business is?
Losing 7 million because of a design decision, from the point of view of the shareholders and blizzard employees would be a huge, HUGE mistake. They would lose out on so much money because of a risky venture that would essentially ruin the game for the majority. That's bad business. Extremely bad business.
So on that reason alone, it would never happen. They might take risks (and often do take small risks) but they will never make a design decision that would cause them to lose that many people. And if they did, they would promptly be fired.
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They instead could have nerfed the Supercharge bonus from 150% down something like 75% or 100% and it would have been fine.
Don't think we should be talking about that here though
TBH there aren't many good MMOs that WoW can learn from. Hell even GW2 has its own flaws & lets not even touch on MMOs like DCU or SWToR.
Did you just make a thread titled "Would it kill them to try NEW things" and suggested WoW should be made like it was 7 years ago?
Um..irony on a high level or what?
Yup..they did make a lot of new things and that is why WoW didn't get killed.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
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In my opinion: The reason Blizzard have so many subscribers compered to any other MMO's is because they don't do that shit anymore.
I would quit in a second if they made every thing back to a large scale (remove competetive 10 mans, force us to do 25 or 40 mans) cus honestly, the game play of 40 mans sucks.
World bosses attacking cities? 100-200 people fighting a boss. No ty... Boring gameplay:/
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I pretty much agree with OP. While his presentation is a bit lackluster, pretending he doesn't have a point just because of such is ignorant. It's quite clear to anyone involved with WoW over the years that they have not only produced less and less innovative content, but they have slowly made things easier, clearer, and more open... which isn't completely a good thing.