Based on what I've seen so far, I'm not entirely convinced the OP isn't trolling.
On the off chance that they're completely serious, however, I'll just say I've been playing since very nearly day one and still have not done everything there is to do in the game (despite playing a moderate amount weekly (20 hours-ish)) and, while I've tried nearly every other MMO out there, none of them have thus far held a candle to the variety, depth and enjoyment I derive from this game.
Also, being "innovative" is more than just saying "there should be Naval battles!". There is a lot of "Okay, how is this implemented/regulated/accomplished?" in-between an idea and an innovation. They've made many, many gradual changes since WoW was first released (as well as more than a few rather largish ones, not least the entire revamp of 1-60 zones), and while these may not be the grand, sweeping design revamps you're screaming for, I've got three words that should drive the point home on why these overhauls aren't necessarily a great idea:
Star Wars Galaxies.
You have only to utter another three words--New Game Experience--to any former fan of that MMO and watch/read their reaction to see how well that turned out.
I can understand wanting them to add new things to the game, and they are. Quite a lot, really. If none of those things appeal to you then I would consider dropping the sub for a while until they add something that does. I can assure you there are quite a few of us who, despite your low and quite frankly insultingly biased opinion, are liking things well enough as they are. Good day!
The OP's plea has softened the stone hearts of the devs. Some of them wept openly. The next expansion's entire concept has been thrown out and replaced with:
World of Warkart
The Burning Legion returns and challenges the Alliance and Horde to a world-spanning go-kart death match tournament. Old hatreds are set aside to join forces against this unstoppable juggernaut at whiteknuckle speeds in excess of 20 miles per hour! Go-kart tracks will be added to every old world, Outland, Northrend and Pandarian zone. Mount physics will be reworked to allow for drifting and stunts! Thrill to mounted combat, launching fireballs and arrows and swinging colossal weapons to make the demonic hordes spin around and go owowowowow. Defeat and add to your roster fearsome enemies of Azeroth, including Queen Azshara, N'zoth, Kil'jaeden, and Dry Illidan! As mighty infernals crash down around you, challenge the Lord of the Burning Legion himself, Sargeras, to match you turn for turn.
Prepare yourselves. The World of Warcraft will never be the same again.
It's actually been a long time since I've felt the need to put someone on my ignore list. OP, thanks for ruining that streak. : /
Show me a game in any genre that really is "innovative" anymore. You can look at any game in the last three years and take it's systems and say "that's similar/exactly like X".
Innovation nowadays is taking systems and making them better. I'll be perfectly honest, I am a Pokemon fan and I think pet battles are a better version of Pokemon. I like Marvel Heroes (I am a beta tester), which has open world bosses, and I think WoW's new world boss design is better than that, and certainly better than the old systems they've used. I like Diablo 3, and I think WoW's talents and glyphs system is an improvement to D3's.
WoW is innovative in this day and age of gaming. Nobody can really make things fresh or new anymore. Not until someone comes out with a game that is played without a controller or a motion sensor, but with a VR helmet attaching nodes to your brain so that what you think is what you do. Which we've seen tons of times in various sci-fi shows. As I stated, I am a beta tester of Marvel Heroes, and to put it in a nutshell it's an easier version of D2 with superheroes. It's certainly not innovative in the sense that it's a dynamically radical design, but it does have features that are different from those styles of games that make it unique in it's genre. Just like WoW.
Well then...do you never buy or play any run and jump after you played Super mario? Do you never buy or play a FPS after Castle Wolfenstein? No racing game after Mario Cart? No strategy game after civilisation? No isometric dungeon crawler after Diablo1?
How come all those other MMOs fizzle at 2-3 million and then trickle down? Oh..could it be because the listen to the forums where people screamed: "We hate this and that about WoW and go try sth totally new"? Well..LFRaid or LFD hasn't been done before. Funny there are always hate threads about that.
Let me not even go and start on films. Everything has been done before.
Originally Posted by Blizzard Entertainment
Ever heard of the words "Successful IP"?
How about WoW having a 15+ years of background in this universe? Blizzard + Warcraft = many people would buy/play this just because of that combination.
Ever heard of the fiasco called Diablo 3? Any idea why it sold 12 million (!!!) copies? Because of the IP. What does the number of sales have to do with the quality of the game? Nothing, the game sucks balls and that's admitted by a huge part of the community. Bye bye, Jay Wilson, anyone?
So can people please stop with the crap about numbers? Hell, RIFT probably has 0.5 mil subs and is still rocking their niche. WoW appeals to the mainstream community. Sad but true. Justin Bieber has the highest viewcount in Youtube. Do you listen to Justin Bieber and do those 500 mil views equal q uality music? Please....![]()
Clearly we are using two different definitions of Innovation:
1: the introduction of something new
2: a new idea, method, or device
While you are using 1, and taking it quite specifically at that, I am using number 2, quite broadly. Using two different definitions for something in the same argument doesn't work, and under your definition you are right, under mine, I am right... so this is really a dispute that can't be settled unless one of us switches definitions, and I definitely am not going to change mine, because mine is what many customers look at when gaming. If WoW added Tetris to the game under the name 'Tartris', customers are going to look at that and realize that while it might be new to the game, it's definitely still Tetris, and definitely not new and innovative.
You mean besides things like severe reduction in loading times (Used to be every zone change, sometimes even multiple within one city), instanced dungeons and raids (remember fighting for spots in X area so that your group could sit there and pull one mob at a time?), combat flow that was years ahead of its time (Hi, I'm going to auto-attack for 5 minutes til my one ability comes off cooldown.), Quests with real story behind it that had multiple single player games and books of lore behind them (Please go collect rat whiskers for no apparent reason, and do it 100 times so you can move to grinding other mobs instead), and so on, and so on? Even some of that casual friendly stuff you put out were real innovations at the time, such as graveyards and miniscule death penalties for instance, it never felt good dying and losing a level and hours or days worth of work. I remember spending 2 hours one night on Everquest just trying to get back to my corpse through loading screens and having to walk all the way there from the most convenient bind point (Plane of Knowledge). While the majority of the innovations in vanilla WoW were systems designs, they were designs that greatly influenced how you play the game, as opposed to LFD and LFR just making it so you don't have to look at trade chat or have an in game community in any degree, or CRZ giving small servers all the negatives of being on a large server with miniscule positives attached.
I did notice you didn't even try to counter Burning Crusade bringing innovations into the game (and genre), and that's probably a smart move.
best nerd rage in a while /clap
It might kill them. I feel a decent number to people who quit do not intend to come back. Major changes may run off more subs who like something old and familiar.,
I can kill to try new things.
Well, you see...a doctor CURES people. A medic just makes them comfortable...WHILE THEY DIE! ~ Doc
They've added a ton of things that were different with MOP. Even some of the things you suggested such as bosses attacking cities has happened a few times although I think they should do that more... then again if it was a common occurence it would probably get boring really fast.
Pet battles, innovative? Let's be honest here, it's a blatant, obvious way to kill time and occupy your OCD, and nothing more.
Cross-realm zones? It's a good one from a technical POV, but does little to nothing to the gameplay itself. Yeah, now there are other players around, tagging my quest mobs, stealing my nodes, and camping my rare mobs. Yay. In essence, it brought more frustration than use, because there's still no reason to group and do stuff together, the other players are there just to give you an illusion of MMO.
Scenarios? An amalgamation of a dungeon and a quest, it feels nice, but I personally had the feeling it had to be there since 2008.
Other MMOs, even though they didn't make it, had really good ideas, which WoW ignored. The point is, WoW has become anti-social. You're locked in a bubble. You don't have to group with other players while leveling - you can basically play 1-90 as a singleplayer game. The world is static. Mobs wander around spawn points, waiting to be slaughtered. They never attack towns, they don't form roaming bands, they don't clash with each other for territorial control. Never does an NPC hunt you. WoW could take some lessons from Guild Wars 2 in grouping, shared effort, and dynamic world. Even though changes are cyclic in GW2, it is still a big step forward. Rift gave us invasions, a way for the world to invade your personal space, a way for the world to live. WoW is still almost the same game it was in 2006 in the core.