Going back to something that was already done is not the same as doing something different, and I am talking about vanilla wow by the way not other mmo's.
Last edited by Dark Exerus; 2013-02-09 at 09:44 AM.
I like the idea of regressing progress, to something that is older and been done already. That's totally new. While we're at it, let's just scrap this whole electricity thing and go back to candles. Old is the new new, according to the OP's logic.
As of GW2 Stress Test 8/9/2012, Necromancer ftw!
Not to mention that would be completely impossible, seeing how it's a wonder they've done as much as they have considering how old the core game is. But people don't really seem to understand that you can't just change the coding like that. Newer games will implement new stuff much more easily because they can add them to the base game rather than bother around with OH WILL THIS LINE OF CODE BUG OUT EVERY OTHER ASPECT OF THE GAME EVER.
It's because of the differences in effect on gameplay. Or are you one of those that never played games like Everquest, or just choose not to remember that game in any sort of detail at all? No loading times between zones also offered up never before seen options for exploration, observation, as well as the time saving component. I wouldn't forget that this also brought about the concept of leashing mobs, that didn't really exist beforehand, without borders mobs had to stop somewhere, where as in games beforehand they just chased until the target died or disappeared by leaving the zone. If you don't get what this means, it means that having no borders also had a direct impact in improving in game AI's. LFR just gives you a button to press instead of watching for a group on your own server. This isn't even going into the fact that no loading time between zones has no negative impact on anyone, while LFR is a further contributor to dissolving whatever sense of server community was left, on top of a handful of other viable concerns.
TLDR: There is a difference between a convenience change and an innovative change in my eyes. A Swiss Army Knife is convenient, but I could have done without it and just carried around a knife, pliers, and a screwdriver instead. This is what LFR is. No borders is more along the lines of switching from a steam engine to the modern internal combustion engine.
As far as my so called 'bias' towards classic... it just sounds like someone is mad that the original game actually had new and innovative things, where as most everything in the past 2 expansions is more of the same old or stolen from other games. All I am doing is giving credit where it is due, WoW didn't explode like it did because they just copied another game and threw a new face on it, proof of which even lies in the fact that every game trying to do that with WoW is not doing nearly as well.
That's your opninion
@ op
Im just happy it's not like it was in icc, or before that, or even worse where nobody cares about 10 mans, or 40 mans is the only option, or big bad ass bosses attack the cities, or big ''epic'' world fights of 100-200 people, cus honestly thats just boring gameplay in my eyes. I don't see how it's fun. I could strech myself to 25 mans if I had to, but no.
They gave you big bad ass world bosses.
Besides, they tried this back in cata (iirc?) and it was laggy as ****. Nobody could do anything near Stormwind.
Last edited by Celar; 2013-02-09 at 10:34 AM.
I can't believe what I've read through 5 pages of bullshit. People actually saying that they would rather kill the same bosses with the same strategies and exactly the same pack pulls 50 times in a raid, over and over and over, than have bosses attack the places where you feel SAFE and make you band together in real time to actually defend something from a threat. No wonder WoW's gone to shit if blizzard listened to people like you on the forums. You're like those old folks who scream out how much they don't like change in the world, it's so pathetic.
You people must be heart of the party when you go to one.
I think it's funny how when your terrible ideas are rejected by the community overall you lash out with generalised hostility. Blizzard doesn't need to learn anything from crappy games that have a fraction of the playerbase at max, and are all going f2p just to stay viable. Bosses attacking cities regularly? really? that's your grand idea?
Oh I forgot you're the one who thought telling 7 million people to get stuffed so you and the 3? people who think like you can be "satisfied" (for the next hour).
MMO players play MMOs because they're, generally, static and predictable. Even people who don't traditionally play traditional games come to MMOs for that factor.
It's why the games have no AI, and people are vastly against the games having AI. (Not something I entirely agree with, but whatever, people love boring and predictable)
Trying to argue against it is kind of pointless. It's like wanting something to be something else. That has lead to other genres entirely ruined elsewhere, like on consoles, where pretty much everything is some sort of action game now. Not everything needs to change.
They did try new things and instead of "thank you Blizzard for NOT making an expansion like the rest and taking us to a new and exciting land" they were greeted with "OMFG BLIZZ I AM HATE TEH PANDOR OMG!!!I FELL ON FLOR QQ".
Daily quest hubs with additional quest content at end game, pet battles, account wide mounts / pets / achievements, item upgrade with excess points, coin roll system, etc etc.
They added new things, just because they haven't added the things you want (just yet, may come at some point) doesn't mean we got nothing new.
Activision has succeeded in convincing a majority of players of the following lie: daily quests are fun, and daily quests count at 'content'. Its a brilliant strategy on their part, convince the masses that doing the exact same thing you did from 1-90 (questing) is THE fun thing to do at level cap. Rather than have to produce new (expensive) content, they simply tell us to go run in a circle for a couple months doing dailies.
Yes they still produce raids. However unlike the past, current raids no longer provide months worth of content as they used to due to their extreme ease, so Blizz needed another avenue of cheap, repeatable content. Daily quests were the perfect solution. Just don't believe they are real content as Blizz wants you to, they are simply the cheapest, easiest solution to solve the dilemma Blizz created with their choice to simplify raiding.
I think you fail to see where you are both using the same definition.
The additions that people have mentioned have all been completely new to WoW. That's called innovation, even going by your own post.
That said, I would LOVE for Blizzard to add something like naval or air battles. And I don't just mean things like flying overhead and dropping bombs.
Activision haven't done anything with regards to WoW.
Dailies are something that players can do in the game, they ARE content. You're obviously one of those folks that thought they HAD to them all every single day and burned out on them which led to daily-hate.
Meh, I'd love changes to Wow. But I doubt it happens on a huge scale. I don't personally like Pandaria and its theme so its put me off for now, and I'm getting bored of all of the classes. Monks definitely weren't a class that appealed to me.
I think something that is a big change but wouldn't alienate people, and isn't so big that it's impossible to do over an expansion cycle (I mean ready for the next one) is an extra talent tree for each class. Making it something quite different from what people are used to. Something like a thrown weapon rogue or something of the sort, possibly a Fire DK (Come on, don't laugh,their new litchking is a burning man and his powers are fire, maybe they could tie it to that). Maybe a battle mage spec (melee/elemental spell hybrid). I think that would do a LOT more to the game in making it fresh than a new class ever could.
Hell, instead of a ranged rogue they could actually make a rogue tank spec. Something like 1h sword/axe/mace and a buckler. They had bucklers in WoW beta. Could be like the bandits you see in War3. Paladins could get a ranged damage dealing spec and so could Monks. Shamans and Warlocks could get a dedicated tanking spec.
Game just needs a revitalization in my opinion. I'm bored with it, as is.
Last edited by JhanZ; 2013-02-09 at 06:47 PM.
jesus christ how can you tell me pandaren are a change in wow's gameplay, they're just a new race with a new continent filled with more daily quests. They're no different from draenei or blood elves or goblins or worgen. New content? Yes. New innovation? No. How is pet battles innovation? How does that promote Warcraft gameplay elements and improve on them? When did Lothar, Illidan, Alleria or Thrall ever used pet battles in any Warcraft games? Since when do people think Warcraft and think "hmm, this game definitely needs pokemon in it"? REALLY?
Scenarios? You mean 3 man dungeons? Isn't that the 10 man counterpart to the 25 man raids? If scenarios were 5 man dungeons with a few extra pack pulls they would be exactly the same thing.
I gave that idea with bosses attacking cities as a goddamn EXAMPLE, and you tear at it showing that you don't even have imagination for better things. That could be like a random world event, the rest could consist of horde/alliance incursions in your home towns of NPCs attacking your quests hubs that you'd actually have to fight for to defend. It would make people have a reason to go outside their major cities and DO things together besides killing the same raid bosses over and over and over.
You would get rewarded for it, you would promote world PVP, you would promote fighting. WARCRAFT.
You could have Vrykul taking over boats from Northrend and invading Stormwind through the harbor, baricading themselves in one of the city's quarters.
You could have dark irons renegade invading Ironforge.
You could have Westfall's farms getting burned and losing 5% HP bonus or something while fighting in Eastern Kingdoms.
You could have Trolls attacking Silvermoon from Zul'Aman and potentially take over the city.
I DIDN'T EVEN FINISH ALL THE DAILIES REP TO REVERED YET I TOOK ALL MY TIME BUT THERE IS NOTHING EXCITING ABOUT GATHERING SHIT AND KILLING 10 MOBS AFTER YOU'VE DONE IT 10 TIMES. I DON'T FEEL THREATENED, I DON'T FEEL A CAUSE, I DON'T CARE ABOUT GROUPING WITH OTHER PLAYERS FOR IT.
NOTHING IS OF CONSEQUENCE I JUST GO TO STORMWIND AND I'M SAFE!!!!!!!!!!!!!!!
WORLD OF PEACECRAFT EVERYBODY!!!!
How has Warcraft devolved into this sedentary lifestyle farming game. Literally. We now have farming in it too, to add insult to injury.
They could implement any change the OP said and they wouldn't lose a single customer. They stay because there are 10 million other players to make things interesting, not because of any inherent superiority of the game. If they shut Warcraft down for a month, and gave everyone a free month of one of the other games you trash, nobody would ever come back to WoW. There are better games out there, they just can't get any traction because people are content with Warcraft.
Daily quests seriously need to go. Or be toned down heavily. I'm entirely sick of them. Yeah, they're becoming optional but people don't realize that if they aren't done it's essentially a content void. I'd rather they use the time to do something people actually WANT to do. (And don't give me that horsecrap that you enjoy them. You don't. You're lying through your teeth, that or you've done like 5 daily quests. :/)