They are trying new things. Sounds like you want a completely different game, perhaps it's time for YOU to move on, not time for the game to completely change.
Pet Battles ARE innovative. Why? WoW didn't had it before. Scenarios are inovative. Why? WoW didn't have 'dungeons' that didn't need the 'holy trinity' of groups. CRZ are innovative. Why? WoW didn't have cross-server open areas before.
People need to STOP being so 'high-and-mighty', remove the proverbial stick out of their behinds, stop freaking out in 'holier-than-thou' rage when someone says 'innovative', and get THIS little thing through their heads: absolutely NO innovations (in WoW or anywhere else) will be 100% original. It will always be based in varying degrees on someone else's ideas. Get over it.
---------- Post added 2013-02-09 at 08:54 PM ----------
So the OP is banned and he was the main focus point in discussion, meaning he brought in the discussion. I really don't see what else there is to talk about.
See? In my mind introducing toast is nothing innovative, I can get that down the street, at my own home, most anywhere. Toast is nothing new and exciting because it's already been around. Now if I were to make garlic and beef fat infused focaccia and pan sear the sides to make toast... that might be something fairly innovative, because no one in the nearest 400 miles of me makes anything like that, so to my audience/customers, it is something new and innovative. Adding farmville and pokemon to your game, when your audience is gamers who have most likely played, heard about, or already made judgements about is nothing innovative. They need to bring something new and surprising (aka: Innovative) if they want to stop leaking subs. Pretending nothing new can be innovated though is ridiculous, just look at Rift Events, Secret World investigative and covert quests, TERA's combat system, Guild Wars balancing system, etc, etc. Each of these new games that are coming out are adding at least one thing new and innovative as a selling point. WoW is going with a different strategy of copying successful things from other companies and selling it as their own. It's underhanded, cheap, lazy, and apparently fairly profitable.
Typical WoW player on the forums-"FIX UR FUCKING GAME BLIZZARD!!! THIS GAME IS SHIT!"
Same WoW player on the forums bitching about how bad the game sucks-"WTF BLIZZ! FIX UR FUCKIN SERVERS! I'VE BEEN TRYING TO LOG ON THE PAST 6 HOURS!"
WoW is a constantly expanding and growing game incorporating new features as it ages. What exactly are you asking for when you want something "new and innovative"? It still has to resemble WoW and considering how much is included in the game already, I don't see how you could expect something new that isn't already based off of or inspired by something already existing.
I for one would agree with this, because Warcraft deserves more than daily quest hubs. Much more. If Blizzard had any kind of self-respect they'd outsource the development for WoW to ArenaNet/Red5, split the profits from hereon and move on to their Titan project.
Alas, the gaming business has not reached a Renaissance where such ideas would be considered anymore than madness and "you're a troll". That's the word for everything these days.
Last edited by ragnarokvr1; 2013-02-09 at 10:57 PM.
I used rep vendors for a whopping 3 items. Huzzah! Then I killed the bosses and Sprint raced to full BIS with the grand charm idea. WHich is brilliant btw.
Bosses attacking cities I would like. In vanilla and tbc i remember something like that happened
I do like the idea of bosses taking over the major cities. Maybe every so often, maybe once within an event. Could be fun.
Id love to see less guards in the citys to encourage more faction raids. And im not talking just a little hour long raid and then go home, it would be awesome if there were a means to actually take over an enemy city, and the only way to get it back would be for the rest of the cities to group together and come to it's aid. That would force some server community
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