Switching from Brewmaster to Blood DK, I have noticed the huge difference in threat generation between the two tanks.
Currently, my DK is hit capped, but not expertise capped. I'm looking to push the expertise cap as close as I can without sacrificing too much mastery, but from tests I've done, I don't think that will even help.
Do we really require the raid to give us an extra 2 to 3 seconds more than any other tank? Or is there something I'm missing?
My general rotation for starting out is:
Army, Death strike,(enough RP to outbreak), heart strike, heart strike, death strike, rune strike to dump, ERW, and start all over again...or something along those lines, depending on RNG, situation, etc.
Should my focus be towards rune striking as much as possible since it's guaranteed to hit from being hit capped? Or is this something that all Blood DK's are experiencing at the moment?
I'm not asking to have an aggro magnet move like Keg Smash, but not having to worry about dps pulling off me and getting eaten would be nice.
Hell, it's disheartening when my co tank pulls off me without even trying.