If you weren't so incredibly ignorant you'd check the post I quoted as well. Factoring in the cost of PW:S a disc with 10k spirit doesn't have way more regen than a holy with 13k spirit factoring in PW:S costs, which is what I responded to. Please, go ahead and do the math on how much extra regen a disc with 10k spirit gets from rapture usage (you may even assume excellent play and put a 15 second timer on it), subtract the cost for said PW:S, and compare that to a holy priest with 13k spirit. Just fyi, the holy priest ends up with significantly more mana, the actual mana gained from rapture is quite small unless you're stacking spirit (which is pointless), the main perk is that it offsets the massive mana cost of PW:S (which the spell isn't balanced around, it's balanced around the mana return from rapture). So yeah, going to admit that you are wrong/unable to read?Slightly more regen? What rock have you been under? In 5.1 rapture is 200% and benefits from spirit buffs, the amount of mana gain is actually quite significant. 5.2 this changes, of course, but it's still a net gain. Further, PW:S heals and procs Borrowed Time, so the mana invested is more than worth it. Holy, on the other hand, gets jack shit for casting something like, say, CoH. Or anything for that matter. Again, arguing because you don't want to admit you are wrong.
This is not in a vacuum. This discussion wasn't about what regen tools they had, or how much regen they'd get in the same gear. The discussion was about actual gameplay and how much they had to focus on mana management, and in the actual game you'll never find a disc stacking as much spirit as a holy can, since there's simply no point of it, and if the disc is using a low amount of spirit (which is common) he'll have to manage his mana just as tightly as a holy priest with high mana (in addition to focusing on rapture procs, which is part of that mana management). If you want to discuss the amount of regen both specs have at the exact same gear level you're welcomed to do that (even if it wouldn't be particularly productive), but that's not what the discussion was about nor what I talked about, which would be obvious to (almost, apparently) anyone.At this poin I'm convinced you are just arguing to hear yourself speak. If you recognized from the beginning that disc had a mana regen advantage (which is does), then you should have left my comment alone because you agreed with it.
Mute and dumb raiders is what you responded with. You can just as easily have a set stacking point for the lightwell, after that it's simply up to your raiders to manage to click it or not. They being able to continue to dps/heal while clicking the lightwell adds no additional requirement, skill element or effort from the priest.But the issue here isn't geared towards mute and dumb raiders. It's geared toward progression. As a holy priest in 5.1 of course I didn't use Lightwell, because those situations were better fit for me being disc. And in my progression oriented guild, stacking for a barrier (PW:B or nullification barrier or force and verve) is not very difficult because there's always a set stack point. However, Lightwell IS harder because dps and heals have to continue what they are doing while finding the tiny Lightwell, pray to sargeras that it Ian covered by the bosses hit box, and click it. All while maintaining their dps.
Holy has less mana if you play with the same amount of spirit, no one does. Holys raidmembers (not the priest) has to manage lightwell if you are the little 1% special snowflake who decides to not use the lightspring glyph, which you already admitted to not doing, making your entire argument void (unlike the oh so complicated PW:B placement, for a second I actually thought it was easy to place these spells and shout the location, thank you for explaining the incredible complexity of such an action).I believe I've been more than reasonable on my assertions that 5.1 Disc vs Holy, holy has less mana and theoretically more Lightwell management, assuming you just don't go disc because it is currently overpowered.