Originally Posted by
Flustered
Several of you keep saying the math is simple behind crit being devalued against itself as it gets higher, and yet noone has actually explained it. That sounds like warrior crap where at some point they're not increasing their enrage uptimes anymore. Unless one of you can actually show math explaining it, I'd wager you all just read it somewhere and accepted it.
Simple logic and a basic knowledge of how the combat table works (unless they've completely changed it since TBC, which I doubt) says that crit would have a perfectly linear effect on DPS (up to 90%, accounting for 10% extra crit on pets), as it effects 100% of our damage equally. We have only one proc off of crit (GftT) and there are no skills with higher crit chance unless you're MM (where piercing shots would likely offset CA phase, if not outweigh it). I can't find anything that would cause the behavior you're all claiming exists prior to some point - in fact, I'd think crit would APPRECIATE as you approached 100% Wild Hunt uptime thanks to GftT. A lower value relative to itself is of no consequence to absolute DPS. Please feel free to prove me wrong here - but random assertions of "the math is simple" doesn't really cut it.
The value of crit relative to other stats does change, largely because they don't effect 100% of our damage and thus interact oddly, but this is a completely separate thing from what Neazy is describing. It's also not an issue easily described by math without using a fairly complex mathematical model. A basic understanding of how your stats will interact with each other at these extreme values IS NECESSARY to plan out how you're going to take advantage of this proc, though, and is what I aim to grasp from sims, tests and hopefully this thread.