People just want something to cry about these days.
Hopefully if we kick up enough fuss it will get changed or at least altered so it doesn't work in ToT.
It's a massive middle finger to the cutting edge guilds. 5% is huge.
Jin'rokh the Breaker - Humanoid
Horridon - Beast
Council of Elders - Humanoids
Tortos - Beast
Megaera - Possibly Beast
Ji-kun - Beast
Durumu - Demon
Primordius - Humanoid
Dark Animus - Mechanical
Iron Qon - Humanoid
Twin Consorts - Humanoid
Lei Shen - Humanoid
Ra-den - Giant
So, all the beast bosses are among the first 6 bosses, and it's a maximum of 5 of them. The only argument that seems to be echoed on the matter is that it "destroys" competition among top end raiders. I am absolutely flabbergasted of the stupidity of that reasoning. Has Blizzard given any indication the last 6 years that they care enough about the competitive edge of this game to bolster it? I'd give that question just about the biggest No that I've got, and add to it that most of the community doesn't give a flying one about it either. If you're looking to bolster high end competition of the raiding scope in WoW, balancing racials to the fullest is probably not where you'd want to start. No well-formed RPG has its roots in absolute balance, it doesn't make for a good game. Racials that actually matter add flavour to WoW, and if you really want to whine on the alliance's behalf on this issue I'd be more keen on insinsting on implementing something similar for alliance instead, say 5% mechanical damage for gnomes.
At the end of the day you're playing WoW, you need things like this to put the RP in RPG, if you're a troll or not should matter, since you're playing the role of a troll, a race with special traits and properties. You're not a guy behind a screen who chose a skin to play as, you're playing the role and you should be happy for what's left of that. If you want absolute balance, to borrow a phrase from Kripparrian, go play chess.
Let's remove racials and make game MORE homogeneous, really need it
I doubt it will make much of a difference unless one of those fights is a DPS check.
It's a good thing they don't do anything. "Fixing", as some of you stated here, is not the same as nerfing. It's stupid to make everyone equal, what's the point in racials and races then? I hope they never touch this. Or any other thing just because there are care-bears who wants equality.
It's cool guys my only racial gives me 2% of my mana every 2 minutes as a DPS caster that doesn't care about mana.
The double bonus food with the "good" food from pandas has had a far bigger impact on world firsts for the classes that can play panda than this will have on the next tier. GC is just saying that it's on bosses early enough that the tuning on those fights are usually "easy" enough that none of the world firsts are going to get decided by it... The first few bosses in the next tier on heroic are usually decent execution fights, but tuned for someone with gear around the Ilvl for fully heroic from the previous tier.
Will not matter.
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It's 3 bosses, trolls already have the best racial for pve with berserking as it stands, if you don't care that your toon looks terrible and want to min/max then troll is what you have already rolled. Hardly a game breaker, and not really worth nerfing the beast slayer...