"Dodge and Parry" is about as useful as "Don't be standing near the target when RoP is activated."
None of this works when you're already in the trap, which is what I was asking to be countered. Again, you can "counter" RoP the same way by not being near the friendly target.
Counterspell is blanket. 1 class has Grounding. Can't activate Silence immunities while silenced.
1 Class has Tremor, 1 Class has Berserker Rage, 1 Class has Lichborne, 1 Class has AMs, 1 Class has Cloak, 1 class has Freedom.
So, if we're going to use your retarded logic, the best way to counter RoP is to be a druid or monk. PROBLEM SOLVED.
Same as above.
Same as 1.
Arena is 1/4 of PvP, but Necrotic removes 30k and LoH heals for 350+ Stuns don't prevent LoH's healing.
Thanks bro. Forgot to use AMS on my druid, and can't forget about cloak on my monk. You're so insightful.
Alrighty, now I'll admit there is no "blanket" counter to RoP, but since you like using spells only one class has, I guess I will too.
1) Ring of Peace
Shockwave -> walk away.
Blind -> walk away.
Charge away from the monk.
Intervene away from the monk.
Heroic Leap away from the monk.
Deathgrip the monk.
I could list more.
So, how many you ask? At least 7. Learn the game.
Roll, Flying Serpent Kick, Paralysis.
There's another 3, so 10 total.
Polymorph, Fear. Another 2, up to 12.
RoP as an ability is one of those that you can't use an immunity for or stop with a trinket, that is the reason it's overpowered, because it isn't stopping damage per se making the monk immune, but is infact CC-ing the opponents. While it is true that the best counters to monks are feral druids and other monks I find it to be gamebreaking due to it's duration.
afflocks that cry about balance in pvp make me sad.