oh gee how do you counter a stun when your trinket is on cooldown?
oh gee how do you counter ams as a mage?
this thread is idiotic
oh gee how do you counter a stun when your trinket is on cooldown?
oh gee how do you counter ams as a mage?
this thread is idiotic
This may shock you, but the game needs to be balanced at all levels of play, not just the highest skill cap. This might shock you even more --- the vast majority of players do not care how balanced the game is for glads --- only for them when they do their bgs or 10 games of 3v3 when they can get their buddies online together.
Can't dispel Cyclone. Dispel has an 8 second CD, so you can't dispel PS into Tendrils. Can't dispel Fear into Mesmerize. Want a counter to Ring of Peace? Move out of the 8 yards. BOOM! Done. Same as the counter to Solarbeam.
---------- Post added 2013-02-11 at 11:05 PM ----------
Arena is only 1/4 of potential PvP situations.
"So my advice is to argue based on the reasons stated, not try to make up or guess at reasons and argue those."
Greg Street, Riot Developer - 12:50 PM - 25 May 2015
Yeah Solarbeam is so easy to get out of I dont ever see it in Rated play, No wait, every single fucking RBG team I fight now has a moonkin solely for SolarBeam, to drop it on top of the vortex, which is dropped on the group the token DK pulls in Gorefiends Grasp. Every fucking group doing that same bullshit, and they are going to do it with RoP as well. These AOE spells need to go. They are seriously fucking up RBG balance and are cheesy as fuck.
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
Mmh actually in this situation warrior and DK are not in trouble at all. When the monk or RoPed guy come, warrior stay near the flag to counter capping leaving-jumping/charging/fearing if needed. While DK make distance to spam HB, rop is only 8yard congrats you avoided loosing the point (or you are 1VS more than just the monk)
RoP is clearly NOT game breaking in a flag capping situation. It will help in a 1v1 situation (omg, that's why garbage monks are buffed) but it won't make you roflstomp from flag to flag like a godly warrior (pun intended).
"Dodge and Parry" is about as useful as "Don't be standing near the target when RoP is activated."
None of this works when you're already in the trap, which is what I was asking to be countered. Again, you can "counter" RoP the same way by not being near the friendly target.2) Intervene, Druid charge on friendly target, Shadowstep, Grounding, and any other form of eating traps(even with pets)
Counterspell is blanket. 1 class has Grounding. Can't activate Silence immunities while silenced.3) Fakecast, Grounding, All immune to interrupt spells(Spiritwalkers grace with pvp 4piece, aura mastery inner focus)
1 Class has Tremor, 1 Class has Berserker Rage, 1 Class has Lichborne, 1 Class has AMs, 1 Class has Cloak, 1 class has Freedom.4) Tremor Berserker's rage lichborne AMS Cloak of shadows and freedom for tendrils
So, if we're going to use your retarded logic, the best way to counter RoP is to be a druid or monk. PROBLEM SOLVED.
Same as above.5) same as above
Same as 1.6) same as 1)
Arena is 1/4 of PvP, but Necrotic removes 30k and LoH heals for 350+ Stuns don't prevent LoH's healing.7) not available in arena but Necrotic strike and stuns
Thanks bro. Forgot to use AMS on my druid, and can't forget about cloak on my monk. You're so insightful.8) AMS Cloak of shadows and any gapcloser/interrupt works on 1 level arenas+ LoS obviously.
Alrighty, now I'll admit there is no "blanket" counter to RoP, but since you like using spells only one class has, I guess I will too.Happy? Now look at how many counters RoP has, only deathgrip so far, and that requires significant outplaying of said monk. LEARN THE GAME.
1) Ring of Peace
Counters:
Shockwave -> walk away.
Blind -> walk away.
Charge away from the monk.
Intervene away from the monk.
Heroic Leap away from the monk.
Deathgrip the monk.
Disengage root.
I could list more.
So, how many you ask? At least 7. Learn the game.
Roll, Flying Serpent Kick, Paralysis.
There's another 3, so 10 total.
Polymorph, Fear. Another 2, up to 12.
Last edited by Boogums; 2013-02-12 at 05:17 AM.
"So my advice is to argue based on the reasons stated, not try to make up or guess at reasons and argue those."
Greg Street, Riot Developer - 12:50 PM - 25 May 2015
I partially agree. Sadly more often than enough though people are mistaken their 2on2 ~900 rating, their duels in front of org or their random bgs wearing below ilvl 400 quest greens in 90bgs for worthwhile experience.
To a certain degree - yes. Problem is that you can't really balance for fields of players that lose 50% of their games because they are not able to keyboard turn fast enough to hit their opponents.
Last edited by cFortyfive; 2013-02-12 at 05:23 AM.
Wow, dude. Seriously? Do you even PVP? Blink, Icebound Fortitude, Hand of Protection (if physical), magic dispel (if magical and a healer can do it), glyphed Shamanistic Rage (if magical), wait it out because there isn't a single 8 second stun in the game? There's probably other ways too.
Wait it out because it lasts 5 seconds and does absolutely nothing to the mage.
Oh sweet irony. You're going to have to try harder if you want to make this thread look idiotic.
---------- Post added 2013-02-11 at 11:24 PM ----------
You can interrupt Cyclone. And if you're talking about Feral, that IS getting nerfed for being too good. Solar Beam is too good for RBGs in combination with other abilities, everyone knows this. Solar Beam is actually not even as good as Ring of Peace either because Solar Beam is not mobile. Ring of Peace is mobile.
I guess someone didn't give you the memo, but... *whispers* you can't use Lay on Hands in RBGs anymore either. Sorry about that.
---------- Post added 2013-02-11 at 11:35 PM ----------
And everyone hates Counterspell if they're not a mage. What's your point?
Like I said, Warriors are the outlier here. Did I not point that out earlier? I didn't go into huge detail, but I did mention Warriors already, yes I did.
Wouldn't you have to waste Blind AND Redirect? Or say the Rogue starts Shadow Dancing or whatever and they pop it. The rogue can't do anything at that point.
Towards the DK that happens to not be on the same target you are trying to get a kill? Not likely. You don't use Ring of Peace for a situation like that. Two melee would almost never be on different targets because one melee on a target by himself isn't a threat for a healer.
Hunters are not melee. o.O
Are you serious? Why on earth would any DK want to pull the monk with RoP into range so he could silence and disarm himself?Deathgrip the monk.
Ring of Peace is a total lock down for a DK, the Disarm will lockout our strikes and the silence everything else.
The only hope for a DK is to Chains root or if unholy have the pet Stun the monk. But these will only work if the DK is already outside the Ring to begin with.
infact your oppinion will never matter till you're 2.4, that works for you?
I don't want glad range people discussing this because duelists have a better perception of the game. Because I've seen ferals actually think cycloning 2 targets(on your own) makes them both sit the full duration cyclones thinking they're beasts and that nobody is the wiser. 8/45 is a tiny bit more than 1/6 uptime, so you're basically disarmed 1/6 of the fight vs. a monk if you don't have a weapon chain.
afflocks that cry about balance in pvp make me sad.
I know how to counter RoP!!!!
roll a monk!! disarms dont work on monks since they dont require weapons for their attacks!!
wow thats a design flaw and a half, a talent that doesnt effect an ENTIRE CLASS (mistweavers can resort to fistweaving for the duration lawl)
I don't know if I should classify you as stupid or clueless. My whole point was that if you want to prevent an opponent from shutting down your swifty burst macro you simply save your trinket, ask your team mates for help, or both. Against a monk, the monk will simply be able to use their trinket (since you would of course want to CC your opponent before using any burst macro, this is common 1500 rating knowledge), and cast RoP on themself or any team mate. Now the person effectively stopped your burst macro for 8 seconds, and you can't counter it other than switching target (which is hardly always possible (and never possible 1v1), and will yield far from the same reward.
The only way this would be fixed, is if the pvp trinket also made you immune to RoP and immune to the effects of RoP for the rest of the duration of the spell.
Yes, solar beam + ursol's vortex are just as retarded mechanics as RoP is for melee. It should obviously be fixed as well (with trinket somehow countering it).
I'm not really gonna argue with you further. Your first showed that you obviously lack the knowledge to discuss this on any relevant level. Typhoon + cyclone or frost trap uncounterable..? lol...
Last edited by mmoca20fa69a21; 2013-02-12 at 01:32 PM.
you don't counter it, just ride it...ride it good.
serious?wow thats a design flaw and a half, a talent that doesnt effect an ENTIRE CLASS (mistweavers can resort to fistweaving for the duration lawl)
we still depend on them for damage and stats just because we use our fists does not mean disarming doesn't have the same effect - it does the ANIMATION doesn't use them but we do behind the scenes.
Fistweaving? gg you'll go OOM, cant say anything for 5.2 as i havnt tested MW's there yet but fistweaving is very mana intensive, and you get very low reward.
Last edited by mmoc167c07865c; 2013-02-12 at 02:18 PM.
Reroll a monk and continue to punch him through disarm.
Unable to see the bigger picture Reith,you deal your justice in complete ignorance and you're the one that ends up looking like a noob,one that struggles.
Every class/spec has a moment where they deal with strong cc's from the enemy,counterable,not counterable,depends on your spec and your teammates.
That's the game,you either deal with it or you go whine about it on the forums.
ZR, you're missing something...major.
Monks are exceptionally strong in EVERY regard right now. Their burst damage, while nearly impossible to setup, is far and away the strongest in the game (40% damage increase cd like what the hell), they come with an extra baseline trinket on top of passives that help them counter their own counters (increased dodge chances during disarm) as well as flat out immunities (touch of karma) as well as the highest mobility in the game as well as sustained damage that makes frost dks look weak as well as cc that makes rogues jealous as well as anti-cc that makes blink look bad.
Their only (slightest) weakness is in defense...if you're comparing them to locks who have the best defensives in the game since 5.0. Otherwise they're ahead of most if not all other classes defensively too.
As of right now on 5.2, they are rivaling the status of 3.0 dks in how absurdly overpowered they are. RoP is just the cherry on top of it all.
Last edited by Flaks; 2013-02-12 at 05:53 PM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15