there are addons for that.
Wow I can't believe they removed it. The day/night cycle made the world feel alive back in vanilla, why would you throw that away?
I hope this is brought back, do miss it was quite lovely to look at.
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Gosh, I really never noticed it gone... It's stupid that it's gone though.
This like Stranglethorn, Duskwood, etc get decently dark (assuming you don't have your gamma set unusually high), while places like outland zones don't really get dark often because the light sources are always there. And some zones like the Night Elven areas are very twilight-ish, and stay decently lit because they're sort of 'magical'.
There's pretty big difference between night and day in the Storm Peaks for example, or Nagrand.
Here's a video from 2008.
Notice how the Barrens and Dun Morogh don't get all that darker?
And then here, in 2011:
You see that Thunder Bluff/WPL have quite a big difference in day/night.
Where Swamp of Sorrows and Tanaris have almost none.
It should also be pointed out that Azeroth has two moons, and the smaller of the two, The Blue Child is pretty much as big as our (Earth's) moon. And the Pale Lady, which is brighter in color, is significantly larger.
So you're already talking about more than twice as much moonlight in game as you get in real life.
Really though a lot of it is what zone you're in.
I should mention that I'm by no means disagreeing with the idea of the more distinct night/day cycle, I'm simply pointing out a few things to keep in mind when approaching the issue.
Last edited by Hitei; 2013-02-10 at 12:46 PM.
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I remember doing quests in Redridge Mountains at the night, it was awesome.
When I started to play and when I entered Duskwood at night(at low level) I was really scared.
Last edited by Eazy; 2013-02-10 at 12:43 PM.
Yeah this was one of the things back in Vanilla that I really liked with WoW, although I barely remember when it was removed. I think it would be great to reintroduce and I don't really get why Blizzard removed it in the first place.
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I can think of a reason why they changed it (in cataclysm I believe). If I remember correctly it was in cata that the shadows of things got a huge increase in awesomeness, also water reflections and stuff like that. In day light the sun will be so strong that shadows cast by some lantern is easily ignored. The moon however will be on par with the torches/lanterns etc. The calculations of where shadows will be and how sharp is going to be tough. Reflections on water from different light sources is also going to be a nice one.
That said, I do hope they will bring it back as it makes for a nice atmosphere.
Yeah it's bad, it's a easy fix and only adds to the immersion and atmosphere off the game.
You can be sure of one thing though, out of everyone who's been replying to the threads, hardly any of them don't want the night back.
The only thing more terrible than doing daily quests for the 86th time is not having nighttime to do them in.
It's just unbearable I tell you!
I think, a good solution for those who can only play at night, is to make the cycle not sync up with real time. I've been thinking a good length for this, and IMO 3h42m day and 3h42m night would be a good fit (To be more precise this is 3.71hr or 26÷7). Not completely positive on this math but here goes. This means a full cycle would take approx 7hr25m, and each IRL day would experience 3.23 ingame cycles. If you got on at the same time every day, you would alternate between night and day while shifting over slightly. It would line up every 13 days as well instead of 14, so those who can only play on the weekend will experience a different schedule each weekend that rotates thru a cycle every 13 weeks.
idk what game you guys are playing, things look darker to me.
Occasionally it'd be night time ingame and I vaguely remembered a time when it actually got dark... good to know that I'm not crazy.
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