Heroism was like totems- party wide (oh the drama! all shamans felt so much love watching others just kill eachother to be with us!) , addiction to mana pots (counting seconds to mana pot get back from cd), mages spamming arcane missiles and then going oom and wanding XD Corner pulls, cc on dungeons (that i actually miss!) NO AOE ARROUND THE SHEEP!! (heh) , patrolling mobs in dungeons - you kinda knew skilled tank at 1st sight...(i do miss that too), infinite battle rez (yea i know im talking TBC but i did not raid in vanila much) - if u had many druids in raid You could count RPS (rez per second )
---------- Post added 2013-02-12 at 04:29 AM ----------
Im not completely useless. I can always serve as a bad example.
Quest world items didn't sparkle...
Being a mana battery
My first dishonorable kill when I was exploring on my then level 23 warrior and had made my way to the beaches of Ashenvale. Accidentally pulled and killed a quest NPC.
Having berserker rage as my fear break in berserker stance and death wish as my fear break in battle stance (tbc).
Stance dancing to interrupt (man that felt shitty).
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
in tbc, Breaking the 10k HP as a tank, Just to break 20k in BT/MH =)
No DR on fear and not breaking on dmg....EVER
Why read words when we can kill stuff the words tell us about?
You have dreamed of death, you thought to escape it. Now, my little puppet, death is all you will ever know.
NO ITEMS EEEVVVEEERRR!!!
You had the Looking For Group chat channel that was a global chat channel . I could be questing in Felwood and chatting to someone in Feralas.
It was much better for making raid groups than having to wait around in a city so you could see people LFM in trade chat (as is the case for the world bosses these days). They should really bring it back.... I think Blizzard said it used up a lot of resources (whatever that means) but it seemed to work fine during Vanilla and so i'm sure their tech should be able to handle it 7-8 years later.
Last edited by Paulosio; 2013-02-12 at 05:11 AM.
the days where you got an upgrade weapon and couldn't use it for a week because you had to get those last few levels of weapon skill capped. yeah that was fun.
...When shamans had to place each totem down individually. I always hated that. lol.
...And when maces stunned. Good times.
http://www.youtube.com/user/kclovesgaming <---- My Youtube Channel.
Remember back in the day mages had to show up early for raids to conjure food AND water separately for each player?
Remember back in day to cast buffs on the entire raid required reagents?
Remember back in day you had a wait a day after playing battlegrounds to get your honor points?
"..." -Every Silent Protagonist Ever
Level 19 twinks were actually hard to get and were fun...
"There is a savage beast in every man, and when you hand that man a sword or spear and send him forth to war, the beast stirs." - George R.R. Martin, A Storm of Swords
Paladins had to buff every 5 minutes
Undead Priests were the only priests with Devouring Plague
Priests had to switch off Fear Wards
You required Fire resistance for fights in MC
You required nature resistance for mobs/bosses in SSC
You required frost resistance to stand a chance against Sapphiron
Mages were a must for over half of the heroics in TBC
When Paladins were only good for healing.
2h legendary mace wielding enhancement shamans
When Sulfuras looked like a big banjo
Warriors were the "only viable tanks"
Rogue could kill anyone in pvp wearing no armor while having 2 level 1 daggers equipped.
Rogues could stunlock just being specced into maces.
Moonkins were called OOMkins
Nobody played druids
Buying your first mount took weeks and weeks of farming gold
Having an epic mount made you godly
Onyxia was a challenge
I could go on but....
Going into TBC hunters one-shotting with aimed shot and mages globaling with pom pyro
I remember begging for Blessing of Wisdom as a hunter so I wouldn't have to go into Viper.