I've recently re-rolled resto shaman mainly due to fatigue of being a dpser all the time. I spent a lot of time trying to decide wich healer to go and after trying them all up to level 80 i've decided that resto shaman is more "fun" at least for now.
My main problem is AOE healing. Chain heal seems like its designed as the "go-to spell" when AOE is coming to the party but i find it not very efective at all since its very very hard to check realy quickly wich targets will be affected by it due to its low jump range.
I've also tried the glyph but the 4second cooldown makes it that when burst AOE damage comes i cannot rely (again) in chain heal due to its low HPS on secondary targets (Even with riptide 25% buff) meaning i would have to cast it twice in sucession but due to the glyph that doesnt work since it has a 4s CD.
Puzzled by my problems with this spell i was checking videos of 10 men kills and to my amazement not a single video i checked the resto shaman was using chain heal more a couple times PER FIGHT! (!!!).
Is this spell realy this bad in 5 men/10 men to the point that nobody uses it more than a couple times per fight? is this a 25 men-only spell that is realy terrible in everything else?
Resto shaman seems an amazingly fun spec to play besides chain heal :\ if chain heal would work in 5/10 men this spec would be perfect. Any hint? am i wrong and chain heal does have its purpose in 5/10 ?