They want to make something challenging, but they also want to make it so you are HAPPY to see other players in the area, not angry (aka the Fatty Goat Steak effect). They also NEED to have players see content in significant numbers, or the accountants start scrapping underused features, and accountants > devs.
They added faction tagging so that players will have a "the more the merrier" mindset. But this means you can overwhelm challenging bosses through sheer numbers.
They crank up the difficulty of the boss, but if they make it too difficult, the average player will not be able to meaningfully contribute. This means that, no matter how much they may want to help, they can only leech since being helpful has been placed out of their reach.
Last edited by Darmalus; 2013-02-12 at 10:11 PM.
Not seeing how it matters if low pop realms don't kill it
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That Spitefire beam will destroy so many people. Can't wait.
This is how the old world bosses were, and how they should be.
The problem with Galleon? There was no challenge. Any rinky dink group could get the tag and kill him. You didn't need coordination, you just needed to hit him first. If it required a real group of attentive players, then there would be a chance you could wipe, and another group may steal it. But that threat wasn't there.
---------- Post added 2013-02-12 at 04:17 PM ----------
I suspect it's added because some powerful people at Blizzard have an irrational attachment to the design philosophy behind it (I suspect Morhaime). Its presence is, I think, conclusive evidence that the "Activision and Kotick are destroying WoW" people are completely wrong.
Can't say it bothers me. I've yet to see my faction kill Galleon, I'm perfectly fine with Troll-rex being the same, it's a world boss - let it do it's own thing. If you can't a) zero GY rush it with faction tapping, b) round up enough people good enough to kill it, then deal with not being able to loot it, just like not every player will loot Heroic Sha gear. There's plenty of content that's easy enough to do, let there be a few bits that are hard for a while - it'll probably be nerfed down before the expansions over.
Last edited by Nagassh; 2013-02-12 at 10:22 PM.
GC is not some absolute dictator. You can bet anytime a new feature is added, there were multiple meetings where GC, his team, artists, accountants, lawyers, salespeople, etc. all sat down and talked it out (maybe not all of them at once). I wouldn't be surprised if the justification for normal and heroic raids, as well as stuff like 5 man challenge modes, were justified by arguments that combined player psychology, sunk costs (its not like you have to make new art for hard modes), and other factors that wouldn't even occur to me.
Last edited by Darmalus; 2013-02-12 at 10:29 PM.
Another kick in the nutz for low pop servers got to love it.
Boss sounds fun but like many others have said this is being done wrong in a lot of ways. I give it a month after its release it gets nerfed due to barely 1% of the wow pop killing it.
I got no problem with a boss being hard but this is a world boss and the way its setup there is a ton of things that can go wrong with it.
Like people have said with its current setup if need be 200 people will go and kill it.
But like I said as well on small pop servers there is a high change none of them will ever get the kill due to the fact of how small there server is.
So yes this is a kick in the nutz for small servers who can barely get 40 people together to do sha.
Me personally this isn't tbc world boss's should be fun to fight without being a mind fuck like this one is going to be. If you want a challenge heroic raiders have heroic mode and even now a boss/achevement that is heroic only along with a 5.2 only achievement.
But to be clear it isn't how hard this boss will be that will be a mind fuck its how its setup.
Well, people did complain that WoW is too easy, didn't they?
There's two world bosses. In fact, the other one, Nalak (sp?), is the one that drops tier gear. Nalak is the equal opportunity, anyone can run in and tag it and kill it boss. Oondasta is the hard one that requires good coordinated play and will incur wipes.
Why make Oondasta as easy as Nalak? That would just be redundant.
Also, don't think he'll be able to be zerged. Too many insta-kill mechanics and that long silence will be too much.
Sorry but nothing is hard when you give faction wide tagging, especially on a server like Stormscale or Draenor EU, where theres 10,000+ horde and 0 alliance.
Unless it immediately kills everyone in combat when more than 100 people hit it, it wont be hard at all lol