Good idea. Looks like an interesting class concept.
Bad Idea. Too much like existing classes.
Yeah, Mimic would be a pain in the arse to handle, but I think it would be cool to have a spec that can be whatever the player wants it to be. They could be more melee, a spellcaster, or even a healer. I think WoW could use some new ideas for the classes. I think things are starting to get a little stale.You've gone down a completely different tack here, though, and it's interesting. Mimic seems like it would be impossible to balance to me, but it's a very unique concept and could work. Thematically I like the Tarot spec quite a bit. Harmony spec looks like a traditional bard, which is good. At least one spec should.
I agree bro. Again, I think Blizzard should really step out of the box for the next class. I understand the need for homogenization of the classes, but I'm a firm believer that diversity is strength.I agree that bards aren't terribly likely to show up in the near future, but I definitely wouldn't mind if they did. There are a lot of ways sound, music and narrative magic can fit into WoW, and fit well, especially considering the quality of the music already in-game.
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Bad idea. Remember "enemy skill" in Final Fantasy - it gives party skills that are hard to pull but when played correctly are most OP skills in game pretty much OHKO enemy or bringing entire party to godlike state right from death's door. So, what's bad about that? Well, FF was a single player game and you can have your OP skills without affecting anyone else. In MMO you can't. So bearing that limit in mind, you'd have class that have exactly same abilities as everyone else, but that is much more harder, convoluted and unintuitive to play.
Very nice class design and compelling enough to even make me one to try one. I hate it when people say they should add bard as a playable race though if it was like this I might make an exception.
Blizzard is really in a bind for the next class, whatever it may be. Which is why I'm calling 4th spec for next expansion.
I played a Bard for a while in RIFT. While it was powerful, the gameplay was hardly compelling or challenging in any way.
Where's terrible idea period. Bards are generally a support class they buff the party and debuff the enemy and I see no way to implement them as a viable class. I know you put some effort into the presentation but it's just terrible what do tarot cards have to do with a bard. No thank you.
Actualy Tarot cards reminds me of Twisted Fate from LoL - some of abilities also.
Mimic - for Kael - Invoker - from Dota.
In main - i like your concept for Bard class. Good job!
I favor the more traditional D&D bard, also not a big fan of tarot cards. While a bard has many talents, for me music and misdirection is what defines the bard, that and a healthy mix of swashbuckling rogue. Thom from the Wheel of Time series definitely has the flavor. Going that way gets a little too close to rogue with buffs though.
I like it alot. Mimic sort of reminds me of the Blue Mage from Final Fantasy.
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I really, really do like the idea... but again, I find it unlikely to happen. T_T'
Don't get me wrong, it'd be great if it did, but I don't see it coming any time soon.
Here's some questions for you.
How do you keep this from being required in a raid? Harmonics seem to fill a niche that no other class does, meaning that for progression it'll be 'required'.
Tarot, though random is the name of it's game, is a bit too random with a lot self damaging abilities; how do you expect to keep up with consistent dps (IE: not be a burden on your raid, for both lack of damage and needing more healing)? If you do both healing and damage well, then you will outshine all the other classes. If you don't do enough healing then you will be a burden on healers, if you don't do enough damage but have healing to compensate then you will be a burden for progression with tight enrage timers.
Mimic is interesting, but a bit complicated; how do you expect to reflect the "easy to use; difficult to master" mantra that they have?
Side notes: Cherub's arrow should be some kind of thrown weapon, and since all attacks are ranged they should specialize in that direction (throw your weapons or use a thrown weapon.)
Last edited by Jaojin; 2014-06-22 at 03:43 PM. Reason: Clarifcation on Tarot's question.
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