I'll probably wind up frequently rotating between all three specs while ensuring I perpetually remain in gold poverty.
I just can't see how anyone could play frost while raiding. I almost would rather tank instead. Talk about a spec that requires almost 0 skill. I just don't see how that is fun in the least. PVP as frost is boring enough, but raiding as one, I just can't comprehend. This is coming from a top 20 arcane mage in 10 man guilds.
Nothing against those who like it, but I would re-roll if that were the case. I honestly don't see why arcane or fire at this point should be changed much, other than the fire crit/damage situation, the play style is actually fairly interesting. But frost is just braindead play to me. Not fun.
Last edited by cockaroo; 2013-02-15 at 09:07 AM.
First, you just give your opinion without telling what your reason for so mush dislike.
Second, they're is so much troll/whine here and your post have the same flavor.
third, I only ask did give more detail to your assumption.
Sharing my opinion from last days of PTR 10man HC testing:
- With the scaled Ilvl (537 for the last boss) of yesterday, fire is far superior single-target-wise to the actual state of arcane. The amount of crit (42% buffed + 1.3 mass multiplier) makes it also fluid and fun to play.
- frost is roughly at the same level as arcane now, also due to bad gear scaling.
- Arcane really sucks, RoP not really viable, Invo + Resetting really sucks with both haste and mastery to play and dps-wise...
fire was about 30k ahead for me for last fight (twin consorts), i tried both (fire/arcane) about 45mins. Logs are not working though to share with u
Dreamworx you forget one huge thing. To reach ilvl 537 will be a hard job for non-hc raiders. Moreover we will start the new raid with approx ~ilvl499-507...(Unfortunatelly I am ilvl493 because of bad luck on drops/coins) To begin the new raid will be more interesting, than on the high end.
Oh i'll suck it up and play whatever comes out as being the best DPS because I can't afford to not min/max.
...would really like to play fire though.
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Frost spec is retarded and I agree with it. I, personally, might just play fire, regardless of the absolutly fucked up state it is in.
I'll continue playing Frost because I like it. If Fire pulls ahead I will try it, it used to be a quick and fun spec to play.
I'm sure no one (except maybe a few select special individuals) will play the 1-button spec after it's not that overpowered anymore. It's plain dumb by design.
---------- Post added 2013-02-15 at 11:47 AM ----------
(Not saying it's hard, but Fire and especially Arcane are /yawn. Frost actually gets me flustered from time to time if I get a plethora of proccs during Heroism)
Progression pre-nerfed: [T17] 6/7H; 0/10N
12/16 Heroic and I have played frost the 95% of the time.
Happy to see buffs and excited for the patch. Though I don't like my elemental becoming a mindless casting zombie.
Hoping the gear scaling doesn't make frost take a back seat. I enjoy it
If they keep things like this atm... Arcane gona suck with evocation removing chargres... and knowing Fire is a specc but no one knows how Fire will go with average 500 ilvl atm...So basically we might switch and have shitty rng again untill higher ilvl..
I'm probably going to do what a lot of other Mages are doing and go Fire for early progression. Arcane will take some learning/live theorycrafting before it's all hammered down. Can't really go wrong with having both Scorch and PoM.
I've spent most of my time (after the Fire nerfs) building a Haste-heavy Arcane set. Thusly, I plan to go Frost if Arcane goes under, at least for the first few weeks. Once it is clear whether Fire has a marginal lead over the other specs, I may start collecting crit gear and go that route. It should be noted I min/max for heroic progression; a "viable" spec is not good enough for me if I could be the "optimal" spec in my raid. If I could truly play 'anything' according to numbers, my preference would be Frost or Fire equally. As people have pointed out, they now have a pretty similar rotation flavor. Add to that -- all specs have a dot, all have a cleave, all (still) have an annoying lvl 90 maintenance talent.
In my opinion the devs could more easily accomplish their stated goal of 'balancing' the specs by completely dissolving 2 out of the 3 specs, leaving only 1 per dps class.
It's not something I necessarily advocate -- but isn't it the same thing as homogenizing 3 specs and tweaking their numbers to be the same? Not really getting the logic here. :/