Troves of the Thunder King - New 5.2 Single-Player Scenario
Hello there guys, thought I would show you one of the new scenarios in 5.2. This scenario is really really intense (if you music on even more) as you need to do the whole scenario in a whole 5 mins. If you do not make it the time you don't get an extra ''Burial Trove Key'' which is to loot 1 of the chests in the end.
I would recommend to loot as many chests as you can during a run especially the big ones as they give Elder Charms of Good Fortune, Parchments which you can turn in for rep with your faction whether you are Alliance or Horde.
You also need a key to enter which drops from the mogu mobs on the Thunder Isle. Dunno what's the drop rate of it but it drops every 25th mogu mob for me, around there atleast.
Anyways guys, enjoy this full run video of me doing the new scenario! Thanks for watching!
Last edited by Sleepydeath; 2013-03-18 at 04:48 AM.
My neighbor put his wife down for finding out she was playing video games. Just took her out in the backyard, and that was that.
Originally Posted by SodiumChloride
one of the problems with WoW NPCs is that they spout honorifics like "champion" and "hero" so much, at the drop of a hat, that it feels more like flattery than a show of respect; Such titles should come not necessarily from difficult content but "effort" - i.e. earned.
It drops from all mobs on the island, btw. I just got one from a beaver and another from a turtle.
Drop rate is pretty crazy high - I've gotten about 10 so far on the PTR. 1 in 25 sounds about right.
I totally agree though, playing with the music on is intense - every minute into the scenario the music plays what sounds like a falling piano, and it gets increasingly frantic as you run out of time.
The whole stage is very reminiscent of the Armory in the original Borderlands. In both, you're tasked to collect as much Treasure as is possible within 5 minutes, and in both, the levels are absolutely massive and there is no way you could even get half of it in 5 minutes.
It wastes an absolutely massive amount of time to kill them anyway - you basically have to CC them or use the trap items from the vendor (cost Greater Charms and require rep) or just wait for their pat.
On that note, I've always done far better in terms of loot by just staying in the first two rooms and grabbing all or almost all of the chests. Whenever I run for the end, I can make it, but I have to skip so much it just isn't worth it all for one extra key. I got 4 keys in my run staying in the first two rooms, and 1 key in the run running to the end (the bonus key).
The chest the boss was carrying... you skipped over it in the video (and I haven't had time to kill him yet). If that is a big enough deal to warrant running for the end, then I would change my strategy.
One run is enough to get a cap of charms (20 pieces) which you can spend in LFR for bonus rolls (and then for subsequent disenchant that gives you much money) + some stones and other stuff from chests.
This video shows the route and location of big chests (it can differ from run to run but not so much). I opened 12+ big chests easily, of course you can do more (15+ is possible).
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