541 would be H TF before item upgrades, 548 if we follow the same pattern as in 5.1. And my assumption that Ra-den will drop higher ilvl than other heroic bosses (just like Algalon, and maybe Sinestra [not sure, didnt raid during that time]), which would leave Ra-den loot at 547 H TF and 555 after upgrades.
Thats another "tier" on top of your "tier", in a single true tier.
Most people do not realize the talent and skill it requires to be in a top guild. Many of you think its only about time invested, but that couldn't be further from the truth.
There's no tier in 5.3 so the ilvl will start at 540/541/542 in 5.4 (the highest ilvl loot of previous tier determines normal ilvl next tier).
T11 : 359N-379HC (Sinestra loot decided normal ilvl for next tier)
T12 : 378N-397HC (Ragnaros loot decided normal ilvl for next tier)
T13 : 397N-415HC
T14 : 489N-522HC (HC elite + upgrade decided normal ilvl for next tier (516+8=522))
T15 : 522N-541HC (HC thunderforged will likely decide ilvl for next tier.
T16 : 541N-560HC
My guessing for t16.
Last edited by Hikashuri; 2013-02-12 at 11:04 AM.
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But they have said item upgrades will likely be making a return, now putting us at a possible 555 ilvl.There's no tier in 5.3 so the ilvl will start at 540/541/542 in 5.4 (the highest ilvl loot of previous tier determines normal ilvl next tier).
No, but its quite likely we'll be landing right at 580 ilvl.We won't get past 580 ilvl in 5.4.
Assuming all players have a problem with a huge ilvl increase. I don't. Never will. I wouldn't mind doing 1 million DPS at some point, this obsession players have with small numbers is plain weird.
When comparing ilvl increase when going up a tier, you should really only consider direct comparisons between each difficulty.
LFR: 502 - 483 = 19
Normal: 522 - 496 = 26
Normal Elite/Thunderforged: 528 - 503 = 25
Heroic: 535 - 509 = 26
Heroic Elite/Thundeforged: 541 - 516 = 25
Anyhow, looking at direct comparisons, normal and heroic raiders are going to be bumping their ilvl up by 25 - 26 this tier. Probably more actually, since any item can be thunderforged rather than certain slots.
Taxing people's computers? lol. Come on realy. The graphics in wow put more tax on any computer then it having to count tens of thousands numbers realy fast. The average computer now days can more then handle counting you do a million dps.
Unless... You aren't still using a windows 95 laptop are you?
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For anyone else... think about a possible downsizing in an environment where everything, including your group mates, gets scaled down. So now you do 100k dps and imagine a squish that leads you to doing 1k dps. Your teammate is still going to be 10% better or worse than you. So when he does 120k now, he'll do 1,2k then. That won't change. And that's really the only thing that matters, isn't it?
On a frequent basis I am amused at the irrational fear of downscaling of numbers. To put it to an extreme, I could live with everyone doing 100 dps, as long as that other guy does 120, my contribution to the raid is the same. So is his. Bigger numbers don't change that, it's just more 0's. Or less for the downsizing. But then, I'm probably that unique snowflake that doesn't watch Skada or my FCT during a fight constantly...
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Since many must play pen'n'paper (who doesn't?), it's like comparing a d20 that rolls 1-20 and a d20 that rolls 81-100. If everyone rolls the same die, it doesn't matter which one you use. I'm sure a smart guy will find a flaw in that logic, but it still illustrates my point, so nyer!
Last edited by Slant; 2013-02-12 at 12:55 PM.
Ilvl jumps is problem since Wotlk. This is one of the reasons a progression style of game can't be done. There should be max 6 item level jumps between each tier (as in from T14 to T15)