Humans are the only species on the planet smart enough to be this stupid.
Most problems in LFR are caused by self entitled good players, ignoring the basics since it's "just faceroll LFR". Like pulling entire rooms of trash, overwhelming the raid.... More than often those "good raiders" turn out to be the real baddies, due to their arrogance....
The gear gap should be closing again 5.2. You can get nearly a full set of 522s from raid rep. But we'll see. Depends on the drop rate of Heroic TF.
Last edited by MrExcelion; 2013-02-12 at 04:02 PM.
Well there needs to be a certain ilevel gap to make upgrades normal-heroic-thunderforged-upgraded desired. Otherwise we'd raid SoO in t14.
"I quit WoW."
Already dreading 8.0 being "The Army of the Light."
The gaps from tier to tier are too big right now, which I see as problematic. To go from an LFR of 476/483 to an LFR of 502 and a normal of 489/496 to 522 is a massive jump.
Bacon is the thing pigs give you when you're good.
483+8=491, your idea means this tier would be "here is you 1ilvl upgrade, see you next tier" for a lot of lfr raiders (not even counting 489 valor gear here)
that's way to small of a progression to have any kind of significance
like it or not, lfr is here to stay and the people running it expect meaningful loot progression out of it too
It's too late for Blizzard to turn back now. Several expansions back they could have made this game be more about character development rather than the gear that you wear/win off a boss.
It's clear somewhere along the way Blizzard decided it would be more profitable and would keep players more interested in the game by forcing the player base to chase the proverbial carrot by improving their gear from boss kills.
You get what you pay for, inflated item levels because gear is the only thing this game has become about. One of the things which has me looking forward to Elder Scrolls Online, where the focus is not going to be on the items you own.
---------- Post added 2013-02-12 at 04:36 PM ----------
Last edited by nemro82; 2013-02-12 at 04:36 PM.
76-83: 7 ilevel jump, ~9% increase. (rounded down)
128-138: 10 ilevel jump, ~8% increase (rounded up)
226-239: 13 ilevel jump, ~6% increase (rounded up)
378-397: 19 ilevel jump, ~5% increase (rounded down)
The ilevel jumps seem to be increasing, but the relative amount they are actually changing within a tier has actually been slowing down. In classic you were having 9% jumps in the second tier, and now the second tier has less than a 5% increase in ilevels.
As to whole expansion? including levelling gear
BC: 81-164, increase of 83 ilevels, or 102.5% increase
Wrath: 138-284: 146 ilevel increase, 105.8% increase
Cata: 272-416: 144 ilevel increase, 52% increase
Mists (projected): 372-599: 227 ilevel increase: 61% increase
It's a greater increase than Cata, but still markedly less than BC or Wrath. And that's including all the loot from the first quest you get loot from to the highest version of the last boss's loot table
I like the idea of getting my character more and more powerful. I like how my character can solo stuff easier and easier. If that bothers you, just don't upgrade your gear and/or buy the expansions.
In truth I would love to do 1M DPS someday.
As others have pointed out, Recount and Skada are addons that Blizzard has little-to-nothing to do with. If you would wish for them to have more efficient memory management you should leave a note in the appropriate place so that whoever wrote the addon can see your concerns.
Still, this is assuming you are not playing on a computer made of wood, something newer will not struggle for quite some time.
Last edited by rashen; 2013-02-12 at 06:43 PM.
ilvl scaling is ridiculous and seems to be on an exponential curve.
Every increase in ilvl is greater than the previous increase. This leads to a larger than ever discrepancy between players. This has especially heavy repercussions in PvP but also adversely effects PvE.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |