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  1. #121
    The Lightbringer Ermahgerd's Avatar
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    Quote Originally Posted by nemro82 View Post
    serioussly guys, would you like to hit mobs for 100 damage again? because I'm sure as hell I won't
    Instead you prefer to see 1.654.235 on your screen? Or how about on extreme encounter with damage multipliers, would 10.325.643 be something you'd like to see frequently? Right now I'm actually comparing the current MoP damage to wotlk damage because it's just easier that way.

    I would really like an item squish. I really dislike the extremely high numbers. They don't have any meaning anymore :/. Back in wotlk you'd be shitting your pants if you saw a 10k-20k pop up on your screen. In cataclysm it was impressive if you would hit a 100k. But in MoP I see frequent 100ks-200ks flying around the screen.

    Quote Originally Posted by Kryos View Post
    I think the DPS is only going one way
    Can't help but notice MM hunter DPS barely being higher than mage DPS back in cataclysm LOOL.
    Last edited by Ermahgerd; 2013-02-13 at 01:42 AM.

  2. #122
    I have a feeling that the red fit isn't going to fit so well in a few months... Also, the numbers for the first half of 5.0.5 seem rather screwy, especially the massive drop in the middle.

  3. #123
    Not only they are increasing the ilvl gain speed but the ilvl -> character power function is an increasing returns function as well!
    Look at TBC iLVL 159 items from Sunwell.
    Then look at WoTLK iLVL 277 items from 25H Icecrown.
    Then look at iLVL 410 items from H Dragonsoul.
    And then take current HC raid items which are 509.

    See a pattern? Started off at just 2 digit stats in TBC, then went to entry-3 digit in WOTLK, full blown 3 digit in DS and well into 4th digit now. If it was linear function - an ilvl 477 item (triple the one from Sunwell) would have only like +100 main stats and similar amount of ratings. It has thousands already. It is increasing returns algorithm.

    I don't mind numbers. They are just numbers, if you cut everything by 1000 now the boss will be as hard to defeat as it is now, only millions in his HP will be replaced by thousands and you will loose K from your DPS figures.

    Now increasing the rate of change of this INCREASING RETURNS attribute we will see nothing other than numbers skyrocketing through the roof. It's like power of a power. Next expansion will easily take us into millions of health on your average DPS, let alone tanks. This is slowly starting to look like touhou shooter with 15 digit score counter, awarding 10 million points for tiniest enemy.

  4. #124
    Quote Originally Posted by Esubane View Post
    I don't mind numbers. They are just numbers, if you cut everything by 1000 now the boss will be as hard to defeat as it is now, only millions in his HP will be replaced by thousands and you will loose K from your DPS figures.
    And level 1 chars will have around 0,1 HP.

    That aside, stat growth per iLvl is exponential. iLvl growth itself isn't exponential, nor is it linear. It doesn't follow any simple progression but instead is decided on a case by case basis.

  5. #125
    That moving median line in that picture is way off many times. For an example, how can median be higher than highest dps?

    Why blizzard even decided to increase stats so much every expansion and between tiers? We would not even be at this point if they would have been more moderate with stat increases.
    Last edited by Cle; 2013-02-13 at 02:27 AM.

  6. #126
    I am Murloc! Fenixdown's Avatar
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    Quote Originally Posted by Holofernes View Post
    i just dont get this amount of retardism. a guy that NOW has no upgraded normal mode gear and no heroic gear feels himself so devoted into this game that he feels FORCED to run lfr for better gear? He had nearly 5 month time of getting better gear. if a player is min-maxing, he has upgrades and heroic gear.

    this is so bigot casualism #
    " i am a minmaxer and i cry because of a few ilvl, i dont raid sucessfully, i have no / bad gear, but i dont want to be forced into lfr to do something about my gear that has been outdated since a quarter of a year."

    even if you would be able to upgrade some slots, fine. u got 2 or 3 ilvl gain from 2 hours lfr wiping.

    Of course, u checked all the stats of the new gear and know exactly witch lfr items of nearly similar ilvl are so much better itemized, that it would make a difference, und with the 2-3 weeks coming to farm the old content, gaining additional 2 k valor to make at least 3 further upgrades, before the new instance opens.
    Additionaly, u as a minmax casual too must have the knowledge that lfr opens after the normal mode, where u will get 5-6 ilvl from a clear run of the new raid, with only winning one or two parts..

    But U still feel so much forced to do lfr as a minmaxing casual normal mode player.
    You're pretty good at assuming. Let's see if you can figure out what that means, since you seem to think you're so smart.

    I don't recall stating anywhere a. my raiding situation this tier (so to call me "a normal mode player" is a bit of a stretch), b. that I had "no heroic gear" (funny, I guess that when I said I had seven items currently below the next tier's LFR item level, that must have meant that the other nine slots fit the same description), or c. that I hadn't been spending all of the time that I possibly could attempting to better my gear through any means necessary (but, let me guess, "casuals" are only people who don't put any work into their characters, so clearly I'm just not trying, right?).

    My point was this. The tier's progression path, both for raiding and for gearing, should be LFR - LFR and normal/heroic - normal/heroic. At present, it's LFR - normal and normal - heroic. Now, given that LFR provides about as much difficulty as trying to hit a skyscraper with a bowling ball, I would take it just off of that fact alone that most people that can at least clear normal modes shouldn't be getting upgrades in a new tier of content that is easier than what they just finished progressing through. Why would you go backwards in difficulty to go forwards in your gearing path? It's not a "2-3 ilvl gain". It's six, per slot. Not counting the bad luck I've had with Shek'zeer's tier token (which is still my one and only LFR piece).

    So the next time you want to talk about someone's "retardism", do us all a favor. Look in the mirror first.

  7. #127
    Quote Originally Posted by Terahertz View Post
    Instead you prefer to see 1.654.235 on your screen? Or how about on extreme encounter with damage multipliers, would 10.325.643 be something you'd like to see frequently?
    What's so hard about reading 1.6M or 10.3M?

    Item squish would only hurt soloing old content so that's a big no for me.

  8. #128
    Quote Originally Posted by Cilarith View Post
    Working with large numbers is harder than working with small numbers. Performing a calculation like, say, x*y, involves more computational operations if x and y are ten million, than if they're ten. Not necessarily a million times more complex, but still more complex.
    NO, you lie!

    Once again, as long as you're using same type and, for pretty much every real PC in existence used for server today this will be either 32-bit or 64-bit float, it doesn't matter if number is 1 or ten million. They'll calculate at EXACTLY SAME SPEED. PERIOD.


    That, in turn, means that for a set of calculations, Blizzard needs more powerful hardware, and more powerful cooling to keep it running. On the level of a home computer, this is near negligible, but for a large server farm, running millions or billions of these calculations per second, the consequences of using larger numbers when smaller numbers could be used add up. I'm talking about the power you need to supply to the servers, the upgrades you need to perform, the number of servers you need to run, etc.
    Fucking lie.

    This might seem nonsensical to some, but it is quite real.
    Nonsensical and fucking lie. Insisting it isn't doesn't makes it any more true.

    If Blizzard can return to running calculations involving tens or hundreds, instead of thousands and millions, the hardware they have becomes relatively more powerful without a physical upgrade. Costs of running server farms drop slightly. Players eventually get used to it, and bingo, the problem is staved off for another two or three expansions.
    No.

  9. #129
    Quote Originally Posted by Fincher View Post
    Do you want, say your Thunderfury or Molten Core Ragnaros Mace from Seven Years ago and then never ever chase for another weapon?
    I sure would, why not? Why not have AN OPTION to do so?

  10. #130
    Quote Originally Posted by Dzudzadzo View Post
    I sure would, why not? Why not have AN OPTION to do so?
    Because this is an MMORPG, a major part is about character progression. And one way of progressing your character is the gearing process.
    Most people do not realize the talent and skill it requires to be in a top guild. Many of you think its only about time invested, but that couldn't be further from the truth.

  11. #131
    Quote Originally Posted by UcanDoSht View Post
    Because this is an MMORPG, a major part is about character progression. And one way of progressing your character is the gearing process.
    Who said one slot not changed breaks the system?

  12. #132
    All those numbers mean nothing OP, they are just numbers, why are you scared of them?

    Big numbers dont justify the hit on the possibility of doing old content if you squish them.

    Dont be afraid of big numbers.

  13. #133
    The Lightbringer MasterHamster's Avatar
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    Quote Originally Posted by Dzudzadzo View Post
    Who said one slot not changed breaks the system?
    Your idea makes no sense.

    Sounds fun though, all weapons are now purely cosmetic. Stats come from.. what?
    Nyoro~n? (´・ω・`)
    5:2 diet? Pft!

    Weight lost since 21st of June: 62kg/~136lb

  14. #134
    Quote Originally Posted by Dzudzadzo View Post
    Who said one slot not changed breaks the system?
    The guys who actually matter. In other words, Blizzard.

  15. #135
    Quote Originally Posted by MasterHamster View Post
    Your idea makes no sense.

    Sounds fun though, all weapons are now purely cosmetic. Stats come from.. what?
    From weapons? Did I ever mentioned that how I want to use the same weapon, no I did not. Let's see for example: lift the draconic transmog restrictions already?

    Quote Originally Posted by huth View Post
    The guys who actually matter. In other words, Blizzard.
    Hard to take them seriously lately given how they caved in to Valor point issue.

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