Originally Posted by
Ieet
Hello,
I am in no way a top Death Knight player. I love the class, but I keep feeling discouraged by being "outshined" in mainly PvP by other players...
On the forums I see alot of people "whining" that Death Knights are paper. Have too little Mobility. No stuns. No Silences. While making DK's more powerful, with extra Mobility, 2 more stuns every 30 seconds, free abilities, better healing tier might fix the PvP ballance, I do not think that is the way to go about it.
Making myself unpopular with many classes here...
... but I believe the problem is in the many "quality of life" improvements for the other classes.
Ranged Killers
Ranged Killers are able to move around like crazy, with little loss of DPS. And at the same tome they have a ton of anti-CC and CC themself. Any class what have fewer CC abilities than they have anti-CC and CC together, while not doing signifigantly more damage than them will lose.
The solution: Make our Ranged friends stop moving to keep up their DPS.
It puts the "need for CC" onto the ranged classes - try to keep the Melee away to stay alive. Of course, for this to work, the melee classes must be able to do signifigant damage to the ranged killers once they catch them and keep them in range for a long time.
Healers
Although they are killable when 2 goes vs 1, they are near unkillable in 1 vs 1. Might be because I am a bad player - but I find that the time to kill a healer is very high - unless they are outnumbered...
The solution: Make the friendly healers need to stop moving to keep up the healing.
Again, it puts the need to CC on the healers - they need to find a way to keep the melee out of range, so they can heal.
Warriors and Rogues
An entirely chapter in itself currently.
The class is on level with the Healers, and Ranged Killers currently. They have the amount of CC themself, that they can keep the RK's and Healers still to make a kill.
Death Knights and Paladins
Little CC themself, and in the DK case low "mobility" (or anti-cc).
A solution could be to give thiese 2 classes the tools to keep Healers and RK's CC'ed and stunned in range...
... but everyone hates not being able to do anything. Thus the current hate on warriors - it would make PvP a stunlock game.
Upping thiese classes burst further, in response to their hardship in keeping people in range and staying unstunned, could also be a solution - but I think that would be hard to ballance in PvE environments.
Suggestion
I believe that PvPing could be ballanced better, if some classes lost a bunch of CC abilities, and that people were forced to stand still more while healing and ranged DPS'ing.
This is probably very poorly written. Hopefully I can delete this post again, when I feel it have been flamed enough and I have thereby realized how wrong I am.
Kind regards.
Ieet