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  1. #1

    [Swtor] 1.7 Patch Notes

    Originally Posted by SWTOR
    Game Update 1.7: Return of the Gree
    2/12/2013

    Highlights
    • A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!
    • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles.
    • The final Cartel Pack of our initial set of packs (known as Shipment One) has arrived. The Space Pirate Pack features a wider variety of exclusive items than any previous pack!
    • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately. Character and Cartel Market menus have been updated to reflect this.

    Cartel Market
    General
    • Updated the Cartel Market storefront to differentiate between Character Titles and Legacy Titles.

    New Items
    • A new cartel pack, the Space Pirate's Cartel Pack, is now available on the Market. Cost: 360 Cartel Coins
    • "It's a Surprise!" and "I Love You" Jawagrams are now available for a limited time! Cost: 20 Cartel Coins
    • Players can now purchase a Hypercrate containing 24 Space Pirate's Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344

    New Discounts
    • The Blockade Runner Cartel Pack is now discounted by 5%. Cost: 342 Cartel Coins
    • Authorization: Artifact Equipment (Account) is now discounted by 10%. Cost: 2430 Cartel Coins
    • Authorization: Artifact Equipment (Character) is now discounted by 25%. Cost: 900 Cartel Coins
    • Major Experience Boost (x5) are now discounted by 25%. Cost: 360 Cartel Coins
    • The Carbonite Chamber is now discounted by 25%. Cost: 540 Cartel Coins
    • The Experimental Flight Suit is now Discounted by 50%. Cost: 600 Cartel Coins

    Expiring Discounts
    • Access Authorization: Section X (Character) is no longer 10% off. Cost: 540 Cartel Coins
    • Access Authorization: Section X (Account) is no longer 10% off. Cost: 1,215 Cartel Coinsl
    • Unlock: Cargo Hold Access (Character) is no longer 20% off. Cost: 380 Cartel Coinsl
    • Unlock: Cargo Hold Access (Account) is no longer 20% off. Cost: 840 Cartel Coins
    • Unlock: Additional Cargo Bay (Character) is no longer 20% off. Cost: 380 Cartel Coins
    • Unlock: Additional Cargo Bay (Account) is no longer 20% off. Cost: 840 Cartel Coins
    • Medical Probes are no longer 50% off. Cost: 250 Cartel Coins

    Bug Fixes
    • Players are now able to use more than one Category-specific Experience Boost simultaneously. Ex: A player may have both a Warzone and Space Experience Boost active at the same time. However, General Experience Boosts may not be combined with Category-specific Experience Boosts.
    • Several Cartel Market tooltips have been corrected to indicate that they unlock for characters rather than full accounts.
    • Players who had previously obtained a piece of the Spymaster, Conservator's, Phantom, Despot's, Perceptor's, or Trailblazer's equipment set will receive a matching piece of the "Classic" version of the item. You will find the "Classic" version of the item delivered via in-game mail or inside of the equipment lockbox where you originally obtained the item.
    • The tooltip for Social Boost items now indicate that the cooldown is 1 hour.
    • Updated the art for the Skip Tracker's Cartel Pack to accurately depict the Stylish Dancer's items.

    General
    • The number of abilities players can learn has been significantly increased, allowing anyone who had been unable to summon a new pet or vehicle to now do so.
    • Added a Cargo Bay, Guild Bank, mail box and Galactic Trade Network Terminal to VIP area on the Republic and Imperial Fleets.
    • All players located on Ilum prior to Game Update 1.7 will now find their positions to be updated. Imperial characters will be at the Imperial planetary shuttle and Republic characters will be located at the Republic planetary shuttle.

    Flashpoints and Operations
    Operations
    Terror From Beyond
    • Reduced the damage dealt by Hypergate Irregularities during the encounter with Terror From Beyond in 16-player Story Mode.

    Items and Economy
    General
    • Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.

    Vendors
    • The Bartenders on the Republic and Imperial Fleets now sell "Flower Delivery" Jawagrams for 1,000 Credits.

    Legacy
    General
    • Galactic Reputation is a new system for advancing your Legacy. You can unlock Reputation ranks by completing missions for various organizations and earning Reputation Trophies, which can be consumed to earn Reputation points. Higher Reputation ranks will unlock rewards such as mini-pets, cosmetic gear, and Legacy Titles. There are four Reputations are currently available:
      • The Voss
      • The Gree Enclave
      • Republic Hyperspace Armada / Imperial First Mobile Fleet
      • Republic 5th Assault Battalion / Imperial Guard on Belsavis
    • Legacy Titles can now be unlocked in your character sheet. Legacy Titles occupy the slot below your name in your nameplate, and once unlocked, they are available to all characters in your Legacy. Your Legacy surname and Legacy Title surname are independent and can be toggled separately.
    • Priority Transport: Personal Starship is now available as a Legacy unlock. This ability requires Legacy level 15 and character level 20 and does not share a cooldown with any other Priority Transport unlock.

    Bug Fixes
    • The tooltips for "Improved Rocket Boost" Legacy unlocks now properly indicate that will have no effect on player speed without first unlocking the "Rocket Boost" first.
    • The Legacy Character unlock for the Imperial version of HK-51 is now properly restricted to Imperial characters.

    Missions and NPCs
    General
    • A new Event has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event. Earning Reputation with the Gree
    • Enclave will unlock permission to board Gray Secant itself, which includes access to a new Operation boss - Xenoanalyst II. The "Relics of the Gree" Event will last for two weeks and will return in the future!

    World Missions
    Belsavis
    • A new Reputation Vendor is present in both the Imperial and Republic camps of Section X.
    • Reputation Trophies are now awarded for completing daily and weekly missions in Section X.
    • Section X: Data Raid: The respawn timer has been decreased for the Energy Tubes in this Imperial Mission.
    • Section X: March of the Dread Guard: Players who exit the mission phase before completing all objectives will no longer be prevented from re-entering the phase.
    • Section X: [AREA 2+] Lost Reconnaissance: All enemies, including the Voracious Tuk'ata, now count toward mission credit when defeated.
    • Section X: Targeted Misfire: Both Jedi Special Operatives and Jedi Protectors now drop targeting beacons.

    Voss
    • A new weekly mission is available in the Voss-Ka Cantina: "The Defense of Voss-Ka." This mission rewards Reputation Trophies with The Voss.
    • Reputation Trophies are now awarded for completing many Heroic missions on Voss.
    • A new Reputation Vendor is present in the Voss-Ka Cantina.

    Class Missions
    Jedi Knight
    • The Jedi Envoy: The arrivals console will now properly advise players that "You must have T-7 with you to do this" when they attempt to use the console without this companion summoned.

    Jedi Consular
    • The Arrival: The arrivals console on Coruscant will now properly advise players that "You must have Qyzen Fess with you to do this" when they attempt to use the console without this companion summoned.

    Smuggler
    • The Gambler: The arrivals console on Coruscant will now properly advise players that "You must have Corso Riggs with you to do this" when they attempt to use the console without this companion summoned.

    Imperial Agent
    • The Path Leads to Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Kaliyo Djannis with you to do this" when they attempt to use the console without this companion summoned.
    • The New Truth: The Holoarchives on Hutta will now properly display the "You must have Kaliyo Djannis with you" error message if you attempt to download the holorecordings without this companion summoned.

    Trooper
    • Coruscant Assignment: The arrivals console on Coruscant will now properly advise players that "You must have Aric Jorgan with you to do this" when they attempt to use the console without this companion summoned.

    Bounty Hunter
    • The Hunt on Dromund Kaas: The arrivals console on Dromund Kaas will now properly advise players that "You must have Mako with you to do this" when they attempt to use the console without this companion summoned.

    PvP
    World PvP
    Ilum
    • The "Battle for Ilum" [AREA] PvP missions are no longer active in the Western Ice Shelf.
    • The Western Ice Shelf is now divided into a Small Group Free-For-All PvP region in the south and a standard open world area in the north. Missions in these areas will activate during the "Relics of the Gree" Event.
    • "Small Group Free-For-All" is a new ruleset for world PvP regions where groups of up to four players compete against all other groups in the area. Operations groups are disallowed in these regions.

    Space Combat
    • Reputation Trophies are now awarded for completing the daily Heroic Space Missions from the Fleet Command console on your ship.
    • A new Reputation Vendor is present on the Imperial and Republic Fleets, in the area near the Space Combat vendors.

    UI
    • Your character's Galactic Reputation can now be viewed in the Legacy window.
    • The Character and Cartel Market windows have been updated to include Legacy Title information.

    Miscellaneous Bug Fixes
    • Corrected minor spelling and grammar errors on the Character Selection screen.
    • The /stuck command will now kill players who are stuck on their personal starships.

    (Source)
    Last edited by Arlee; 2013-02-12 at 03:56 PM.

  2. #2
    ok ss BW got it RIGHT RIGHT RIGHT!!!!!!!!

    OPEN PvP pub versus pub imp vs imp and OOOHHHH MAN the DEATH and destruction WOOOOO!!!!

    there are 2 pvp missions that i see so far 1 is for gathering energy from these towers and bringing to mid of map kinda like Hypergate PvP the reward is 100 comms and a blue rep token
    the other PvP is gather imp droid cores(pub side) and destroy a sensor array (didnt finish yet will edit when i know what it is) and it rewards 100 WZ tokens and a green rep token
    there are 4 other missions i think and in the middle of it all DEATHMATCH PVP NOOOOO LAG GOD i am HAPPY with this game for once in a long time
    daily unexpected variables offers 1 green rep token and 2 daily comms
    experimental bounds offers 1 green token and 2 comms
    catylsis offers 1 green token and 2 comms

    all in all there are 5 dailies and 1 heroic and i made a total of 2610 rep from turnins not too shabby

    also the PvP are is NO OPS allowed or companions is FREE for ALL kill everything have fun i know i did
    HEROIC Primary studies offers purple gree helix component blue rep token and 5 dailies

    the map is a reskined Ilum PvP rrea map

    and once again they stick it to the F2Pers.....subbers get a bonus 50% bonus to rep gains thats just MAAAAANN it killed some of my happy joy joy seeing that
    Last edited by WoWGoneBad; 2013-02-12 at 04:43 PM.

  3. #3
    Nice to see all useful stuff added to VIP section (even though I have no access to it lol). VIPers should be appreciated.

    Off to see all the new stuff in game!

  4. #4
    Interesting patch indeed.

    I hope it comes off smoothly given no PTR and all that happened to Ilum in the past.

    I had a feeling it would be limited to small groups but I thought at least 8 man teams and not 4.

    Still though, it's got my interests up.

  5. #5
    [QUOTE=Arlee;20192419]
    Originally Posted by SWTOR
    Game Update 1.7: Return of the Gree
    2/12/2013

    Highlights
    • Players can now purchase a Hypercrate containing 24 Space Pirate's Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344



    /spit take. I love that people can now gamble in bulk in this game, lol.

  6. #6
    Field Marshal Zaul's Avatar
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    Quote Originally Posted by WoWGoneBad View Post
    snip
    Wow if it actually made this guy happy for once it really must be good lol.

  7. #7
    Quote Originally Posted by efsunshine View Post
    Originally Posted by SWTOR
    Game Update 1.7: Return of the Gree
    2/12/2013

    Highlights
    • Players can now purchase a Hypercrate containing 24 Space Pirate's Cartel Packs. (Discounted by 15% for a limited time!) Cost: 7344



    /spit take. I love that people can now gamble in bulk in this game, lol.
    I am confused by your reaction, you seem both upset and happy about this?

  8. #8
    dude i LOVED the ilum world pvp thing back in the day and am glad they have it back down side is now i need to valor grind for pvp gear lol wanna stay competitive against all those pvpers out there

    ---------- Post added 2013-02-12 at 04:45 PM ----------

    Quote Originally Posted by Arlee View Post
    I am confused by your reaction, you seem both upset and happy about this?
    i believe that was sarcasm Arlee

  9. #9
    Quote Originally Posted by Arlee View Post
    I am confused by your reaction, you seem both upset and happy about this?
    Aye, was sarcasm. I've not had my coffee and misplaced my sarcasm tags. :P

    It was kind of unreal to see BW do this though.

  10. #10
    I'm just wondering what kind of optimizations they've made to the engine/their server architecture to prevent massive lag. Interesting that they added in FFA PvP to that section of Illum, does the "Standard rules apply" to the other area mean that there is the normal PvP there though? I'm assuming it does, but we can never be too sure with BW -_-

    The FFA is a good way to fix any potential for issues due to any faction imbalances, but at the same time it seems a bit odd to have republic fighting republic and imperials fighting imperials (not just sith mind you, but the actual imperials) in a heavily story driven game.

    Oh well, I'll be lurking the official forums today to see the overblown reactions from people : D

    redit: And dat giant bundle of random packs...do not like your behavior BioWare. Do not like it at all.

  11. #11
    so im sitting here surfing the web and all i hear are splosions of at least 60 crates so far in the last 15 min


    MAN BW truly does have a CASH COW from these damned packs lol guess people have 60 bucks to burn today

    and edge i noticed NO lag at all while in the Ilum PvPV area it was AWESOME plenty of kills both repub and imp alike with no lag.

    the North area is a PvP setup while the South is open PvP 10second flagging... although even in the north you will occasionaly get hit with enemy factions flagged still from the pvp area
    Last edited by WoWGoneBad; 2013-02-12 at 05:51 PM.

  12. #12
    I'm still confused, PvP setup where you occasionally get hit with enemy factions flagged from the PvP area? So the Northern area isn't always on PvP?

    PvP 10 second flagging in the Southern area? What does that even mean? I'm horribly, horribly confused -_-

  13. #13
    Quote Originally Posted by edgecrusher View Post
    I'm still confused, PvP setup where you occasionally get hit with enemy factions flagged from the PvP area? So the Northern area isn't always on PvP?

    PvP 10 second flagging in the Southern area? What does that even mean? I'm horribly, horribly confused -_-
    lol ok in the southern are you are auto flagged for pvp( the 10second thing) and are attackable by ANYBODY( think outlaws den)

    in the Northern area you still have to deal with being flagged(the 5min outta pvp action thing) and if an imp sees you he can attack you reverse for. The northern area of the map is the main PvE area for the gree event and so BOTH factions will be there grabbing whatever mobs they can get their hands on and killing the occasional flagged player

  14. #14
    Quote Originally Posted by efsunshine View Post
    Aye, was sarcasm. I've not had my coffee and misplaced my sarcasm tags. :P

    It was kind of unreal to see BW do this though.
    Oh ok I woke-up ungodly early today so my brain if fuzzy anyways

  15. #15
    Titan Kelimbror's Avatar
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    Quote Originally Posted by WoWGoneBad View Post
    in the Northern area you still have to deal with being flagged(the 5min outta pvp action thing) and if an imp sees you he can attack you reverse for. The northern area of the map is the main PvE area for the gree event and so BOTH factions will be there grabbing whatever mobs they can get their hands on and killing the occasional flagged player
    I'm not sure why this is so mind blowing then. It sounds like they just put both faction daily objectives in a previously unused portion of the map where PvP was supposed to be before.

    So in reality, it's just forced PvP which is not fun for most people.

    Unless I'm missing something, this is just as underwhelming as it was originally.
    BAD WOLF

  16. #16
    Quote Originally Posted by WoWGoneBad View Post
    lol ok in the southern are you are auto flagged for pvp( the 10second thing) and are attackable by ANYBODY( think outlaws den)

    in the Northern area you still have to deal with being flagged(the 5min outta pvp action thing) and if an imp sees you he can attack you reverse for. The northern area of the map is the main PvE area for the gree event and so BOTH factions will be there grabbing whatever mobs they can get their hands on and killing the occasional flagged player
    Maybe it's the fact that I play on a PvE server and have never been to Ilum, but I don't understand the 10 second/5 minute thing. What function do they serve? Are you not automatically flagged for PvP or something? I don't know what function those two time "limits" serve.

    Is there some sort of lore justification for the FFA PvP in the southern area? I mean, it's something that I thought would be awesome for a long time in WoW when I rolled with a PvP group (seeing as WoW doesn't really have strong ties to lore), but in a story/lore driven game like SWTOR I, as a passive Star Wars fan with minimal knowledge of the universe, can't figure out what story reasoning there would be for it >.>

  17. #17
    Titan Kelimbror's Avatar
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    Quote Originally Posted by edgecrusher View Post
    can't figure out what story reasoning there would be for it >.>
    The area is filled with a previously undiscovered gas that causes hallucinations and mass memory wipes. When you enter the zone you think that everyone is a sith/jedi depending on your faction and you fight for your survival. You promptly forget about the gas as soon as you leave, which is why people keep wandering into it.
    BAD WOLF

  18. #18
    Quote Originally Posted by Kittyvicious View Post
    The area is filled with a previously undiscovered gas that causes hallucinations and mass memory wipes. When you enter the zone you think that everyone is a sith/jedi depending on your faction and you fight for your survival. You promptly forget about the gas as soon as you leave, which is why people keep wandering into it.
    Is this the actual reasoning? !_!

  19. #19
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    Quote Originally Posted by WoWGoneBad View Post
    dude i LOVED the ilum world pvp thing back in the day and am glad they have it back down side is now i need to valor grind for pvp gear lol wanna stay competitive against all those pvpers out there[COLOR="red"]
    No need anymore. They detached the valor requirement from PvP statted gear in the summer. Basically you just need the comms to buy the pieces, the valor stat is purely cosmetic (and used for gaining titles).

    Have at it!!!
    SWG - Jamus Divinus - Bria 2005-2011

    Quote Originally Posted by edgecrusher View Post
    There is plenty to criticize with the game and BioWares handling of it without resorting to exaggeration, so let's not do it : /

  20. #20
    Quote Originally Posted by Kittyvicious View Post
    The area is filled with a previously undiscovered gas that causes hallucinations and mass memory wipes. When you enter the zone you think that everyone is a sith/jedi depending on your faction and you fight for your survival. You promptly forget about the gas as soon as you leave, which is why people keep wandering into it.
    Ahmg it's the Silence! (sorry couldn't resist)

    But honestly, I feel like they did an event or something recently where you could do some faction PvP. Maybe it was one of the places you have to go for a HK part? I mostly just remember people on my server being mad that our own faction was attacking us and stuff. Also being that it's a PvE server it was sort of annoying to have a part that forced you to PvP. I wonder if this thing I am thinking of was a test run of this concept?

    Also I have no idea what the difference between 5 minute/10 second thing is. I would think it would be time to unflag.. but that doesn't really make sense ><

    ---------- Post added 2013-02-12 at 01:44 PM ----------

    Quote Originally Posted by Jamos77 View Post
    No need anymore. They detached the alor requirement from PvP statted gear in the summer. Basically you just need the comms to buy the pieces, the valor stat is purely cosmetic (and used for gaining titles).

    Have at it!!!
    Oh really? I pretty much never PvP and I had just thought that they only removed the Valor requirement for gear that wasn't top tier. What is Valor required for now?

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