Lachtobi too, nice I'm [email protected] Maybe we can get Draenor higher in the progression charts, lol
I don't get why this is a big deal. Why don't you just glyph it and end the argument?
anyone knows addon which reports bonus damage from ToT after whole fight? Trickortreat reports damage, but after every ToT, not as a sum after the whole fight is over/combat wears off...any tips?
Are you counting tiger's fury as utility brought to the raid by a feral? Probably not. Single target short duration buffs aren't really adding utility and really are just upping one person's personal dps contribution.
Comes with a bunch of other spells with other settings, really customisable and incredibly user friendly.
Successfully leading a raid is perfectionism, but not to this extend.
The only time a raid leader should care if the rogue use TotT is when he has to redirect aggro, like at Wind Lord HC in Heart of Fear.
Last edited by Bluegirl91; 2013-03-05 at 12:29 AM.
Me > http://eu.battle.net/wow/de/characte...lendris/simple
Nintendo FC: 4785-7088-3850
Why do you need to redirect aggro on windlord in HoF? Your tank has a godly amount of vengeance and the slightest hit of anything will do so much more threat than any AE. The threat component is pretty damn useless.
And even if its only a small contribution, its still something we can bring that other's cannot and comes in very handy on fight's that require burn. Our shadow priest was having trouble downing her last orb on elegon until I started saving TotT for that particular orb. TotT had a direct impact on our success on that fight.
What do you mean bringing something others do not? Sure they do, anyone doing 3% more dps is bringing that. A warlock brings complete add domination on elegon. You aren't bring a single thing no one else can bring.
Who can you bring to temporarily increase that warlocks add domination?
I'm not trying to say that you should bring a rogue specifically for TotT, I'm just saying that TotT damage needs to factored into the rogue's overall damage contribution when making the decision of who to bring.
As far as adding utility, TotT is good for a large variety of encounters when it is used correctly.
Spirit Kings, TotT the ranged dps assigned to burn the shadow skulls when they pop
Garalon, TotT your soak buddy when the hard to reach front leg pops to burn it down faster
Empress, TotT the highest dps (if not you) when the add phase begins to burn your focus add down faster
TotT isn't going to make or break most encounters, but it sure as hell can make short burns much easier.
If it is an overcompensation, I still think its a rogue's duty to use it and use it wisely even if it's a slight personal loss of dps. And a rogue shouldn't be penalized for having lower recount/skada numbers if they are using TotT. The reverse can be said for the rogue who does NOT use it.
Even as energy starved assassination, all you really need to do is pool an extra little bit of energy sometimes so you can get two mutilates while still casting TotT during the envenom buff. The only thing I would change about it is to provide the target with a percent crit buff instead of a flat damage buff, that way it would synergize a bit with HAT (Not that its needed, it would just make more sense IMO)
I really wouldn't categorize it as duty, since the boost it provides is minimal and by no means raid saving. This, together with the energy cost and not being a self-buff means I'll always wish we had a better tool at our disposal.
Yes, it would be nice if recount would record that damage as ours, but then we'd be miles behind shamans and other raidbuff heavy classes.
At the end of the day, if blizz wanted the damage to be counted as ours, it would be a self buff. It isn't, so it's more or less case closed.
And sadly, our raid spots and blizz' dps tuning are tied to the damage we inflict directly.