They're in the trash bin along with wolvar, oracles, draenei, vrykul, Thorium Brotherhood, Revantusk trolls, naga, Mag'har orcs, Mok'nathal, sporeloks and God knows how many races which Blizzard designed as mere props.
hmmmmm i guess where the mogu will end up next xpack
༼ つ ◕_◕ ༽つ Praise REGGIE! MY BODY IS READY༼ つ ◕_◕ ༽つ
They and everything else Uldum can remain in the southside of Kalimdor, forgotten.
Now you see it. Now you don't.
You can read their up-to-date situation in the "Lili's adventure" story on the official site. Before setting out to Pandaria, Lili and Chen arrive in Uldum.
The Neferset are being rounded up and executed for treason. The Ramkahen are not a forgiving people, nor should they be.
"Stop being a giant trolling asshole." - Boubouille
"The Internet is built on complaints about asinine things" - prefect
"Facts became discussable when critical thinking stopped being the focus of education."- Chonogo
"Sometimes people confuse "We Don't Understand This Yet" with "Ooga Booga Space Magic" - Chazus
Amazing sig, done by mighty Lokann
Uldum was a terrible zone. I'm all for forgetting everything about it but this isn't the first time Blizzard have done this. A new race or two is introduced every expansion. They turn up, have us fix most of their problems and then never show up again. It happened with the Frostborn and Taunka in Northrend and now it has happened to the Ramkahen. I'd be surprised if we ever see the Wildhammer dwarves or the Dragonmaw orcs again either.
"Lordaeron belongs to the Forsaken. Always and forever!"
Perfection is so horribly dull, don't you think?
Ramkahen have gone through quite a lot, and with our aid have managed to defeat a lot of their foes. Threats still remain, but their situation has improved rapidly. I suspect we may see them again in the future.
Sometimes I truly feel if I'm the only one that liked the Indiana Jones adventure that was Uldum. Seeing Harrison Jones return in Grizzly Hills after his "death" in Zul'aman, then as an Archaelogy Trainer (his day job!) in Stormwind, and then finally in Uldum was just.. heck, I don't know. Fun.
I had fun.
You are now future Jack Noir.
Presently, you are trapped in a single moment, which increasingly feels like an eternity. Your boredom is surpassed only by your all consuming rage and contempt for existence itself.
As was mentioned earlier, I'd much rather have spent that time fighting directly with Al'Akir and his forces and figuring out the Windlord's motivations for dealing with the Old Gods, figure out what was going on with the Curse of Flesh and the tol'vir, explored more titan information regarding their battles with the Old Gods and the construction of the facilities in Uldum, etc.
The Tol'vir are defined by their setting. They are Titanic constructs charged with guarding Uldum, and they take that seriously enough to not wander off and do whatever. In battleground parlance, they fight on the flag. Same deal with Ogri'la, the Oracles, and most other factions which consider themselves guardians of sacred ground, or whose homes are under constant threat of attack, like the Deepholm Earthen. Some, like the Taunka and the Frost Dwarves, are members of their respective factions but remain in their homelands as the primary fighting force of said faction. This is common historically among colonial powers. The vast majority of British India's fighting force was composed of Indians, while on the actual British Isles they weren't all that common.
There are races which do poorly outside their native climates, like the Tuskarr. There are races who don't really give a swut about either the Alliance or the Horde if they aren't being directly affected by them, like the Arrakoa and the Wolvar. There's races who are doing plenty, just in places we don't see, such as the Naga and the Vrykul. There are ones that are just plain too weak to venture out into the world full of sharp nasty teeth, such as the Sporelings. And there's the Ethereals, who are filling the role goblins used to fill before they got promoted to playable.
Of course, any of these could take up a life of adventuring or tagging along with the Alliance or Horde, and many do. But personally, when I see one or more of them out of his element, I'd prefer for it to be for some reason that serves the narrative, and not because Blizzard decided to go for a case of fantastical affirmative action and toss every bit of the IP into one place for the hell of it. Having different peoples in different places makes the world feel bigger.
Last edited by Drilnos; 2013-02-13 at 05:22 PM.