Originally Posted by
Master Guns
Destiny is a great game, but it has some major flaws. These flaws cause massive frustrations among players, and they could easily be fixed. Here is my list of issues:
1) The best and most effective means of character progression past level 20 is sitting on a rock and shooting at a cave entrance for hours on end. I don't think I need to explain why this is bad gameplay.
2) Big bosses at the end of strikes/raids drop no loot, giving virtually no incentive for players to do them. Example: I just did the level 24 strike playlist. It was extremely difficult, extremely time consuming, and the last boss, Phogoth, can go kiss my ass it was so damned difficult. But what did I get out of that incredible time sink and difficulty? Absolutely nothing save 2 uncommon engrams that netted nothing of use to me. The end bosses need to have a 100% chance loot of dropping AT LEAST one rare engram, and a chance at a legendary, higher than normal mobs out in the world. This gives incentives to do strikes. Because as it stands, I will *never* do that again, why? Because there is absolutely no reason to do so.
3) The chance of getting a Legendary engram off random mobs is almost non existent, but on the off chance that it DOES happen, there's a (seemingly) 99% chance that it's a blue, green, or a legendary for another class. This is absurd. There is no reason for this whatsoever; the design philosophy behind this is idiotic at best. There is not a single more frustrating thing in the entire game than getting a legendary engram after hours of farming and it be a green hand cannon for a level 14. Please, whoever decided to make this design choice, quit. Just quit your job, please.
4) Reputation grinding is far too tedious and slow. Strikes offer so very little reward, and to top it off, minimal reputation. After 4 hours of reputation grinding for Dead Orbit, I am still like 1/8th into rank "zero". Yeah, that needs to change, and fast. Bungie doesn't advertise this game as an MMO, and have been very adamant about not calling it an MMO from the beginning, so why is it so grindy like an MMO? This is Destiny, not World of Warcraft, I shouldn't be spending days, even weeks, farming reputations. That's not what this game was advertised as.
5) There needs to be a forward momentum when attempting to get gear that is tangible and something you can feel and notice/experience, else gameplay gets boring and stale. Around level 23, progression seems to halt for some, completely become non existent for others, and for the lucky few, is a joyride filled with purple engrams, but those lucky few are a very small sample size. Sure, you may look at this level 22 in full purples and say "There's no problem!" but that's a vast minority. Most of us are in in the same gear we've had for days/weeks trying to find an upgrade with 5 more light on it so we can possible level up. That's bad gameplay. I have been the same level for 5 days now, with the exact same gear. Is this because I've not done anything and haven't been trying?
-5 hours minimum per day
-Strikes
-Crucible
-Bounties
-Farming that stupid cave for hours a day
Everything I can possibly do to get an upgrade, I'm doing. But my reward is nothing. Yet people who go -23 in that last pvp match got 2 legendary engrams. Worst reward system for any pvp game that I have ever played in my entire life.
Well, that's about it for my rant/review for now. I enjoy the game, I really really do, but it's so damned frustrating 90% of the time after you hit level 20. Pure RNG loot coupled with another luck based roll to even get an item you can use? Awful. I give the game a 7/10, and only so low just because it's so damned annoying so much. I'm sure I'd think differently if I was one of the few who have amazing luck with engrams, but my luck is non existent apparently.