serioussly guys just stop, This constant PC vs consoles fight making me sick.
Back to the topic. I just watched livestream of beta with Deej on IGN. Looks like we are yet again level capped at 8, but this time we are going to start from begining, with opening cinematic and all. There's even a chance that our beta progress will be saved for release.
oh yeah and they changed Ghost voice, it's heavily robotic now, much better imo.
Last edited by mmoca01e16f76d; 2014-07-16 at 08:27 PM.
How do you pirate a multiplayer only game? As for hackers and botters, of course they'll exist...However, I don't find them in many numbers other than in Crysis games.
You underestimate PC gaming in terms of sales and numbers. Of course there isn't as much as console players, but PC gaming is still profitable, and easier to develop on. Yeah...Dark Souls, Mortal Kombat, Final Fantasy 7/8, and most likely Metal Gear Rising: Revengeance had successful sales upon PC release...Yes, PC gaming is a "waste of money".
And of course, the support of seclusion in gaming. When it comes to the console market, we can only play one way - on the couch with a controller. I can't play on my desk with my mouse and keyboard if I wanted to.
1. You pirate a multiplayer game and play it only on private servers. Most of the WoW copies used to play on private servers (if not all) are pirated copies. And trust me on the hackers and botters part. By hacking I mean terrain hacking, speed hacking, duping items, etc by altering the game client on your machine... Hackers and botters are especially prolific in MMO games if the GMs are lax or too few and/or the game has no protections against this. I remember ESO, it was a bot fest until Zenimax REALLY cracked down on them sending tons of GMs in the game to ban the bot trains left and right.
As far as I'm aware, you can't really hack and bot on consoles... I may be stupidly wrong, though.
2. Skyrim only had 14% of sales on PC, the rest were on consoles. At this point I can understand game developers catering to the console market wherever possible. I mean if a huge game like Skyrim only sells 14% of copies on the PC market, it's just really bad and I'm not sure it's even worth it to consider the PC market as being interesting.
1. Yes, WoW has private servers, yet WoW is still the most successful MMO to date. You're making it sound like WoW has financially failed because of private servers...If anything, you should be more worried about used copies. Used copies are far more threatening than piracy will ever be. I know what you mean by hacking and botting. What i'm saying is that it's not as rampant as you think it is. MMOs often have problems with bots, and I've seen games that were infested with hacks. But playing multiplayer games nowadays - ranging from Chivalry: Medieval Warfare, Natural Selection 2, Counter-Strike Global Offensive, Battlefield I've encountered very minimal hackers. Come to think of it, I've only encountered 1 hacker from Chivalry.
2. You're looking at percentage over the profits. You should actually do the math. 3,400,000 copies were sold in the first week, and 14% of them were PC. If you do the math with the game launching at $60, that's essentially over $28,000,000...Yet, you're saying this isn't a profit. I really wonder how people like you are coming to a conclusion that % = profits...As for what makes the PC market interesting, it's an open platform. If you look at games like Payday 2, patches are far more frequent on PC than it is on consoles. And I believe that there's a price to update your game on consoles from what I've heard. And there is the modding community, which has always been pretty revered within the gaming industry.
Last edited by Dudemanguy; 2014-07-16 at 08:53 PM. Reason: forgot to mention starting price
Because chances are it wouldn't be segregated from the PS4. There's little holding that back unlike the Xbox's policies. It'd be purely based on the developer's decision in that case.
But if it is segregated, then I guess I really don't have an issue with it?
- - - Updated - - -
Quake was too fast-paced for it to matter. Played that too. Unreal Tournament as well.
As for Counter-Strike? Well, I was too busy popping heads for any amount of animation to matter. For some reason I got wicked good at one-shotting people on sight, even entire teams. However, Counter-Strike was also that rare breed of game where aim was absolute king.
Battlefield however, Call of Duty, Rainbow Six, and so on... distinctly problematic for me on the PC. Where as animations on the consoles might transition smoothly, on the PC they looked more jerky, frantic, very unnatural because the M/KB setup is much more sensitive and reactive to every gesture of the hand and fingers. It makes it hard for me to keep a bead on my targets because I'm basically trying to keep up with super-humans who's hit-boxes fall even behind.
Where as on the consoles, they looked and acted more like proper human targets. It FEELS better as a result. Albeit it could also be shitty netcoding. That seems to be more and more of a common issue with cross-platform shooters as of late. Definitely in Battlefield 4's case.
Last edited by Rudol Von Stroheim; 2014-07-16 at 10:01 PM.
Of course they were fast paced, but it applies to pretty much your argument. Playing Battlefield, I've never had a problem with animations. Never really cared too much for call of duty, and never really played Rainbow Six...
The problem is, you're praising the fact that it's not on PC because you're bothered by animations on PC, yet you intend to play it on consoles. Of all my times playing on FPS on PC, I've never heard of complaints about animations. I've heard things such as people wanting to play on their couch, prefer rumble features, and etc...But I've never had any problems with any kind of animation on PC fps, and neither do many people. I don't really care about enemies acting like human...I just want an adrenaline-esque experience that gives satisfaction per kill, which is one of the reasons why I prefer games like Tribes...but that's not entirely the point. I want to play Destiny on mouse and keyboard. If I cant, I will NOT pick up the game.
That's perfectly fine? Oo
I WILL BE picking up the game and happily so for my PS4. In fact I am playing the beta tomorrow. Just saying why I prefer shooters on the consoles lately over PC. Didn't want a full blown theoretical, philosophical discussion about who feels what on given games/genres for given systems.
You can disagree all day, cool. However, I stand by how I feel personally.
Last edited by Rudol Von Stroheim; 2014-07-16 at 10:28 PM.
I wish I could use the mouse on the console, feels much better than my controller for an FPS
And if developers are any indication, I believe Killzone Shadowfall released with no aim-assist and yeah... you could plant that analog right on the sweet spot.
You aren't going to let it deter you from getting the game are you? :P Got to remember this isn't a CS:S model shooter. You don't need to be like dead pin-point accurate in an instantaneous moment to be the absolute best.
If you left it at that - saying you prefer shooters on consoles over PC, I wouldn't bother to reply. However...
Writing comments like this, expect a full blown discussion.
As for on topic about PS4 being M&K compatible, only Warthunder and FFXIV: ARR support it. Killzone Shadowfall doesn't support it, and Destiny most likely won't. Destiny did support M&K, I would actually pick up a PS4 for Destiny. And the PS3 had keyboard support, but the mouse drivers were abysmal. Dust 514 was clunky, and FFXIV: ARR only supports controller for gameplay, and keyboard for typing for this reason.
Currently waiting for the beta to start. This game will probably be the first FPS game in a loooooooong time that i have any sort of interest in.