Just saw the 2H SP mace (Invocation of the Dawn) from Throne of Thunder over at the paladins forums.
My druid just hit 90 this past weekend so I'm a bit unfamiliar with the class, but I was wondering what your thoughts on this mace was for balance and/or resto.
From my understanding, Mastery is a weaker stat for balance so idk if this makes this less attractive, but....thoughts?
This probably isn't what you're asking, but I think a caster two handed mace is awesome even though I won't be able to use it on any toon I plan on putting any time into. I hope the graphic is all scepter-y and cool.
Was so sad to see the fist weapon change from spirit+crit to spirit+mastery :<
Same here, finally something different from daggers/maces and it gets screwed
I mean, what's the point of having Fist Weapon proficiency and only two possible choices, with one being completely outdated and the other not even released yet.
(numbers based on using potent gems for both slots, assuming that they will be better with higher ilvl and a hotw build)
its the equivalent of losing about 2 gems, really.
however, the dagger does have hit on it, and if we can make hitcap without losing crit on any other gear and without using the weapon/offhand slot, they'll be about even since the dagger has hit on it which is a "wasted stat". mastery isn't that bad (granted, its still the worst) for us either, its almost the same as haste after breakpoints in terms of value. i for one plan to jimmy my gear together in such a fashion that even if the mace isn't the worlds best it won't be too far off of optimal - i mean, MOONKIN WITH A GIANT HAMMER, too awesome, right?
edit: with just a preliminary look at the gear theres so many items that are just too good (haste/crit EVERYWHERE) it might be hard to justify using the mace as you'd have to take some weird gemming options to maintain hitcap netting int loss or crit loss in other places. probably not worth it, which makes me sad.