Oh and also before boss crit reduction
I have tweet GC to ask him if it the SpellCritChance of the spell that crit or of the Character at this moment.
I think won't have any response directly, I never has.
But it can chance a lot of thinks, especially for Fire/Frost mage.
Assuming a Frost mage with 20% crit and 40% haste who haven't crit since 3s.
He will have :
I found that the uptime can vary between 21.6% (character crit) and 33.1% (spell that crit).
- proc chance : 6.47% = 0.77*1.2*1.4*3/60 - if calculate with character crit chance at this moment.
- proc chance : 9.92% = 0.77*1.84*1.4*3/60 - if calculate with spell crit chance of the spell that crit.
If it use the spell crit, then Lei-Shen trinket will be even better !!
Is this a stacking effect? Like you get 1333 after first tick 2666 after second etc?Wushoolay’s Final Choice
1333 Spell power every 2 seconds for 20 seconds
(7331.5 Average Spell power from proc)
[[.56*1.25 * 20] /60] * 7331.5= 1710.8 Intellect
How is then the average 7333? Should be less than that if my math doesn't fail me.
EDIT: after thinking about it some more, I think your average is exactly double what it should be. If the effect stacks like I think it does then the average is 1333 * 55 / 20 = 3665.75
EDIT 2: I see now that you say average per PROC, whereas I am talking about average per second, so we are both correct I guess But still, should you use average proc or average per sec on formula?
Last edited by scuac; 2013-02-15 at 01:20 PM.
From the front page it looks like Blizzard want DoT crit snapping from Vision to be permissible, didn't someone's testing indicate that for Mages it wasn't?
I guess either that's an oversight or a bug.
Reminds me of Retribution in Firelands with that stupid Apparatus.
Overall excited about the new trinkets, not excited about having such a small window of time to make everything happen at once.
I'll be passing this to our Warlock for sure though. I'd prefer LotC/BoH in all honesty as H LotC isn't going to be that bad (assuming I can get it in these last few weeks)
---------- Post added 2013-02-16 at 12:57 PM ----------
Fire spec is the contrary of the Balance sec.
Balance: DoT proc big damage's spell
Fire: big damage proc DoT
In this two case, the testing is two see if player can found "interesting" use that Dev don't have think of. Potential issue with perpetual proc (HS chain proc, ...).
It can result in a change in the trinket for something like this : "your next 2 spell have 100% crit chance" or equivalent. Or they can remove DoT from using the 100% crit buff.
The fact the you can't have some semblance of prediction to the trinket really makes it too idealistic to assume pulling off something like a full crit combustion.
Just thinking it out, assume Pyro's DPET is 300,000 (264k in current BiS) so that each Pyro crit you get is 300,000 extra damage, even though the dot would not get the full benefit, and Fireball has an DPET of 75k (62k in current BiS) with the ideal scenario: dot procs the trinket with a fireball in the air, a pyro is following and you have a heating up which means you can get
0: Fireball and Pyro
Extra damage: 975,000
And looking at the PPM with haste you get that it procs once about every 90 seconds so, 975,000/90 = 10,833 DPS if that happens every time. I'm sure you could get even more for a proc if you have combustion up and did Pyro, Pyro, Combust but that Combust is only going to be boosted by ~40% because of the crit we're already going to have. These are always going to be small window, high chance based procs with you have to being vigiliant and ready for them to get the damage out of them.
I'd say something more likely but still on the high end is getting two Pyros worth, so:
600,000/90 = 6,666 DPS
and compare that to normal Wushoolay's with an undershot intellect scale factor
1711 *4(int) = 6844 DPS
We're also not taking into account that those crits we get with the trinket already had a 50%+ chance to crit effectively making your gains possibly null over a standard trinket.
I'd still want to try it anyway because if you could get lucky or work with it the potential is massive.
I am very sceptical for the potential of this trinket, specially considering the other options and properly a 45-50% base crit at some point during the tier. Add to all that, there is HIT on the trinket, witch is gonna be our weakest stat in 5.2
i dont see how people are planning to line up cooldowns, or anything else for that matter, with the randomness of RPPM.
look at the gaps between the jade spirit procs... especially towards the end of the fight where it did not proc for ~90 seconds... and then again the middle of the fight when the buff was up for ~90 sec out of ~120sec.
from ~18:50 to ~19:35 the buff was active... like 3 back to back to back procs on top of each other. i don't want to flood the post with pictures, but i do have other logs where the proc is no where to be found for 60-90 seconds at a time. it's always pretty random, and i have no idea when its going to come back up, but it is typically close to the 45% uptime i would expect with ~12.51% haste.
*edit: with this behavior, in addition to the similar behavior of two RPPM trinkets with far less uptime than jade spirit, i don't see how you can plan to line up procs+cooldowns+debuffs effectively...