-) a guild can research guild missions
-) if they start one of the researched missions in the open world, following happens:
-) there is a main objective which only guild-members can accomplish (e.g. guildmembers get a weapon which can harm the boss that appears)
-) there are secondary objectives where everyone can help participate (non-guildmembers can help killing the minions, they can't hurt the boss though since they got no special weapon from a guild-herald to harm the beast)
-) in certain missions (like the guildrush) a goal is achieved if a minimum of players does a certain activityOriginally Posted by MMORPG-Interview
-) e.g. guildrush: Jumpingpuzzle XY: the guild creates a start and finish-line via starting the mission
-) at least 10 players have to run from start to finish in 5 minutes.
-) this means that you need for example 8 guild-members and 2 random people who achieve this goal.
-) so everyone who succeeds in this challenge gets a reward when the guild-goal is metOriginally Posted by MMORPG-Interview
-) guildmembers get guild-rewards for guild-wide bonuses
-) the random joe gets another reward
-) if you complete it for the first time, you get a personal reward
-) the one from the guild who kicked off the mission receives an extra different type of reward (tradeable in a category: personal guild rewards)
so a lot of rewards
Thanks, Maarius. Summoning bosses gives me a picture at least how it could be done. And yes, that sounds like a nice addition. The rushes on the other hand...
Sing like no one is listening - Love like you've never been hurt
Dance like no one is watching - Masturbate like no one else is on the bus
By reading breafly about this, im really happy with it so far! Cant wait to go out and do some shit with my guildies! Games with others are allways so much more fun and hopefully this things will make group gaming in gw alot more dynamic!
They're going to be lame, THEY SAID, they're not going to be very interesting THEY SAID, they wont be giving us expansions worths of content THEY SAID, the stuff they'll add will be lame, THEY SAID.
Whelp, it looks likes the naysayers were wrong!
Leah Rivera on New Guild Missions (Heh. Looks like I'll have to actually join a guild now.)
February’s release will include the following mission types:
Guild Bounty – Your guild is tasked with tracking down and capturing various targets for the Orders. These people are wanted for a variety of reasons and have all sorts of tricks up their sleeves to resist arrest!
Guild Trek – Think you know Tyria? Well the Tyrian Explorer’s Society has a challenge for you! Find the list of locations before time runs out.
Guild Challenge – These challenges leverage our existing event system but are specifically geared to require multi-group, coordinated play to succeed. So gather your guild and see if you’re up to the challenge!
Guild Rush – Test your skills with a mad dash over harrowing terrain, traps, and other hidden dangers. Just remember, there’s safety in numbers!
Guild Puzzle – It’s a puzzle and a jumping challenge all in one! This mission type requires multi-group coordination as well as individual jumping skills to get to the treasure at the end.
Last edited by carnifex2005; 2013-02-21 at 08:35 PM.
damn this looks fun, I didn't expect this scope in guild missions
Woah, didn't expect something of this caliber.
WOW i didn,t expect them to be this epic! really 0.o my expactions where WAAAAAY lower!
arenanet i love you! but now i need to find a big guild! 0.o
I don't generally agree with getting excited over videos, this is certainly not an exception, I didn't get any sense of wow, just a sense of encouragement that something good could be coming. Way too short a video to start counting the chickens yet.
Dramatic music, check, interesting visuals, check, hype in overdrive, check.
That trailer makes me wish i had a comp that could handle higher settings. That being said even tho my guild is like 5 ppl that dont play i will definately be looking around zones to join other guilds to do these and see what they are all about.
By the way in case anyone doesn't know yet....
The Missions are triggered with guild influence. The more influence your guild has, the more/higher difficulty Missions your group will have access to.
One easy way to build up some quick influence is to log on each day with all your characters - each toon earns 50 influence just by logging in.
cant wait to see how this goes