I've seen more burnout than usual. Once people get it through their heads that it's not the end of the world to do LFRs for gear that's not really an upgrade, or do dailies EVERY day they tend to show up more. At least for my guild. I log in do my daily heroic, maybe a few dailies, an LFR if I want to. I still have gear to spend my VP and as long as I cap VP I'm not behind as far as I can tell. I'm happy.
It's most likely not a problem.
Guilds or raid groups sometimes fall apart when they can't progress any further and some players leave, switch guilds or stop raiding out of frustration.
Can't have everything in life, and if all raiding was easy then there would be no challenge left in WoW. There has to be hard content, so there will be people who break on that content.
Also, lots of players un-sub and re-sub frequently, especially when a new expansion is out and the game is fresh once again. Several months after, after they have seen mostly everything they care about, they might un-sub again for whatever period of time. This also happens all the time.
---------- Post added 2013-02-15 at 05:29 PM ----------
MoP raids are quite difficult relative to anything in the recent past (probably closer to TBC difficulty - when a lot of people guild hopped for progression). Now, we might be seeing the same kind of thing happening? Maybe? I dunno. Just a thought.
strangely enough now at the end of this tier we gotten several applications and a friend of mine his guild was finally able to go 25man after several months of 2 10mans.
so my experience is on the other side of the spectrum. so we can conclude it aint 1 trend
That's what happens when you give people options I suppose.
My guild just fell appart this month actually, as well as 2 other friends in two other guilds. Interesting
---------- Post added 2013-02-15 at 05:40 PM ----------
GM of a guild stuck at ambershaper because there are not two players available to replace the ones that habitually miss interupts...........
This happens all the time, as the tier comes to the end people leave, as other members start to face exams, or employment or other life factors, people leave, while others just get bored of the game.
There is little you can do to stop it, as it is just part of the cycle World of Warcraft goes through every few months / weeks. You've been unlucky, that is all.
---------- Post added 2013-02-15 at 05:44 PM ----------
People will always get bored, people will always need to balance their time, rising living costs, employment, exams and other factors (while variable) are always constant in Guilds. It is impossible to avoid, but the quality or desire to play based on the theme, design and philosophy of an expansion is completely variable on a person by person basis.
I found Tier 11 to be a great load of fun, but eventually my guild disbanded and I was forced to move on. I didn't enjoy Tier 12 half as much, and Tier 13 felt like it was giving my cancer. Tier 14 has been fun, but I'm looking forward to Tier 15 much more. Etc... Etc...
All comments are my own personal views & opinions.
Also our raid focus is less on gear and more on actually raiding for fun and trying to beat the instance. Yes, our progress is very slow compared to the progression focus guild.
We now have a second raid team, we have had issues for sure with raiders just dissapearing, but thankfully our main core players have given us enough notice to fill the spots again. Its certainly no different from previous tiers although I think the size of this tier has made it harder, lots of bosses lots of raids etc I think well enjoy the next tier more.
Pahahaha.So calling half of America below average intelligence isnt "nation bashing?" Sure sounds like it.
Other comments in the chat were that a lot of raiders in various guilds were server/race changing to get on Mal'ganis or Illidian - due to a better pool of raiders & guilds to progress with.
And some of the higher-rated servers being PvP isn't the drawback it once was, because the race balance is so skewed toward one race that risk of ganking is practically nil.
Guild pop went from ~100 down to about 30, as raiders & others left, but has now ballooned to 700+ as new owner has given everyone invite rights.
Quite a different guild, now.
Last edited by Yseraboy; 2013-02-15 at 06:19 PM.
I take some solace in the fact that even though my snarky reply to someone's condescending rhetorical question earned me a 1-week ban, my post was not deleted. I was rather proud of that bit of snark, and I am glad it lives on.
Have to agree, current tier attrition seems unusually high, particularly for a 25man guild like ours, we are really having quite a hard time with people burning out, loosing interest or simply switching focus to less intensive things.
It really has been harder for most guilds this expansion it seems like, and I agree that a lot is some new pressures brought on by MoP specifically. I'm the one developing LowPopWow, and our second episode recording next week is going to be a round table discussion about successfully running a 10 man raiding guild today. We specifically will focus on doing it on low pop servers, but the things that help guilds survive there are the same things that can help guilds on higher pop servers too. We're really hoping to help people out by sharing what works.