What a horrible design.
Limited attempts or time limit bosses encourage raiders to hate other raiders. It forces you to outright sit applicants. Disconnects, game crashes, or emergencies can drastically alter your raid week. Being "that guy" can be detrimental to many raiders despite their enthusiasm for being hardcore. You don't want to be the guy who wipes your guild on normal fights. Being the guy who wastes one of your last attempts? That's hellish.
Limited attempt encounters encourage ZERO change in a raiding roster. You do not want to risk missing loot or the kill by bringing in others (even other raiders.)
Limited attempt encounters encourage significant ALT play. For top end guilds, this means 2-3 ALT 25m raids after the first week's clear. For lower end world guilds not competing for World Firsts but respectable placement, it encourages the sitting of your 10 best suited players after the first week and to transition to a 10m raid to make attempts.
Limited attempt encounters MAY (notice the word choice) benefit 10m raiding guilds over 25m as it is far easier to support an entire ALT core (as it is already pretty common in hardcore 10m guilds.)
Limited attempts, as someone mentioned earlier, does not limit the amount of time raiders commit to a fight. But instead of pulling and playing the game, we have multiple people parsing through logs analyzing every buff and debuff that is active-- seeing which abilities negate the affect or what cooldowns we should manage. Things that are normally done INSIDE the game through additional pulls AND PLAYING WORLD OF WARCRAFT are deprived from us and now we get to surf World of Logs.
They attempted to rectify 25m raiding through their idiotic creation of Thunderforged gear. They refuse to address the Troll racial advantage outside of a dismissive tweet from GC. And their response to cater to hardcore raiding guilds is to implement a fight which encourages you to consistently sit part of your raiding core. Does anyone who designs this content raid in a hardcore guild?
Limited attempts adds only frustration to the race and to the guilds who raid at the top level. It's not fun-- it's frustrating. I really hope they reconsider.
Last edited by Hayro1; 2013-02-16 at 06:16 AM.
203 replies of arguing, and you can garuntee almost certainly that not one of you posting will even be in the running for any kind of FIRST.
I'm going to have to side with some others in this thread.
If you kill twelve bosses, and then blow through thirty pulls on Ra'den, it's time to go outside.
It's not like you're being unfairly limited in any way that the rest of the community isn't. It just means Blizzard is telling you to, I don't know, not play WoW 24/7.
Besides we all know the same people complaining about this limit would also complain if they killed Ra'den after the first week or two by doing nothing but playing WoW.
Life is more hardcore than any raid in game.
I am a fan of limiting the amount of pulls groups get on bosses per week. I do understand why the top end players do not like it though since they end up pulling the boss with an alt raid to work out the mechanics then go in with the A team toons to actually kill him.
That being said I do read the forums enough to know that NOTHING Blizzard does will make the "hardcore" raiders happy. Blizzard puts a cap on attempts and you complain. Blizzard leaves it open and the boss dies the first week, you complain.
And while you rage at Blizzard, and pixels, and a make-believe world, the rest of us will be living in reality.
As I said before, "life is more hardcore than any raid in game."
This is taking one of the only good features to come from H ToC and using it again. I am all for it.
As for the alt run concerns, make the 30 attempts account wide?
Edit: And if you kill it, reset the counter so you can go kill it on an alt if you so please.
Double edit! Even if it's bugged/impossible, Blizzard should probably only hotfix it during server maintenance. Not during the week like they did with Vizier.
Last edited by ZakAtack; 2013-02-16 at 06:50 AM.
People: "Ulduar is and was amazing! Best raid ever!"
Blizzard: "Ra-Den is a heroic only boss that you only get 30 attempts at per week"
People: "FUCK YOU BLIZZARD, WAY TO ARTIFICIALLY EXTEND 5.2!"
Bahaha. People are hilarious.
Note: Didn't read the thread posts, I assume this was brought up ad naseum already. Still lawl.
Have 2nd group of 90s and do it within 60 pulls #profit.
Why do people think the boss is doing to die within 60-100 pulls? Nobody knows anything about the boss. The first month or so (or combined 100-200 pulls) is going to be simply trying to figure out what the hell you're supposed to do.
Its irrelevant to me as I doubt Ill get to see it, but I see it artificially extending the tier but I dont see that as a negative.
He's making it up as he goes along.The point of the post was not directly said in words, I made the mistake of thinking it was common sense.
The major reason why this didn't work in WOTLK is because people were losing attempts due to people disconnecting, people pulling by mistake and all kind of crap that can happen like that.
So I'm kind of surprised they are bringing this back, because they clearly said it was useless because people were going to do the encounter on the PTR, then go live to kill it once they were close (for Algalon) and people had multiple alt runs for ICC.