It won't impact 95% of the player base.
All HC bosses should have a limited attempt counter. Those with more time than others still have the advantage of more perfection in their strategy.
Limiting budgets is the main key in every sport to keep it interesting and competitive. In WoW time is the budget.
---------- Post added 2013-02-20 at 08:39 PM ----------
oh and about asian guilds yea they do have 60 tries a week if they manage both 12/13H same week, will be interesting how they progress compare to us/eu guilds
Last edited by Soulstrike; 2013-02-20 at 07:43 AM.
http://us.battle.net/wow/en/characte...ights/advanced priest new main
http://www.lolking.net/summoner/oce/594237 in oceanic now Lol
5172-1206-0622 pokemon FC only few weeks late :P
I don't get it. Why do they keep insisting on limiting players ability to play? Valor cap, rep cap, limited attempts.
And what did Blizzard think this time? Let's give limited attempts another shot? If it worked so great during ToC/ICC then why don't we see it in every raid?
Maybe it's good for competition but it can also be utterly frustrating. People having bad connections, one person getting an important phonecall and wipes you or a hundred other scenarios you can think of. Or the fact that you used all your attempts and are then done for the week.
I think any sort of limitation is bad. Let people decide for themselfs how fast they want to finish something. But then again that would mean less profit for Blizzard and that is all that matters.
---------- Post added 2013-02-20 at 11:27 AM ----------
I wonder since when Blizzard cared about competition. They only do this to keep people playing the game so they don't cancel their subscription till the next patch or maybe for always.
*looks at gilians post*
oh. my. god. 19 pages of the same stuff being posted and debunked with the same counters over and over.
i dont see how ICC and TOC can even apply to this because the attempt limit is on an Extra Bonus Full Heroic Boss Algalon/Sinestra boss.
Its hardly limiting progress. the gear will only be obtainable by the few top elite for the majority of the patch and opening up only a little in future patches (still out of reach of general population raiding guilds). And having heroic gear from the other bosses is hardly "making do".
Infact if you can get a world first kill with the limited system, it shows just how much better you are as a guild rather than learning something by rote and muscle memory by doing it 500 times in a row. and also really, the serious elite guilds do not have people "getting an important phonecall and wiping the attempt". We arent talking about wishy washy raiders here.
Its an Extra Bonus Heroic Only Boss who's extra tough and hard after a long line of extra hard bosses in a new raid. Those who kill it will have even more personal prestige due to the limitations. It will just take longer.
This argument is thrown around now everywhere even for content 99.9% of the player base will never see and is made for people that will never quit. They will just start preparing for the next hc tier when they kill Ra'den, they won't unsubscribe get real.
I also don't see what the amount of players being able to kill Ra'den has anything to do with this. "It's the minority so saying anything negative doesn't count." Best argument ever.
---------- Post added 2013-02-20 at 11:37 AM ----------
this is a great idea.. like its been said all heroic bosses should have limited attempts..that way u can show whos smart enough to kill it and who just has way more time to spending wiping on 100+ tries... separates the best from the carried.
special heroic only boss, guaranteed to drop the thunderforged gear, limited attempts seems sensible - at least a whole lot more sensible than 1 hour per week a'la alagalon.
i dont see the problem, he's the only boss getting limited attempts and lorewise, it seems pretty freaking epic.
in terms of progression and raid framework, i think blizz have done a top notch job in MoP. there haven't been any major raid content changes or alternative progression systems that horrifically undermine your previous efforts. patch 5.0 was all about getting your main setup in pandaria, 5.1 was level up the alts time, now with 5.2 it's alt raid time. (unless ofc you're in a hardcore or at least semi progression focused guild)
Last edited by smokii; 2013-02-20 at 10:49 AM.
Inc 1 shot!
1) "important phone call" This simply isn't an issue for the people doing this. We're talking the top few guilds in the world, not little Joey who has to chat with his girlfriend every night. Sure, rare emergencies could happen (house on fire, etc) but those are called rare for a reason.
2) You want competition? This provides it. It's no different than games having set lengths for their playing periods. Pick your sport and they all have limits. Field size is limited. Play time is limited. Doing 500 attempts to kill something in a week is possible only when there are no limits. Limits prove skill here and in sports. Soccer (football) doesn't ask 'who can score the most goals' but 'Which team will score more in a 90 minute period?' This does the same thing. Not "Who can kill him" but "WHo can kill him with only 30 tries per week?"
---------- Post added 2013-02-20 at 05:21 PM ----------
I kind of like this - it evens the field by creating a constraint and making guilds view attempts as precious and not just a matter of who can sit at the computer the longest. To me, it's no different than limiting the number of downs in American football (you have 4 possible attempts to move 10 yards and if you fail, you give the ball to your opponent at that spot).
Do you have any idea how many times they will wipe on a single boss in one week during progression? Believe me after 300 wipes on Lei Shi I doubt they'll really be pissy that they only got 30 on Ra-Den...
I swear, people are just looking for an excuse to get mad. Even a totally illogical one will do.
I think for the competitive groups that will reach Ra-den the fastest it wouldn't matter too much. They are competing with other groups with the same limited attempts so the group with better quality attempts (and possibly luck) will get him down first.
For the rest of the guilds that will reach the boss much later, they will have a LOT more info about the boss which will reduce the number of attempts actually needed to kill the boss, and possibly the removal of the limited attempts so it should only be a minor issue.
You can still bang your head against the wall for the rest of the raid which has a solid 12 bosses in it . (solid as in amount of bosses)
Not THAT big of a deal imo :/