Originally Posted by
Korgoth
Three things I feel GW2 did terribly wrong and shouldn't be taken as innovations and brought to other games...
1. Downed State is definitely moving in the wrong direction. It really takes the fun out of killing someone in PvP in a video game I wanted to play to kill people in PvP. When the health bar hits 0, THEY SHOULD FUCKING DIE.
2. Combat is definitely moving in the wrong direction. Binding abilities towards weapons, making them so few at 5, and then having AutoAttack be one of them! Then not having a real dps rotation or priority system, because oh yeah you only have a half dozen attacks. Then there is the whole stupidity of changing your weapon every 10-20s, wtf. Why? "Excuse me giant Norse dude while I stopped swinging at you with my massive 2h sword to pull out a hammer and shield, dont worry though after hitting 4 buttons I am switching back"...
3. Leveling system. No real PVE, level maxing in PvP, so wtf why have leveling at all. I cannot understand the point of leveling in GW2. It's like they started to step away from the WoW old school MMO model, but couldn't bring themselves to bring forward the back foot. So it felt really silly leveling.