how can ANYTHING in the WoW universe be as epic as The Arthas lore?? no competition
how can ANYTHING in the WoW universe be as epic as The Arthas lore?? no competition
If we're talking about which expansion had the best storytelling, I would have to say MoP, it's been a great story so far with the Ally vs Horde, as well as the Mogu. I however really don't like the Pandaren lore.. they are pacifists, not caring about anything, they didn't build the empire themself, they just took it by conquest and had some nothing ever since.
As for the story I liked the most, it has to be WotLK, the story was okay in the game, but it was more the pre built lore around Arthas that I really loved.
Last edited by Ryme; 2013-02-18 at 02:30 PM.
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
I'm not following where people get this great alliance vs horde story in MOP. There have been very few happenings that one could call a war or a story. It's so barren and sad, I believe most players who talk about great story in MOP did not play in previous expansions and just breezed through them while power-leveling.
I'm pretty sure you quit WoW, but I have no idea when so I don't know if you actually levelled through any of the zones in Pandaria or if you've even played in 5.1.
I'll say the only zones in the initial Pandaria zones where I felt the war that you don't see is apparent was in Jade Forest and Kun Lai Summit.
The entire reason only those zones have the war being apparent there is because, and Blizzard even said it after 5.1 came out was because Blizzard wanted to introduce Pandaria and give each zone its own part in giving Pandaria a story and background, and also having you figure out what is truly worth fighting for.
In Jade Forest, the war is apparent: it's the entire main storyline for the zone, and it's what causes the Sha to outbreak across Pandaria, along with introducing the Mogu into the playing field as well.
In Kun Lai, both sets of forces are more-so regrouping and trying to gain the Pandaren on their faction's side so that they can have the edge in this new land.
After that, your main goal in Pandaria is simply mopping up the problems each faction has done to the continent itself. Our main enemies from there are the Mogu, the Mantid, and the Sha, who we actually unleashed.
In 5.1, that's when I, personally, really felt the Alliance vs Horde storyline.
There's an entire new subzone now in Krasarang Wilds, and fighting Alliance soldier after Alliance solider, along with a multitude of Players, really made me feel like the war had finally come to Pandaria and the story had officially taken off.
The entire reason people have been saying Mists has had the best story telling is also due to 5.1, and 5.0's ground work to lay out the rest of the Patches.
5.1 included stories like the Dalaran Crisis, Garrosh's descent into madness, the Horde falling apart, the Alliance growing in following behind Varian, etc.
The Blood Elves really came into their own, with Lorthemar for example actually becoming a favorite in the Horde Leaders due to his developments in such a patch.
That's where the war is apparent specifically for me at least.
An entire patch devoted to it is what really did it for me, and the fantastic storytelling in such a Patch, along with the initial story in 5.0, is what really make Mists' story fantastic.
I dunno if you'll understand why so many people find the story so apparent and great now, but maybe you can just understand our opinions differ, and there we can understand one another a bit more when it comes to Mists and its story.
---------- Post added 2013-02-18 at 03:23 PM ----------
Last edited by Destil; 2013-02-18 at 03:31 PM.
Blizzard went overboard with the pop culture references in Cata. Pop culture references are fine, just don't base whole story lines on them! I did like the Rambo quest line in Redridge though
Mists is a nice change of pace.
You do the same as usual. Instead of discussing an idea, you pick a target and unload personal comments about the poster.
For the record, I did play MOP, have a 90 main and I still play until my sub expires in few weeks.
You can stop spreading lies about posters whose opinions you disagree with. If you think your arguments are weak to counter theirs and you feel that you need to resort to attacking other posters credibility, DON'T.
It came off to me that you didn't play anymore, and all I was saying was that I didn't think you played 5.1?
What're you talking about that I'm spreading lies? Can we not discuss this civilly? Just read my post and respond to it.
All I was guessing was that you were unsubbed. Christ.
I'm not attacking your credibility in the slightest.
The only thing I was doing was explaining why myself and a few others like Mists' story so much. o_O
OT: I'm curious how the story telling may evolve in the next expansion.
The techniques they've used with Mists have worked very well, and if they can create an actual villain, whether it be Kil Jaeden, or Azshara, or N'zoth, whoever it might be, that isn't War and is as compelling at Arthas, the story may be in its prime next expansion.
Don't think Im trouncing on Mists having its villain be War and Garrosh, but having an actual villain on the Box Art like Wrath or Cataclysm is basically what I mean by it.
Been playing 2004-2013. Wrath of the Lich King no question. I feel like BC had amazing potential with Illidan and stuff but they were still new to the storytelling technologies and it missed the mark. Even with the raid design... Heroic LK is still the most epic fight in all of WoW. Even when I pug it to do a mount run, I still see 90s wiping to the mechanics. This might sound cliche and completely opinionated, but to me the World of Warcraft's momentum died with Arthas.
Burning Crusade: 7
Mists of Pandaria: 6
Surprisingly, I feel I can transfer that list directly over to the opening cinematics for each of the Expansions and it would be about the same. What you notice is it almost directly relates to personality of the villain. I did play WC3 as well, so I think maybe I'm unique in that my ratings were influenced by well established characters.
Last edited by ro9ue; 2013-02-18 at 04:33 PM.
Wrath by far. The titans, the scourge, the argent crusade, questing in Icecrown (awesome even if you were at the level cap!) . . . and let's not forget one of the best villians of any genre or story telling type (books, video games, movies, etc) in Arthas.
Heck, even the trailer itself was the best story telling trailers ever (not just in WoW).
MoP is a a distant second, not because it isn't good (in fact it's quite wonderful), just that it doesn't have the magic that the LK story could bring.
BC is a distant third from there. Interesting story, but really Blizz was just learning how to tell a story like that. Also, was kind of disjointed at times. Still very good.
Didn't play Vanilla at max level 60 so I can't say there.
Cata was an abomination. Truly terrible. I remember seeing how they did the trailer at Blizzcon and thinking "oh god this looks horrible, like a monster truck rally commercial". Everyone else seemed to like the trailer, so I thought "ok, maybe I'm just missing something here." Turns out I wasn't. Paper thin villain "Muwahahaha Me BAD GUY DEATHWING!", terrible plot holes ("Deathwing is channeling the final cataclysm, quick kill him" . . . um, why didn't he do that BEFORE we ambushed him with the Dragon Soul??), and story threads that went nowhere (Tol'Vir were awesome!!! WTF happened to them?? Throne of Tides . . . we never get an ending to it seriously??? Not even a max level 5 man?? Horde gains the Dragonmaw Clan, and we NEVER see them again???).
Yeah so TLDR:
Wrath >>> MoP >> BC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Worst movie you've ever seen > Cata
The lore in the RTS games was brilliant, its pretty hard to top that. I do personally enjoy some of MoP's new lore, but they still cannot complete to the RTS games imo.
BC had the most potential, but failed hard with presentation. Some of the franchise's most lore-rich and iconic characters were turned into raving, evil monsters with no proper explanation whatsoever for the switch.
As for story, Wrath is very good, but storytelling sucked. Nexus war line was rather silly, we never really seen Azjol Nerub, Crystalsong were a wasted opportunity and whole "Lich King is toying with you" gets annoying rather fast. On the other hand, Titan lore was amazing and Wrathgate happened.
No expansion has really progressed the Warcraft story all that much... they've all been backstory/wrapping up story from WCIII.