View Poll Results: Which Installment of WoW Provided the Best Story?

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  • Classic

    23 3.47%
  • Burning Crusade

    94 14.20%
  • Wrath of the Lich King

    403 60.88%
  • Cataclysm

    6 0.91%
  • Mists of Pandaria

    136 20.54%
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  1. #141
    Quote Originally Posted by Khaza-R View Post
    Their goal was to control it so others could not. Hence why they pumped it from the surface into the reservoir they could easily defend it. One of the first goal of any military force is to capture and maintain control over resources so their enemies cannot.

    And no, you're confusing mechanics with lore. They can't simply make massive amounts of water appear from nothing.
    yes they can, magical food doesnt taste very good which is why most people dont actually eat it but its very simple magic almost any mage can do. considering both naga and blood elves are some of the most powerful spellcasters in the world they could easily create enough water to survive.

    also by pumping the water from the surface they were directly harming their new allies
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  2. #142
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    Quote Originally Posted by Seegtease View Post
    Lich King, no contest. It's like the whole game has been building up to that point since Warcraft 3. It feels like it's downhill from there, story-wise. It's like we hit the climax and now we're at falling action. Burning Crusade was just a distraction from what really mattered - killing Arthas.
    Hit the climax yes of Warcraft 3. There's more (a lot more) story to the franchise than killing a spoiled blonde brat.

    ---------- Post added 2013-02-17 at 07:52 PM ----------

    Quote Originally Posted by Immitis View Post
    yes they can, magical food doesnt taste very good which is why most people dont actually eat it but its very simple magic almost any mage can do. considering both naga and blood elves are some of the most powerful spellcasters in the world they could easily create enough water to survive.

    also by pumping the water from the surface they were directly harming their new allies
    The only source we have of the taste of conjured food, is when Jaina summons some in "Tides of War", and it's supposedly really good. Oh and it wasn't about the survival of the naga, that wasn't why they tried to control the water, they wanted to control it so that only Illidan had the waters of Outland.
    *broken link*
    Amazing sig, done by mighty Lokann

  3. #143
    Quote Originally Posted by Venziir View Post
    Hit the climax yes of Warcraft 3. There's more (a lot more) story to the franchise than killing a spoiled blonde brat.

    ---------- Post added 2013-02-17 at 07:52 PM ----------



    The only source we have of the taste of conjured food, is when Jaina summons some in "Tides of War", and it's supposedly really good. Oh and it wasn't about the survival of the naga, that wasn't why they tried to control the water, they wanted to control it so that only Illidan had the waters of Outland.
    but wouldnt it be easier to just kill the one cenarion circle camp? they were allied with the fungal giants and the sporelings were pretty much extinct until you save them
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  4. #144
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    Quote Originally Posted by Immitis View Post
    except they didnt do anything with it. they didnt ship it out, they didnt turn it into anything. not to mention they are allied with the race of super powerful mages that can... you know... POOF WATER OUT OF THIN AIR @_@

    ---------- Post added 2013-02-17 at 01:39 PM ----------



    none of that is ever explained in game. at all. its fan speculation
    Uhm yes, all of it is explained in game. All. Of. It.

    Kael'thas explains his betrayal when you hand in his Verdant Sphere, Malfurion and others tells you how, when and why Illidan lost it in game, and as for all the Gul'dan/Shadowmoon stuff - again, explained in game. Pay attention honestly.
    *broken link*
    Amazing sig, done by mighty Lokann

  5. #145
    i might actually be wrong about the food part but im pretty sure i read that magical food pretty much tastes like dirt. although i might be remembering that from some different franchise since its a common theme for magical food to taste like crap
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  6. #146
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    Quote Originally Posted by Immitis View Post
    but wouldnt it be easier to just kill the one cenarion circle camp? they were allied with the fungal giants and the sporelings were pretty much extinct until you save them
    Perhaps, yet, they probably didn't predict getting beaten by 25 random players, so they most likely assumed they had an infinite amount of time.

    ---------- Post added 2013-02-17 at 07:56 PM ----------

    Quote Originally Posted by Immitis View Post
    i might actually be wrong about the food part but im pretty sure i read that magical food pretty much tastes like dirt. although i might be remembering that from some different franchise since its a common theme for magical food to taste like crap
    There's something about the gnome from Tides of War who apparently makes some fantastic mana-cupcakes or something like that.
    *broken link*
    Amazing sig, done by mighty Lokann

  7. #147
    Quote Originally Posted by Venziir View Post
    Perhaps, yet, they probably didn't predict getting beaten by 25 random players, so they most likely assumed they had an infinite amount of time.
    it also doesnt make sense that the ones in outland would stop worshiping neptulon. unless they somehow made contact with someone from azeroth but the events in vashjir directly contradict this when lady vashjs statue is destroyed for following illidan instead of azshara
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  8. #148
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    Quote Originally Posted by Immitis View Post
    it also doesnt make sense that the ones in outland would stop worshiping neptulon. unless they somehow made contact with someone from azeroth but the events in vashjir directly contradict this when lady vashjs statue is destroyed for following illidan instead of azshara
    The Naga stuff is.... Messy at best. However, Lady Vashj's statue isn't destroyed (the statue is of her mother Lestharia), and Azshara wanted Vashj and a squadron of Naga to follow Illidan.
    Last edited by Venziir; 2013-02-17 at 07:03 PM.
    *broken link*
    Amazing sig, done by mighty Lokann

  9. #149
    No question it's Wrath for me lore and questing was a peek there, though I very much loved BC as a whole.
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  10. #150
    If I'd have to rate all the lore in the expansions, its from best to worst:

    WotLK > MoP > Vanilla > TBC > Cata

    TBC did an overall poor job explaining any story, and we never even got to interact with the main villains. If people didn't play WC3 before, they would have no idea who Illidan, Kael, Vash, Archimonde, maghtheridon and Kil'jaeden are.

    Quote Originally Posted by Immitis View Post
    lets be honest here O-O the majority of those things you listed either got dropped pretty much right after launch or werent very important at all. not saying wrath didnt have lots of good moments but you didnt really pick them O-O
    I don't see which ones were dropped or very important at all. Only the Nerbubians storyline could be seen as dropped because they didn't get their raid or zone. But they still got plenty of background lore and 2 dungeons right where they live.

    Many of the MoP storylines came with the expansion and ended with it right away. Like the mantid, their story pretty much ended after you've cleared HoF. And before MoP they didn't even exist. They could still have a role in the future, but I really doubt that.

  11. #151
    Dreadlord Noah37's Avatar
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    I think this is mostly just a matter of what other games one might have played. Such as I always loved WotLK just because I beat Warcraft 3 more times than I can count. Same goes for BC just because Illidan was awesome in WC3.

    I also think a lot of people may miss lore and storylines, because they play the game not reading any of the quest text, skipping all cinematics, and turn the sound off. I recently leveled slowly, reading, listening, and watching everything and most stories are well told and very interesting. It is just really easy to miss.
    Last edited by Noah37; 2013-02-17 at 07:04 PM.

  12. #152
    Herald of the Titans Khaza-R's Avatar
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    Quote Originally Posted by Immitis View Post
    but wouldnt it be easier to just kill the one cenarion circle camp? they were allied with the fungal giants and the sporelings were pretty much extinct until you save them
    The Cenarion Circle came after they were already pumping the water. They clearly had bigger sights than just making some thirsty druids.

  13. #153
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    Wrath>Pandaria>BC>Cata, can't count Vanilla in.

  14. #154
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    I would personally say Cataclysm, Mists of Pandaria, And Wotlk.

    ETHEREAL POWER.

  15. #155
    Quote Originally Posted by Rendia View Post
    Ok, then Sargeras would be just another demon. The single biggest baddie of the game would just be another low-ranking demon of the Burning Legion. In fact, would the BL even exist?

    All we need is MORE characters in a story with many? It can be a pain to keep up with what is there as it is.

    I try to think of it as less retcon and more that we didn't know the whole story yet.
    There is a difference between retcon and fleshing out the story.

    Fleshing out the story is something like: Kiljaeden is an Eredar, a demonic race related to Draenei which is why he found Guldan on the planet they had escaped to.
    The original story was that Kiljaeden taught Guldan advanced warlock powers and was a demon.

    The retcon is that KJ and Mannoroth made the orcs savage and warlike so that they would kill the Draenei and invade Azeroth, when the story before was that the orcs were always that way and had already subjugated the Draenei. The retcon makes it look like the orcs were happy, peaceful shamans before the demons came and totally changes the character of a race that was always warlike and aggressive. Thats actually a WC3 retcon so they could make up Thrall and the new Horde.

    Sargeras was always the top guy since he was KJs master and the highest ranked demon we knew. They just added to his powers by making him a titan and explaining that the Tomb of Sargeras only held part of his soul that he sent to fight Aegywnn. The Burning Legion was introduced in WC3 as Sargeras army of demons commanded by KJ and Archimonde.

    So fleshing out = same story with more details, same characterization.
    Retcon = changes story, characterization or other aspects that make something different than it was.

  16. #156
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    Quote Originally Posted by The Dwarf Lover View Post
    For me, Wrath had the best questing and lore. I love the Scourge and the Lich King, so all of Northrend was like Christmas to me. I liked BC and the Lich King's questing more because we had an actual, tangible force that we were fighting against. The Lich King was everywhere in quests, and we were made to hate him so much that killing him in ICC felt amazing.
    I couldn't have said it any better myself. Throughout the expansion you were simply made to hate him and the cinematics made everything even more epic. When you finally got the kill it truly felt like you were conquering some kind of true horror and evil.
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  17. #157
    Bloodsail Admiral Rendia's Avatar
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    Quote Originally Posted by Prokne View Post
    There is a difference between retcon and fleshing out the story.

    Fleshing out the story is something like: Kiljaeden is an Eredar, a demonic race related to Draenei which is why he found Guldan on the planet they had escaped to.
    The original story was that Kiljaeden taught Guldan advanced warlock powers and was a demon.

    The retcon is that KJ and Mannoroth made the orcs savage and warlike so that they would kill the Draenei and invade Azeroth, when the story before was that the orcs were always that way and had already subjugated the Draenei. The retcon makes it look like the orcs were happy, peaceful shamans before the demons came and totally changes the character of a race that was always warlike and aggressive. Thats actually a WC3 retcon so they could make up Thrall and the new Horde.

    Sargeras was always the top guy since he was KJs master and the highest ranked demon we knew. They just added to his powers by making him a titan and explaining that the Tomb of Sargeras only held part of his soul that he sent to fight Aegywnn. The Burning Legion was introduced in WC3 as Sargeras army of demons commanded by KJ and Archimonde.

    So fleshing out = same story with more details, same characterization.
    Retcon = changes story, characterization or other aspects that make something different than it was.
    It still seems less of a retcon to me, overall. Yes, they happened, but it a lot of it seems to only have fleshed out the story. Again, I think it was more that they never envisioned it going this far, tbh.

    Draenei, Garona, the "death" of Magtheridon, and the much to do with the Dragon Aspects is where most of the real retcons come into play.

    KJ, for intents and purposes, CAN be labeled as a demon. He is part of, and acting leader of, the BL. Gul'dan was lured into believing that KJ would give him god-like powers for helping the legion. As of WC2 there wasn't much said of the back story concerning the Orcs on Draenor. Just that they were shamans, not warlocks.

    IDK, I just find it hard to say "You cannot change or evolve your story at all! You are destroying your own story!" It is what it is, accept it and move on. Now that most of the major lore characters have been addressed in WoW there likely won't be any more retcons.
    "There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. Only the enemy tells you where he is strong. And the rules of the game are what you can do to him and what you can stop him from doing to you." -Mazer Rackham - Ender's Game Orson Scott Card

  18. #158
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    WotLK all the way, first because it continued the Warcraft 3: The Frozen Throne story. Don't have to mention how amazing the plot was, slowly gathering resources around in the Northrend, defeating Lich King's servants, plot twist into Ulduar, then back to the Icecrown and eventually the final fight.

    WotLK for me was the best expac ever (stared in Vanilla @ private servers, so don't count that, and on Blizz servers since mid TBC) both lorewise and gameplay-wise.

    Felt like reading a good book. Cata wasn't like that, too many plot twists, crazy changes, meh. The Burning Crusade was too static.
    And MoP? Well, there is no story for me really, there are many plots all around the zones concerning some NPCs and their problems, but that's all. The Lorewalkers thingy is cool, though.

  19. #159
    Quote Originally Posted by Gregorian View Post
    WotLK all the way, first because it continued the Warcraft 3: The Frozen Throne story. Don't have to mention how amazing the plot was, slowly gathering resources around in the Northrend, defeating Lich King's servants, plot twist into Ulduar, then back to the Icecrown and eventually the final fight.

    WotLK for me was the best expac ever (stared in Vanilla @ private servers, so don't count that, and on Blizz servers since mid TBC) both lorewise and gameplay-wise.

    Felt like reading a good book. Cata wasn't like that, too many plot twists, crazy changes, meh. The Burning Crusade was too static.
    And MoP? Well, there is no story for me really, there are many plots all around the zones concerning some NPCs and their problems, but that's all. The Lorewalkers thingy is cool, though.
    In WotLK, you are skipping Naxx and ToC, which I believe interrupted the flow of the storyline and destroyed immersion. Both were terrible raids. Otherwise, WotLK had good story.

  20. #160
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    Quote Originally Posted by McNeil View Post
    If I'd have to rate all the lore in the expansions, its from best to worst:

    WotLK > MoP > Vanilla > TBC > Cata

    TBC did an overall poor job explaining any story, and we never even got to interact with the main villains. If people didn't play WC3 before, they would have no idea who Illidan, Kael, Vash, Archimonde, maghtheridon and Kil'jaeden are.



    I don't see which ones were dropped or very important at all. Only the Nerbubians storyline could be seen as dropped because they didn't get their raid or zone. But they still got plenty of background lore and 2 dungeons right where they live.

    Many of the MoP storylines came with the expansion and ended with it right away. Like the mantid, their story pretty much ended after you've cleared HoF. And before MoP they didn't even exist. They could still have a role in the future, but I really doubt that.
    I agree with nearly everything you said, McNeil.

    My only hope is that with 5.3 and 5.4, Blizzard succeeds in making Garrosh on par with the Lich King's downfall.

    I was so pumped up when ICC came out. I was looking exceedingly forward to fighting and beating Arthas.

    I hope Siege is the same.
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