I think burning crusade did the best job personally.
In vanilla the story felt like it was all just so random... All these zones, each with their own little problems done in a self-contained way with no real effect on anything beyond that zone. The raids were all completely unrelated to each other and full of villains we'd never seen or heard of before. Etc.
In TBC however, we got to goto outland and fight the "bad guys" from warcraft 3. We fought kael'thas, vashj, and ultimately illidan. I wouldn't say it's WOW story was anything all that profound or amazing, but it was a continuation of the story that began in warcraft 3. Ilidan took over the black citadel in outland, locked up Magtheridon when he took his place as ruler, and just camped out with kael'thas and vashj all that time.
It was great. You had naga and blood elves all over the place doing their own little things all for the main unifying purpose of serving illidan. You also had the demons that were sworn to illidan serving him in shadowmoon valley as well. Nearly every boss in the expansion was taken from warcraft 3.
Gruul they made up.
Kharazhan was the home of Medivh, who was in WC3.
Magtheridon was from WC3.
Kael'thas was from WC3, Vashj was from WC3.
All of the caverns of time raid was just a recreation of the final battle in Warcraft 3 vanilla, including the hero units of the scourge returning as bosses you face.
Black temple brought back even more characters including Illidan, Akama, and Maiev. Even Teron Gorefiend who made his debut in Warcraft 2!
Then even after all that, you goto the sunwell to ultimately face Kiljaeden, also from Warcraft 3.
I mean the entire expansion felt like celebrity deathmatch.
And aside from boss battles, you got a bunch of orc history and such since that was their homeworld, you got to see Rexxar again (also from warcraft 3) although he was in vanilla he just wandering around in desolace doing nothing useful.
All in all, it was great because it was just such an epic throwback to the RTS games. Vanilla's bosses were all made up on the spot just for WOW and seemed completely random and arbitrary. Then after TBC when you move into Wrath of the Lich King, it was going to be all about wrapping up the bit with arthas and the scourge, but was kinda lame because you had all these pointless raids full of crap they made up on the spot before you ever even fought arthas. And the one other character they brought back, Anub'arak, was just a 5-man boss that insulted prettymuch everybody who was looking forward to him returning and being epic. Then when TOC came out (worst raid ever designed btw) they lobbed him in there as the final boss to try to make up for that, but he didn't even fit or make sense there and it was also such a huge, ridiculous disparity in power from where you could easily KILL him in a 5man vs needing 10 or 25 people where he was much, much stronger with many more abilities.
Another lore failing in wrath IMO was them farting out the vampire elves and de-emphasizing death knights' power. Death Knights were always commanders and generals in the scourge along with liches. Baron Rivendare in vanilla was a good example of what a death knight should be, an awesome end boss with tons of minions under his command. But in wrath, they farted out these ridiculous vampire elves out of nowhere and claimed they were like scourge lieutenants and held all the power in the scourge second to arthas and all this other nonsensical BS, then they had Death Knights running around as common trash enemies that commanded no troops, not even their own petty summons. Then they had the "Freed" death knights that served darion mograine be completely inept pansies and even made daily quests out of rescuing them from wooden cages. Ridiculous. They messed up all the DK lore in wrath as far as i'm concerned.
Then you have the fact that Arthas was in your face every 5 minutes in Wrath. Seemed like every other quest he'd pop out of a portal, shake his fist and be like "I'll get you next time !" then run away. It was so unbelievable and irritating. He might has well have been a companion character that just followed you around and commented on everything you did.
I could go on about cata and MOP, but i've said what was important about TBC being the best for story.
Last edited by Dasani; 2013-02-17 at 08:02 AM.
I like ponies and I really don't care what you have to say about that.
Wrath > MoP, in that order.
Won't list vanilla nor TBC as they didn't really have consistent story per say and were more about exploration and helping out with localized issues with few non-related larger arcs in the end.
Cataclysm was so plain shit it doesn't deserve to be ranked.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
WotLK the xpac that shit all over WC3's scourge story line. If you actually played WC3, you will know what I'm talking about. Anub'arak and Kel'thuzad who should have been major villians of the xpac and tied heavily into quests then lead to their epic raid got trashed over by Blizzard. WotLK was the xpac with the most potential to have the best lore because it got the most famous villians but Blizzard destroyed it themself. As WC3 fan I feel so sad about this wasted potential. If only Blizz writes WotLK's story the way they are writting MoP's story then it would have been epic.
Last edited by Wildmoon; 2013-02-17 at 08:13 AM.
WotLK had a lot of established lore from WC3 to build on. Knowing the lore already, the expansion was grea for me lore-wise. But the way the lore was presented I find still comparatively weak to MoP. The Shieldwall Offensive and the Wrathion questchain completely hooked me lorewise.
Wrath of the lich king definitely provided the best over-arching storyline, though i have to say on the small scale, the quest line with Lili and Chen Stormstout, some of the best quest based storytelling i've ever seen. Especially if you kept lili as a companion and cleared most of the zone with her.
All that aside, the story was never about the lackies, it was always about arthas, and in that respect it did not disappoint.
Lets be real, vashj was always a villain, and illidan was always an anti-hero at best. Kael was the real interesting story in BC, he went from trying to protect his people to a magic addict trying to feed his need. Feeding on those demons corrupted him and his followers and led to his downfall. I found it perfect that he became a villain.
Last edited by Sivick; 2013-02-17 at 08:32 AM.
everyone who voted for bc is either lying or just plain dumb. however im tired of always having to explain to the people who never played warcraft 3 or who dont know anything about lore why it was so fucking awful. so from now on whenever it comes up im just gonna post this
"I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
All we need is MORE characters in a story with many? It can be a pain to keep up with what is there as it is.
I try to think of it as less retcon and more that we didn't know the whole story yet.
"There is no teacher but the enemy. No one but the enemy will tell you what the enemy is going to do. No one but the enemy will ever teach you how to destroy and conquer. Only the enemy shows you where you are weak. Only the enemy tells you where he is strong. And the rules of the game are what you can do to him and what you can stop him from doing to you." -Mazer Rackham - Ender's Game Orson Scott Card
Favoreite/Epic story lines
- Onyxia revealed, Grand Masquerade, Varian Missing, Defias line
- Scourge Invasion, Naxxramas, Stratholme line
- AQ, opening the gates, C'thun mythology
- Abercrombie and Morbent Fel - old Duskwood
- Gorefiend questline?
- Wrathgate,Battle for Undercity
- Death Knight starting experience
- Frost trolls eating Loa, Troll Empire
- ULDUAR, Stormpeaks
- ICC, Arthas/Lich King
- Waking the Ancients, Firelands
- various zones and changes to old world
- Shado-Pan monestary, Taran Zhu, Sha of Hatred line
- Operation Shieldwall, Divine Bell storyline
OVERALL: Wrath of the Lich King had the most appealing story lines and my most favorite one (Wrathgate/Undercity).
Vanilla would be a strong second place due to a fantastic storyline that stretched over the entire human questing experience: from the gnolls and murlocs of Elwynn and Redridge to the Defias in Westfall and Theramore, to the Dark Iron dwarves and Marshall Windsor, to Onyxia herself and eventually Nefarian.
Pandaria is a strong third with fantastic stories and dynamic questing, but much of the same story is spread across the entire continent making it come across as repetitive. Except for Valley... As someone who has slaughtered dragons and repelled demons, I did not appreciate being used as a farm hand.
Cataclysm will take fourth place because it's only redeeming storyline was Hyjal and the following Firelands portion. Trolls came out of nowhere and the rest of the higher zones were too isolated to have much story cohesion. There were many parts of the revamped leveling zones that I liked, but not enough to help the failure of the higher zones.
Burning Crusade was just terrible. The story lines were choppy with out much of a conclusion to the zone. There wasn't any real theme to the zones themselves save for various questing hubs. In terms of lore relevance, the only place that actually seemed to matter was Hellfire Peninsula, Shadowmoon Valley, and the Isle of Quel'Danas. Everything else was superfluous and uninteresting.
Introduction of the death knights in the Scarlet Enclave and their origin
The betrayal of the Lich King, with the Ebon Blade leaving the Scourge
The forming of a new faction, the Argent Crusade. With the return of Tirion Fordring
The vrykul and their origins
The blue dragonflight and their origins
The continuation of the Scourge storyline
The introduction of the Oracles and Frenzyhearth, and their hostality
Ulduar and its titanic watchers
Major characters like Bolvar, Saurfang, Tirion, Darion, Jaina, Sylvanas and Muradin get some lore progression
There's just as much, but the thing is whether you like the stories from either WotLK or MoP more. And thats just personal opinion.