What kind of BS are you spouting? You come out of the woodworks and make a lot of claims without backing anything up whatsoever. Cashflow only works in PvE guilds, a great many of those only allow repair for RAIDERS and nobody else. In fact this is a fairly good argument why raiders usually go out of their raids with a big plus in the end.You also just supported why there shouldn't be a gold income for pvp (with the repairs statement, which was already in the comments). And Cashflow isn't that good if you have a few hundred people that all have X amount of repairs. Especially if you have Pvpers who don't contribute and just mooch off the repairs. So basically i'm confused on your position.
In most PvP guilds this is not the case, people are more often than not doing hardly any PvE whatsoever and thus cashflow generates far less money if any. Just like the vast majority of bonus gold comes from PvE and PvE only.
You can do the following things for Gold per Week:
Guild Dungeons 7 - 250 Gold - 1750 Gold per Week. (3 People)
Guild Scenario 15 - 250 Gold - 3750 Gold per Week. (2 People)
Guild CDungeons 3 - 500 Gold - 1500 Gold per Week. (3 People)
Guild Raid 1 - 1000 Gold - 1000 Gold per Week. (7-8 People)
All in all 8000 Gold per week with as little as 3 people working together.
For PvP per week it's:
Guild Battleground 500 Gold - 1500 per Week. (7-8 people)
All in all 1500 gold per week needing 7-8 people at the very least.
All kind of stuff, why would anyone need gold? We could remove gold from PvE aswell why we're at it, right?I'll also add: Why do you even want more gold (what use, mounts, pets, xmog, just to say u have gold?)
Gems - they are just as cheap for PvE people, they don't need them new just as often as PvP players do.
Flasks argument is bad, you don't need them while raiding either, you can do just fine without.