I would like to add one more thing to it. As you get him to 10% use Bubble + Goak + AD + DP. Even tho Fury of Frostmourne hits throught immunity being bubble allows you cast spell since you'r most of the time silenced from Raging Spirits.
You'll survive the hit and you can keep nuking adds with nice vengance and massive AS spamm. Kill Horrors first then switch to Gohuls.
I kiled LK today first time with my pala 506ilvl with zerg tact very easy,thanks for help.=)
This is exactly where I tank it every week, I never get shot into the air from shadow traps and all of the adds spawn at the top of the throne so you don't have to deal with them during the RP:
Also went on the PTR specifically to do tiny bit of testing with it, you can safely get him to 1hp and won't bug anything out (he won't die until the RP is over and then gets killed by Tirion/Terenas the moment they engage), and you can also skip out on dying without bugging anything out (not really much of an option with the P1 soaking strat but in the future when it isn't necessary it will be nice to know).
Just hit 85 and got a bunch of peices off the AH, Do I have to do the zerg strat or do you think I'll be able to go normally through the phases? here is my armory http://us.battle.net/wow/en/characte...Ornahof/simple
"Normally" includes killing 50 ghouls from P1, which will reduce your vengeance. It also includes leaving the frostmourne into bunch of spirits + berserked shamblers + LK. That will hurt.
Not 100% sure how 80s are doing it nowadays (I mean if 80 can survive leaving the frostmourne with no vengeance into bunch of adds, 85 should survive that too), but as it's possible to safely zerg it on 85, it's probably the best way to do it.
1 or 2 pages back I've posted armory of my shittiest-geared twink (imba name take from my shaman that was deleted to make space for that ;D) that has done it. Currently without trinkets - sent them to another lowlevel - but also managed to kill that.
Last edited by Michalus; 2013-08-12 at 04:57 PM.
That last transtion is brutal my best attempt was 15% when I just dropped health before I could react
At 85 you can treat mogu power as parry potion. Wait for time without silence for wings + holy avenger. You can use DP in same time, it's last call for it anyway. Keep LK in your range and pray for no parries - SoI can heal for 150k+, tbh it's main source of heal in T2. Chain your cooldowns if needed/possible and nuke.
Few wipes will do, gl
Hey im having an issue with transferring raid locks to my main character. This week i cleared 11/12 on my DK in 10 man normal. I invited my 85 paladin to the group and switched it to 25 heroic, and proceeded to enter. Any time i enter it i dont get the save warning and its a fresh instance. If i enter it on 25 normal it gives me the clear but wont let me change it to heroic. Any help is appreciated. I keep getting the too many instances because of this issue too so its getting pretty freakin annoying
I did speed up P1 in the video, and brought it from over 10 minutes into around 1 minute, but I left in part of that phase at normal speed so I could show how I manage shadow traps and mobs (so as not to bug the fight out). The rest of the footage is running at around 1.15x normal speed (purely to sync it with the audio track I've got lined up). Sure, you can tank on the steps, but I figure some people might be more interested in a more traditional method that involves 'no risk'.
Also, thanks to the footage, I should be able to do the calculations for 5.4 later tonight or sometime tomorrow. I can confirm that ALL mobs, even those that are grey, give vengeance appropriate for their damage. This means that the ghouls are still worth keeping for that alone. However, whether it'll be the case in 5.4 is something I'll only be able to say once the calculations are done. They're obviously still worth it for GC procs, but for vengeance, I'm not sure.
I'll be watching through the video, and making a note of exactly how many mobs are fighting me throughout the fight, taking 15-30 second snapshots of vengeance, DTPS and DPS from the 70-10% phases (since those run at relatively normal speed), and trying to graph it. It might only be a few weeks to 5.4, but I really want to try and figure out whether it'll be possible in my current gear (or even in the 535's I'll have access to).
in regards to the group kills, by "all players have threat on at least one raging spirit each", do you mean everyone is tanking a spirit themselves? i have been tanking them all and just having people gain threat but they keep getting picked up. it just hit me that they might need to each actually tank them...would like some confirmation
Finally managed to get the video rendered and uploaded (took 5-6 attempts to get it right - been a long time since I rendered anything). It covers the zerg method tactics, and the macro is in the description but for convenience;
The steps there cover the basic routine of the fight.Code:#showtooltip Avenger's Shield /tar Ice Sphere /cast Shield of the Righteous /cast Avenger's Shield /tar The Lich King
Watch it in 'Original' for the best quality.
I've also got some solid unmitigated damage numbers now. These are approximate based on the video evidence and some calculation (total peak vengeance - boss granted vengeance / number of adds), but are very close to what I'd expect;
Boss Damage : 1100000 (1.1M).
Add Damage : 110000 (110K).
Number of adds: 70.
Vengeance Peak: ~162000 (162K).
Add Damage is the average between both the ghouls and the shambling horrors. Obviously, as a tank most of that is mitigated or avoided completely, and at 90, it obviously translates into very low actual damage.
The number of adds, I manually counted in the normal speed footage, and there were a total of 70 (so 71 mobs including the boss). The peak vengeance, as stated above, was around 162K. Since that's 1.8% of unmitigated damage, total incoming damage was around 8838000 (8.84M).
As of 5.4, this amount of damage would translate into 132570 vengeance (1.8% -> 1.5%).
Thanks to these values, the graph looks like this;
Blue: < 5.4/Current
Green: > 5.4
The < 5.4 value is a little off, so it's safe to assume the > 5.4 is a little off too, but either way, there's still a ~120K difference. Remember though, the < 5.4 values include vengeance from the AoE's (Remorseless Winter and Defile), whereas the 5.4 values won't include these.
In short - We're still screwed, and my earlier predicted numbers validated this. The GC change might be nice, but it won't do a thing to account for such monumental loss of vengeance. I'm more concerned now than I was before since the numbers are even worse than my earlier predictions.
I'd get on there myself to try it out, but it's a large-ish download (even though it can be streamed, I'd rather not), and I'm not sure I've got the time to get setup for it and actually run through it again over there.
Perhaps spend 15 mins in the first phase and then go to town on him with > 100 mobs (which increasing from 70 mobs, means the numbers are 396000 and 158958 respectively - yeah, less than 1K vengeance for another 30 mobs).
I should mention that my numbers DO NOT apply to the normal strategy. It's absolutely going to still be soloable provided you kill off the ghouls before FM, etc. but the zerg strat looks much less viable.
Last edited by Chronalis; 2013-08-15 at 05:42 PM.
I'm like 100% sure, while berserk, vengeance goes to cap atm. Got over 550k while driving Putricide to berserk. Compared to Putri, LK hits like a beast while berserked - melees for ~200k, soul reapers for like 500. Imo it's guaranteed cap.
Will be hard to survive that (however last time I tried was over 20 ilvls past), but we have more and more gear. Maybe with keeping cooldowns for the time of gaining decent vengeance, and good timing, it will be doable.
I was under impression that "grey" (level 81 and lower for level 90 player) mobs won't give you any vengeance at all. That said, Ghouls won't contribute to anything but GC procs.
Lethora, 110 Protection Paladin, Shadowsong-EU