I'm not sure not getting hit at all has anything to do with the ghouls blowing you up or not, on my early tries before this bug was really known about I remember trying exactly that and still having the insta-death on most attempts.
It can be avoided, but it comes down to a little more than just not being hit from memory.
Firstly, incase it was missed. I've uploaded footage of me surviving FM with ghouls alive.
As you can see, they are plentiful.
Getting hit by pretty much any damage will 10/10 times in my experience kill you. That said though I've attempted this several times and locked up in a terribly, only to come back a few seconds later to be dead. Generally I thought I was clear of bombs or spirits and hence believed it may be completely unavoidable. Such lock outs have never occurred for me at any other time apart from FM with ghouls up.
The simplest solution is simply to ensure the ghouls dead off, at this point in the expansion I personally don't think there should be a need to push the ghoul uptime anywhere near the start of p3 unless you're pushing for like a 500 ilevel kill.
Ultimately, I don't have the most insight to offer on this because I can't really be bothered pushing the numbers unless I want a really fast time, generally I'll just kill them as they come and not worry about it. Watch some top gear and such.
I already have this fight down, but I am absolutely dreading it this week because of the massive amounts of damage that go out during transition phases (the first one is easy to manage) but the secound one (when defile is down) usually forces me to LOH, I also typically have to move out of defile in late term P3 (by late term I mean less then 20% on LK, to survive). I usually HA as much as i can in preparation of the damage but it is often times not enough.
To clarify, its usually the adds that hurt me a crap ton (in additon to the damage coming from the LK's transition ice crap) every time i switch targets to an Ice orb, which i do as quickly as possible, i lose some Hpower generation and usually fall below 90% and start getting trucked.
Last edited by Cheekun; 2013-06-27 at 07:16 PM.
Last edited by Cheekun; 2013-06-27 at 11:53 PM.
You can kill the spheres with melee abilities as well by the way, as long as you're quick about it. They take roughly 1-2sec after being targetable to actually do anything.
That's at least what some DKs (ie: me) do.
Edit: Used EF, not sure if that made much of a difference but I one shot it on the first go.
Prolong Phase 1 until about 7-8 mins in (boring but worth it imo), stack in the middle for Remorseless Winter, use macro to kill Spheres with Judgement only, no AoE just pure AS and SoTR spam on LK. Keep going and the 2nd Remorse Winter occurs pretty fast. This time pop Avenging Wrath and Holy Avenger, again AS procs and SoTR on LK with Judgement on the Spheres. Keeping EF ticking on me.
In 508 gear I got him down just before Phase 3. Release, run back in, kill everything, then kill LK once Tirion has broken out the ice.
Haste elixir, haste food, 320 haste gems in every socket, haste enchants, haste reforges and stamina scroll.
Last edited by quikbunny; 2013-06-28 at 04:05 PM.
Thanks for the guide! I have been trying it myself, and I am having the issue where I get stuck dead during the RP. I tried killing off all the ghouls prior to P3 to see if that corrected the issue, but it did not. And I have tried releasing and running back, but the fight is reset when I return. The only thing that I can think of that's happening is that I'm zoning into a different instance when I return, and not the one where the RP is going on. Any ideas on how to remedy this issue?
Has anyone else had the issue of not being able to switch the raid from 10man to 25man after clearing the place excluding LK ofc?
Been thinking about this weeks reset, is it possible to cheese the ice spheres the same way you can cheese shadow trap (sitting in the throne)?