A non-cheesy story with interesting and compelling villain(s).
A bigger focus on gear over gold.
A non-cheesy story with interesting and compelling villain(s).
A bigger focus on gear over gold.
Originally Posted by High Overlord Saurfang
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I disagree with point 1 - 3: Diablo is a CASUAL game you play when in the mood. Keep it simple. Add liniair boosts to gems. Should be easy to calculate. Crafting was already improved in patches and IF you would play HC you would see it works perfectly in a constantly reset economy. Point 3 is complete BS as HC trading shows it works in the HC AH. SC version works too, but people still think they can make money out of selling junk Legendaries, which is their fault.
Point 4 is ridiculous. Since boss fights can ALWAYS be made redundant by gear. While random Elites spice up the game MUCH more than old D2 could ever do.
Point 5: trivial point.
Point 6: If you want punishments : play HC. Excellent resource management system in there. Playing softcore should never punish players.
Point 7: the health globes are MUCH better than the potions in D2. Nothing needs to change here with the extra healing potions. Removing cooldown would be a laugh since it would take a way the challenge.
Point 8 : Character customisation: what a laugh: this is an action game. Not an MMORPG. You slay monsters and get the loot and dress up. That's it.
Point 9: Skill system. I like the 6 buttons as they work: you get into it in a matter of minutes after having stopped for weeks or months per class.
Point 10: Larger and more labyrith like. As stated this is a slaughter the mobs game. People ALREADY complained that when hunting for the keywarden in Act 2, the zone was too big. Too big zones and too much labyrinths would be counter productive. You want to see the end of the tunnel. An endless tunnel is boring.
Point 11: Good point. Arena play should be supported in the future.
Point 12. Mules. Silly: your inventory and store system works as intended. The only remark here is that when you want to play intelligently and store lvl items per class you really need to limit the stored goods to 2 classes per inventory. A little unconveniant, but hey, I only play 2 classes anyway.
Point 13: Options for larger parties would just clutter things. I like 4 as it is. 8 would just add everyone else to go their own ways and the balance would get lost.
Point 14: uberboss raids is NOT for a game like Diablo 3; This is a casual game you can play solo or just with a couple of friends. This is no raiding game nor an mmorpg.
So in the end I only see point 11 as a valid addition.
I don't care about the other points in your thread as it shows you want to make D3 a kind of pointless MMORPG of it.
That's why I love to play D3: I am not in a rat race with other guys. And IF I want to play outside of my solo play, I just want to add ONE or 2 real life friends and that's it.
Learn to accept the playing style of D3 or quit.
will be fun to see a expansion for diablo 3.. I remember diablo 2 beying extremely boring in the beginning, after all the patches and expansions it was perfect.
I called it the most basic shit .. as in a no brainer to put it in, zero innovation style. And I do like to play D3, but let's be honest about what it is. Hack&slash that has two things going for it, pretty graphics and fine combat. I stand by the crowd that did expect Blizz to do more with the sequel, but I do realise business wise it's so very tempting to just release D3 with the basic stuff and wait for the redeeming expanions that will fix the rest. Same story as SC2 ...
Some rescue. No wonder you're called the Order of Whispers. Nobody would brag about this.
What have you become when even nightmares fear you ?
for me it would be like this:
1) Limit chc/chd to something like 50% chc and 300% chd but add on proc effects that scale with main stat at least for legendaries, add other attractive stats for when chc and chd are maxed and no, not necesarily dps stats... I think dps is already kinda ridiculous when u get really good gear(lol at 500k+ dps ppls)
2)More crafting options, especially legendary recipes like have a small chance to drop a recipe for a legendary that can already drop(smaller than the chance for the legendary to drop obviously) but make it hard to craft, like you have to farm 100 demonic essences and 1 radiant star gem depending on which main stat u want.
3)Still related to crafting, a way to enhance items, you put in resources (gems, demonic essence, gold) and depending on how many you put in the upgrade effect increases(ranging from 10% to 50%, 10% means radiant star gem,10 DE, 1mil gold while 50% means 5 radiant star gems, 50 DE and 10 mil gold). but stats like attack speed, chc, and chd don't increase only main stats(str,dex,int,vit), resistances, damage, and proc chance/dmg where applicable.
4)Make legendaries bound on Equip but make them unboundable if u play with the item equiped for 72 hours and pay a tax(gold not $$) that scales with time spent playing with item equiped( say 100mil for starters and then with each hour played it decreases by 1% down to 28mil after 72 hours)
5)an endless dungeon for grinding purposes with varrying scenery ranging from act 1 style to act 5 style and maybe even some new ones unique to the dungeon. Reward players for every 10 floors progressed in dungeon(like at the end of floor 10 after u step towards floor 11 you are ported to a transitional area with resplendent chests in it, depending on what floor you cleared so floor 10 is 1 chest floor 20 is 2 chests and so on untill floor 50 with 5 chests) but also increase difficulty every time you clear 10 levels by 10%. Also every floor that ends with 5 has a random pack of super-rares(blue mobs with higher health/dmg than regular rares or an extra affix) and every floor ending in 0 has 1 pack of random super-elites(same as super rares but yellow monsters) and 1 pack of super-rares.
6)a co-op arena type (colliseum kind of vs random bosses), basically like endless dungeon but only bosses and really hard.
7)at least 1 new class.
8)Ladder + Ladder resets every 6 months with chars moving to a legacy realm if you still wanna play your old char and don't care about ladder.
9)many many more legendaries
10) add an extra effect to gems for when you equip them in rings/amulet, like red gems give attack speed, green gems give crit chance, yellow gems give skill dmg, purple gems give life steal.
11)More sockets on items, especially on 2h weapons...
12)Reputation levels(similar to paragon but cosmetic only or small benefits like perks... maybe something to do with followers) that you gain by killing elites/rares/bosses(or when you gain/refresh nephalem valor). Maybe one of the rewards could be a nice pair of wings(so those who don't have collector's ed d3 or sc2 can still have some nice wings) or a nice aura around your character(ofc that you can toggle on/off from options)
13)Soemthing similar to player housing, maybe building your own town with resources found while killing demons in act 5 or endless dungeon. You can go to every1 else's town by joining their game(so they are party leaders) and they can see yours. Keep it diablo though, no cute animals on a farm or candy shops or anything ... Just a town that you build so you can have your own custom base to come back to after you are done killing hordes of demons. Maybe open Leah's Tavern in memory of Leah in your town, if you want to ofc.
13.1)Can have Adria in a cage at the town's square so you can throw rotten eggs at her when you feel like it.
Thanks for allowing me to completely ignore your entire post with your stupid conclusion.
And sorry, if you think Diablo III Inferno is supposed to be 'casual' then you really have entitlement issues. It was DESIGNED to be gamebreakingly difficult, and yet completely failed to do that.
The fact you're getting worked up and angsty over someone giving a list of reasonable well thought out solutions just shows how narrow minded you are.
Edit: Glanced at some of your comments. You're being ridiculous with criticising my suggestions on gem and crafting changes. I think you're just disagreeing with me for the sake of it, quite honestly.
Focus needs to move away from gold and back to gear. Half the time I don't care what legendarys drop, they're just something to sell so I can buy what I need. Miss the days of holding my breath as I identified an item
That would simply make shitty legendaries even more worthless (no more "I'll wear those legendary DEX bracers on my Barb for now, but will sell them on when I get more appropriate bracers later on"), and awesome rolled legendaries even more valuable.4)Make legendaries bound on Equip but make them unboundable if u play with the item equiped for 72 hours and pay a tax(gold not $$) that scales with time spent playing with item equiped( say 100mil for starters and then with each hour played it decreases by 1% down to 28mil after 72 hours)
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I don't want expansions I want free updates to the game!