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  1. #61
    A non-cheesy story with interesting and compelling villain(s).

    A bigger focus on gear over gold.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |

  2. #62
    Quote Originally Posted by Durandro View Post
    I have a few ideas on what would be great in a Diablo III expansion.

    1/ Gems need an overhaul. Instead of being flat +stats they should have unique magic effects akin to the old Runewords from D2x. Things like 'Causes Fear on Critical Strike' 'Adds 5% Lightning Damage to attacks' 'Attacks grant +1% movement speed for 10 seconds, stacking up to 25%', things like that.

    2/ Crafting needs huge improvements. Upgrading mundane (grey/white) items to magical seems a good start, and even having you select the desired stats would be great (though keep them relatively low-mid power so they are only used to fill gaps in your gear). Rare patterns for pre-set items should drop off Act bosses. And needless to say they should all be Soulbound to your account (with the option to gift them to party members within a limited timespan).

    3/ Legendaries should be Soulbound, either on pickup or equip. They aren't legendary if there's a hundred of them on the AH at any given time, so obviously they won't be allowed on the AH. Finding one that either you, an alt or a friend can use should be a great feeling.

    4/ Act bosses need to be harder then Elites and Rares. Goes without saying, really.

    5/ Remove the increasing timer on resurrections. Its bullshit and annoying, nothing else.

    6/ Punish players more for deaths. Perhaps a Resurrection Sickness debuff that removes 5% of your stats for 10 minutes, stacking every time you die. Allow this to be cleansed by a healer in town (i.e. give the healers a reason to exist) for a small amount of gold. Basically, if a teammate resurrects you mid-fight you can continue to fight but in a weakened state, or if you're killed solo you can come back at the graveyard (or wherever) and jump back into the action quickly or go back to town to heal properly.

    7/ Alter potions to give healing over time, and remove the cooldown on them. So for example a potion gives 50% of your total health over 10 seconds, meaning its not an instant-save but will keep you fighting longer term. Chaining potions won't heal you faster, but you can drink another to refresh the duration. Right now potions are an 'oh shit' button, and the huge stack I tend to have often gets completely unused - having them as HoTs means I'll be constantly drinking them to top myself off, and if I screw up and take huge damage I don't have a get out of jail free card and have to actively back off a bit to allow the potion to heal me.

    8/ More character customisation. Allow players to alter the look of their armour more, their hairstyles (needless to say, have 'hide helmet' as an option), maybe voices as well. Being able to personalise your character adds to the depth a great deal.

    9/ Change the skill system slightly. Have the core 4 skills and primary attack remain the same, but allow quick changing of the secondary attack via use of the mousewheel. For example, being able to switch between Hammer, Whirlwind, Rend and Slam as a Barbarian might add a lot of fluid gameplay options depending on the encounter. Not to mention more balancing of the skills and glyphs to make more of them viable.

    10/ Larger and more Labyrinth styled dungeons to explore. Diablo III's 'random' dungeons quickly became very predictable and quick to navigate, and there was rarely more then one path to the exit. Having sprawling confusing mazes like Nihlathak's Temple would really help smooth out the grind.

    11/ Actual Player vs Player arenas. Enough said really.

    12/ Mules. Actual Mules that can be called to quickly store items to be taken back to town. And have bigger stashes that aren't tied to your entire account (with one tab that is shared so you can transfer items to alts).

    13/ Options for larger parties. Honestly, 4 as a limit? Make it 8 at least. Infact...

    14/ Uberboss Raids. 10+ players vs hyperbuffed Uber versions of each of the Bosses. Perhaps even disable resurrections during the fight to make it more about skill then zerging down the boss. Add a leaderboard to see who can kill each boss the fastest, take the least damage and suffer the least casualties. Gold rewards, achievements and prestige, no loot.
    I disagree with point 1 - 3: Diablo is a CASUAL game you play when in the mood. Keep it simple. Add liniair boosts to gems. Should be easy to calculate. Crafting was already improved in patches and IF you would play HC you would see it works perfectly in a constantly reset economy. Point 3 is complete BS as HC trading shows it works in the HC AH. SC version works too, but people still think they can make money out of selling junk Legendaries, which is their fault.

    Point 4 is ridiculous. Since boss fights can ALWAYS be made redundant by gear. While random Elites spice up the game MUCH more than old D2 could ever do.

    Point 5: trivial point.

    Point 6: If you want punishments : play HC. Excellent resource management system in there. Playing softcore should never punish players.

    Point 7: the health globes are MUCH better than the potions in D2. Nothing needs to change here with the extra healing potions. Removing cooldown would be a laugh since it would take a way the challenge.

    Point 8 : Character customisation: what a laugh: this is an action game. Not an MMORPG. You slay monsters and get the loot and dress up. That's it.

    Point 9: Skill system. I like the 6 buttons as they work: you get into it in a matter of minutes after having stopped for weeks or months per class.

    Point 10: Larger and more labyrith like. As stated this is a slaughter the mobs game. People ALREADY complained that when hunting for the keywarden in Act 2, the zone was too big. Too big zones and too much labyrinths would be counter productive. You want to see the end of the tunnel. An endless tunnel is boring.

    Point 11: Good point. Arena play should be supported in the future.

    Point 12. Mules. Silly: your inventory and store system works as intended. The only remark here is that when you want to play intelligently and store lvl items per class you really need to limit the stored goods to 2 classes per inventory. A little unconveniant, but hey, I only play 2 classes anyway.

    Point 13: Options for larger parties would just clutter things. I like 4 as it is. 8 would just add everyone else to go their own ways and the balance would get lost.

    Point 14: uberboss raids is NOT for a game like Diablo 3; This is a casual game you can play solo or just with a couple of friends. This is no raiding game nor an mmorpg.



    So in the end I only see point 11 as a valid addition.

    I don't care about the other points in your thread as it shows you want to make D3 a kind of pointless MMORPG of it.

    That's why I love to play D3: I am not in a rat race with other guys. And IF I want to play outside of my solo play, I just want to add ONE or 2 real life friends and that's it.

    Learn to accept the playing style of D3 or quit.

  3. #63
    Bloodsail Admiral Caylis's Avatar
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    No offence intended.. but I get the fact youtube adds adverts at the start of some videos.. but add breaks??? not watching it purely because of that fact.. sorry

  4. #64
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    will be fun to see a expansion for diablo 3.. I remember diablo 2 beying extremely boring in the beginning, after all the patches and expansions it was perfect.

  5. #65
    Quote Originally Posted by BenBos View Post
    Stop putting D2 on a XXX. D2 is an OLD game with a TERRIBLE engine and terrible mechanics, like ... pickung up worthless gold one by one and 10.000 other annoying old things. D2 was 10.000 times a single boss run. How exciting...

    Curious you called the added D3 MP play "shit" in your other post and now suddenly it is good because you realised ... somehow in some form it was put into a D2 patch 3 years after launch ...

    Get lost. If you don't like to play D3 stop posting about it.

    I like D3 and I simply LOVE D3 hardcore mode. And btw the ON LINE engine of D3 beats anything on the market these days.

    And ... since the stats and playing charts show it ... I am far from the only one liking this Action packed game.
    I called it the most basic shit .. as in a no brainer to put it in, zero innovation style. And I do like to play D3, but let's be honest about what it is. Hack&slash that has two things going for it, pretty graphics and fine combat. I stand by the crowd that did expect Blizz to do more with the sequel, but I do realise business wise it's so very tempting to just release D3 with the basic stuff and wait for the redeeming expanions that will fix the rest. Same story as SC2 ...

    Some rescue. No wonder you're called the Order of Whispers. Nobody would brag about this.
    What have you become when even nightmares fear you ?

  6. #66
    for me it would be like this:
    1) Limit chc/chd to something like 50% chc and 300% chd but add on proc effects that scale with main stat at least for legendaries, add other attractive stats for when chc and chd are maxed and no, not necesarily dps stats... I think dps is already kinda ridiculous when u get really good gear(lol at 500k+ dps ppls)

    2)More crafting options, especially legendary recipes like have a small chance to drop a recipe for a legendary that can already drop(smaller than the chance for the legendary to drop obviously) but make it hard to craft, like you have to farm 100 demonic essences and 1 radiant star gem depending on which main stat u want.

    3)Still related to crafting, a way to enhance items, you put in resources (gems, demonic essence, gold) and depending on how many you put in the upgrade effect increases(ranging from 10% to 50%, 10% means radiant star gem,10 DE, 1mil gold while 50% means 5 radiant star gems, 50 DE and 10 mil gold). but stats like attack speed, chc, and chd don't increase only main stats(str,dex,int,vit), resistances, damage, and proc chance/dmg where applicable.

    4)Make legendaries bound on Equip but make them unboundable if u play with the item equiped for 72 hours and pay a tax(gold not $$) that scales with time spent playing with item equiped( say 100mil for starters and then with each hour played it decreases by 1% down to 28mil after 72 hours)

    5)an endless dungeon for grinding purposes with varrying scenery ranging from act 1 style to act 5 style and maybe even some new ones unique to the dungeon. Reward players for every 10 floors progressed in dungeon(like at the end of floor 10 after u step towards floor 11 you are ported to a transitional area with resplendent chests in it, depending on what floor you cleared so floor 10 is 1 chest floor 20 is 2 chests and so on untill floor 50 with 5 chests) but also increase difficulty every time you clear 10 levels by 10%. Also every floor that ends with 5 has a random pack of super-rares(blue mobs with higher health/dmg than regular rares or an extra affix) and every floor ending in 0 has 1 pack of random super-elites(same as super rares but yellow monsters) and 1 pack of super-rares.

    6)a co-op arena type (colliseum kind of vs random bosses), basically like endless dungeon but only bosses and really hard.

    7)at least 1 new class.

    8)Ladder + Ladder resets every 6 months with chars moving to a legacy realm if you still wanna play your old char and don't care about ladder.

    9)many many more legendaries

    10) add an extra effect to gems for when you equip them in rings/amulet, like red gems give attack speed, green gems give crit chance, yellow gems give skill dmg, purple gems give life steal.

    11)More sockets on items, especially on 2h weapons...

    12)Reputation levels(similar to paragon but cosmetic only or small benefits like perks... maybe something to do with followers) that you gain by killing elites/rares/bosses(or when you gain/refresh nephalem valor). Maybe one of the rewards could be a nice pair of wings(so those who don't have collector's ed d3 or sc2 can still have some nice wings) or a nice aura around your character(ofc that you can toggle on/off from options)

    13)Soemthing similar to player housing, maybe building your own town with resources found while killing demons in act 5 or endless dungeon. You can go to every1 else's town by joining their game(so they are party leaders) and they can see yours. Keep it diablo though, no cute animals on a farm or candy shops or anything ... Just a town that you build so you can have your own custom base to come back to after you are done killing hordes of demons. Maybe open Leah's Tavern in memory of Leah in your town, if you want to ofc.

    13.1)Can have Adria in a cage at the town's square so you can throw rotten eggs at her when you feel like it.

  7. #67
    Quote Originally Posted by BenBos View Post
    Learn to accept the playing style of D3 or quit.
    Thanks for allowing me to completely ignore your entire post with your stupid conclusion.

    And sorry, if you think Diablo III Inferno is supposed to be 'casual' then you really have entitlement issues. It was DESIGNED to be gamebreakingly difficult, and yet completely failed to do that.

    The fact you're getting worked up and angsty over someone giving a list of reasonable well thought out solutions just shows how narrow minded you are.

    Edit: Glanced at some of your comments. You're being ridiculous with criticising my suggestions on gem and crafting changes. I think you're just disagreeing with me for the sake of it, quite honestly.

  8. #68
    Focus needs to move away from gold and back to gear. Half the time I don't care what legendarys drop, they're just something to sell so I can buy what I need. Miss the days of holding my breath as I identified an item

  9. #69
    4)Make legendaries bound on Equip but make them unboundable if u play with the item equiped for 72 hours and pay a tax(gold not $$) that scales with time spent playing with item equiped( say 100mil for starters and then with each hour played it decreases by 1% down to 28mil after 72 hours)
    That would simply make shitty legendaries even more worthless (no more "I'll wear those legendary DEX bracers on my Barb for now, but will sell them on when I get more appropriate bracers later on"), and awesome rolled legendaries even more valuable.
    Intel i5 2500K (4.5 GHz) | Asus Z77 Sabertooth | 8GB Corsair Vengeance LP 1600MHz | Gigabyte Windforcex3 HD 7950 | Crucial M4 128GB | Asus Xonar DGX | Samson SR 850 | Zalman ZM-Mic1 | Western Digital Caviar Blue 500GB | Noctua NH-U12P SE2 | Fractal Design Arc Midi | Corsair HX650

    Tanking with the Blessing of Kings - The TankSpot Guide to the Protection Paladin

  10. #70
    I don't want expansions I want free updates to the game!

  11. #71
    Quote Originally Posted by crazypineapple5 View Post
    I don't want expansions I want free updates to the game!
    i think they can come up with something that is worth putting some money on.

  12. #72
    Quote Originally Posted by Durandro View Post
    Thanks for allowing me to completely ignore your entire post with your stupid conclusion.

    And sorry, if you think Diablo III Inferno is supposed to be 'casual' then you really have entitlement issues. It was DESIGNED to be gamebreakingly difficult, and yet completely failed to do that.

    The fact you're getting worked up and angsty over someone giving a list of reasonable well thought out solutions just shows how narrow minded you are.

    Edit: Glanced at some of your comments. You're being ridiculous with criticising my suggestions on gem and crafting changes. I think you're just disagreeing with me for the sake of it, quite honestly.
    you're arguing with the biggest fanboy the internet has ever seen. don't bother.

  13. #73
    Quote Originally Posted by Raedeon View Post
    Focus needs to move away from gold and back to gear. Half the time I don't care what legendarys drop, they're just something to sell so I can buy what I need. Miss the days of holding my breath as I identified an item
    This a million times.
    A witty saying proves nothing.
    -Voltaire
    not quite Batman

  14. #74
    Quote Originally Posted by Skorpionss View Post
    5)an endless dungeon for grinding purposes with varrying scenery ranging from act 1 style to act 5 style and maybe even some new ones unique to the dungeon. Reward players for every 10 floors progressed in dungeon(like at the end of floor 10 after u step towards floor 11 you are ported to a transitional area with resplendent chests in it, depending on what floor you cleared so floor 10 is 1 chest floor 20 is 2 chests and so on untill floor 50 with 5 chests) but also increase difficulty every time you clear 10 levels by 10%. Also every floor that ends with 5 has a random pack of super-rares(blue mobs with higher health/dmg than regular rares or an extra affix) and every floor ending in 0 has 1 pack of random super-elites(same as super rares but yellow monsters) and 1 pack of super-rares.
    You played Zenonia didn't you? This is exactly the same concept they use in that mobile game right down to the super mobs at certain floor levels.

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