Well it is true that DPS has suffered a little, it shouldnt matter too much. I for one am used to being behind Mages and Rogues with their Legendaries, there are also some fights like Heroic Sha where you reset your Cooldowns or Amber Shaper where you can amplify your Stampede to do truly magnificient dps.
And also, at least for 10man, Hunters are still desireable for Raids because they have All 8 RaidParty Buffs and all 5(4) Boss Debuffs aswell as the Utilities BloodLust and Combat Resurrection. At least one of them should be useful for your group.
Like recently we had no Mage and no Shaman so I did the SpellPower+Crit Buff and also swapped Pets Mid-Fight for BloodLust.
Last edited by Speshil; 2013-02-18 at 07:51 AM.
Hunter is one of the better classes post-5.0.
Coming from the survival point of view, I find the rotation is simple but very active. When I'm on top of my game, it can be constant gunshots in my headphones.
I also love that Blizz made pets more balanced. Used to be you had to use a ferocity pet, spec them certain ways, and pretty much everyone used a cat. My 5 pets don't include a single cat (the cat in my Sig was from the talent).
Also, who doesn't love the fetch glyph?
Though that does bring up the one complaint I have about hunter. Their major glyph choices are lackluster, even for major glyphs. They only have one raid-worthy glyph, and that's (IIRC) marked for death. So we don't have to spend a gcd on hunters mark.
"I quit WoW."
Already dreading 8.0 being "The Army of the Light."
I agree with the OP but for different reasons. Mostly the added pet abilities that all hunters are forced into with MoP. I was hoping sometime for a spec without a pet but now even if a spec doesnt use a pet all the time you still have a whole talent tier for pets and stampede. If they can change the talents which they probably will and make stampede a BM only ability they could still do it but the more pets direction signals even more that they think hunters=pets.
The other problem I have is the switch to priority from rotation. Its just like playing every other class now where you just whack a mole and hit whichever ability just came off CD. Playing a hunter used to be so smooth, now not so much.
This is just a fan site, not the actual WoW forums, so you're not going to get a response from Blizzard.
Cataclysm hunter, Wrath hunter, Bc Hunter, I'd take any of them over what we got right now.
Apart from what OP want to say, I can add spec-wide skills and talents that favor BM spec. This is were I see design in hunter is broken. Also finally coming fix in 5.2 PowerShot/GlaiveToss miss on movable targets.
Overall I like MoP Hunter better then previous.
More buttons is a good thing imo.
Before mop, hunter was too easy(although still fun)
Now its a good amount harder(even though still relatively easy)and much more interesting.
I will admit when MoP first came out, I despised BM with all it's buttons, but once I got used to it, overall I think its pretty fun.
Sure I'd rather play a petless spec, but overall, I'd take current BM over cata surv, or current SV over cata SV for that matter.
I do however agree that the pet orientated talents are pretty lame, but its better then nothing overall.
Whatever blizzard do lets hope it never goes back to that.
To the OP: MoP hunter is fine l2p (sorry, could not avoid it)
I like the state of most classes in PvE/PvP. Sure a little classes need tuning.
My OPINION: Don't ring my neck for this.
Hunter isn't one of them. I agree that the last two choices for hunter (ex: power shot if it had a 2 sec or less cast time) are a little... underwhelming. But as a BM hunter I find Blink Strike the best 5th choice, ran meters, contributed the most. Hunters right now are one of the best classes in the game right now in terms of fun factor, I'm not a fan of 4 button rotations. I for one am a fan of where hunters are, and I'm afraid that people are going to ruin it for me. AMOC is trash for BM hunters, I agree with you 100% on that and Lynx Rush is not anything special either. If you want to play a class with less buttons try a monk, I view them as a melee hunter (WW have like 6 buttons to press at 90) Regarding utility, Camouflage, Flare, Deterence , Disengage , Exhilaration (if specced) there is five of the top of my head, not even counting the pet management cooldowns. Hunters have the most abilities to press and learn right now.
I would add a question mark after your thread title, It is not a fact.
Last edited by Alocolas; 2013-02-20 at 08:42 AM.
The major issues with hunters right now are:
a) spec imbalance (Blizz is 100% obsessed with making sure that any mage who wants to play frost can do so and still be top DPS and top PVP, but no concern for hunter players who want to play MM to be even viable)
b) pet time-on-target making such a huge DPS difference (because BM is the spec of the moment)
c) way too many buttons.
I have binds on 1-6, qwrtgbvcxza and shifts for all of those, yhn78 (no shifts - can't reach), caps lock, `, and middle mouse button, plus shift E and shift D (where regular E and D are movement keys). I still don't have everything bound. I click revive and dismiss, call pet, and phoenix. I autocast the pet's special. That's too many buttons, by a wide margin.