Clever done, and ofcourse tricky!
Clever done, and ofcourse tricky!
'From order comes justice.'
A clear exploit used to get the fastest speed in the world, beating the old record by 2 minutes? You do realize you pretty much targeted yourself and your friends, begging to get banned and the record removed by Blizzard?
And please, don't compare challenge modes to speedruns in Zelda and such. Nobody cares about Zelda. People do care about challenge modes, as there are actually something to be gained from it. Blizzard has shown their distaste to exploits like these before.
Thinking outside the box, i like it
To all you butthurt people, you are just angry YOU didt think of and claimed the record first
9 Legendaries and counting. CC ring, Ghoul Ring, AMS cloak, Aggramars Stride, Frost belt, HB Helm, Sindy pants, Kil'jaeden's Burning Wish, Blood bracers.
That said, really clever...but I still don't think this kill is legit, and should be fixed (keeping stacks on reset).
Why are people bringing up old single player games to use in comparison to an active online paid subscription game? Can't do it.
Amazing people think of this as a clear cut exploit worthy of a ban, at best it's up there with using a DK in SM. Maybe even keeping adds alive to spellsteal on Gar'jal. It's hardly Yogg-0 add bugging to completely avoid mechanics.
There's nothing stopping others from doing this. Is running Scholo to get the transformation also considered an exploit?
obviously a exploit where the stacks doesnt reset. Now wait for blizz to fix and record time will forever be unbeatable.
From what I've seen all the WR times for this instance were using the reset tactic to get stacks. The difference between this run and the others is that they kept the stacks up for the entire duration of the instance.
There's also a bug in Shadopan Monastery where you can all click the spirit thing after the third boss at the same time and get credit for clicking 4 of them
Last edited by makkk; 2013-02-18 at 04:12 PM.
However I am not certain it is not an exploit. The purpose of challenge modes as far as I can understand is to go through the dungeon with whatever happens in that, one, run that you complete the challenge. Having the buff stay on you after resetting the challenge seems like an omission from the developers, not a tactic meant to be implemented in the challenge.
If it is indeed an omission then the record shoud not be formal in my opinion. The bug should be fixed and the record taken away. Not as some form of punishment. Just because it was not done the way it was supposed to. Some people in this thread argue that timed-runs in other games usually involve cheats and bugs, but what they don't include in the conversation is the fact that almost none of those games were created with timed-runs in mind. Yes, you can bug Super Mario or Zelda, but the games were not intended for timed-runs. Even Metroid which includes such an element only does so up to a degree. Beyond that, records are only pursued by people that set out to achieve them on their own, while the games do not support any such runs. And even then, things such as tool-assisted runs are frowned upon. However, challenge modes are specifically designed as timed-runs. And have a set of rules governing them. This does not seem to be something permissable to me.
But, in case it is, then it's even sweeter. This kind of out-of-the-box thinking is something that the game desperately needs to be excitingly fun once more, and not just a points' grind as it is now. Even if it is not, I think that the developers should be inspired by this to shake things up.
That one? Not exactly an exploit to be used.
Anyway, good job! Siege was remarkably easy, I just finished that one gold barely two hours ago in a one-shot, but your tactic of course beat ours by, oh, a couple of minutes. xD Grats!