I have not seen anyone mention of this glyph for 5.2 in this forum. I think it looks quite interesting.We're making a change to the way damage-to-healing conversions work so that the healing is not affected by resilience. The healing will be based on how much damage would have been done as if the target had no resilience. If you hit an opponent for 10K and have a mechanic that converts damage into 50% healing, your hit may land for 6K because of resilience, but the heal will still be 5K (50% of the unmitigated damage). This only applies to resilience, not to armor, Shield Wall or other forms of damage reduction.
This change currently includes Atonement, Glyph of Battle Healer, Ancestral Guidance, Vampiric Embrace, Nature's Vigil, Glyph of Siphon Life, Eminence, Glyph of Flame Shock and Leeching Poison.
Say your target has 65% resil,
100k TV becomes 35k and it heals your ally for 30k.
So in fact depending on your targets resil the glyph is like 85-100% of the damage done in PvP environment. Down side is we would have to use soi. But im definitely gonna give it a try. What do you guys think?