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  1. #21
    For one you wont get that many submerges on 10man, or well maybe you could but by the time the first wave of 7 adds spawns hes dead, defo woudnt see anyone getting to 8 and surviving all those spikes, seems painfull lol.

  2. #22
    theres no reason to kill any terror spawns in phase 1. unless someone is dead, you shouldnt be so bombarded with terror bombs that you cant dodge them. as an affliction lock with KJC, im moving at a constant 30% reduced speed and have 0 problems dodging. get to phase 2 asap for the buff for future phase 1 attempts.

  3. #23
    The Patient Kluddesu's Avatar
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    "as an affliction lock with KJC, im moving at a constant 30% reduced speed and have 0 problems dodging"

    As Arcane Mages and Boomkins, GLHF doing any reasonable damage on Sha. It's not hard to dodge, But get casts of if there is shitloads of adds.
    Loco Motives 16/16 Heroic T14
    Loco Motives 13/13 Heroic T15
    Retired Hunter

  4. #24
    Quote Originally Posted by Kluddesu View Post
    "as an affliction lock with KJC, im moving at a constant 30% reduced speed and have 0 problems dodging"

    As Arcane Mages and Boomkins, GLHF doing any reasonable damage on Sha. It's not hard to dodge, But get casts of if there is shitloads of adds.
    We manageed just fine with double mage boomkin shadowpriest, its really not that big a deal.

  5. #25
    you start to realize that you dont even have to move constantly. alot of times im standing still outside of the cone just side strafing. yes some times i have to keep running cuz the barrages just keep coming but most of the time, im standing still with a few side steps.

  6. #26
    Change camera angle to above your head, zoom in. Most of the barrages are targeted very close to you but won't hit you. In reality you need to move a lot less than you might think. Also make sure you are not near other range dps/healers.

  7. #27
    We have had 2 nights of solid attempts on him and have quite easily managed to push him past the 40% point already. However, what is exactly the point of having three ball-handlers in 10man? I mean, wouldn't it be better DPS-wise to just have 2 healers stand on either side of the boss in a straight line and just pass the ball to each other? And just having 1 emergency bouncer for when the adds just spawn and must stack in the middle and for when he decides to emerge under 1 healer etc. It would also eliminate the odd case when 2 out of 3 people who got Huddled are healers, no?

    Anyway, what exactly is the reason that most people suggest forming a triangle instead of having 2 healers bounce it back and forth?

  8. #28
    Just curious how many attempts it took people to get to P2

  9. #29
    Dreadlord Aurokk's Avatar
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    Quote Originally Posted by Potentio View Post
    Anyway, what exactly is the reason that most people suggest forming a triangle instead of having 2 healers bounce it back and forth?
    Adds need to stack up in order to AOE/Cleave better. Sometimes they spawn behind both healers in a single wave.

  10. #30
    Quote Originally Posted by Potentio View Post
    We have had 2 nights of solid attempts on him and have quite easily managed to push him past the 40% point already. However, what is exactly the point of having three ball-handlers in 10man? I mean, wouldn't it be better DPS-wise to just have 2 healers stand on either side of the boss in a straight line and just pass the ball to each other? And just having 1 emergency bouncer for when the adds just spawn and must stack in the middle and for when he decides to emerge under 1 healer etc. It would also eliminate the odd case when 2 out of 3 people who got Huddled are healers, no?

    Anyway, what exactly is the reason that most people suggest forming a triangle instead of having 2 healers bounce it back and forth?
    we have the 2 healers bouncing it back and forth and the hunter as an emergency. less throws = less aoe dmg. at the high health lvls the aoe dmg isnt horrible but when it gets to 10% or less, you cant be passing it all the time

  11. #31
    Pit Lord
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    Quote Originally Posted by Kluddesu View Post
    Before you get Lei's Hope, are you killing the Terror Spawns?

    You'll want to kill the Terror Spawns yes. Atleast untill 75% or so, Then you can choose to ignore them and simply burn the boss. The reason being you'd be overrun by shit on the plattform. It's really on the edge with the Lei's Hope buff to ignore the adds (Wooooo Dancing my socks off)
    Why would you even bother killing them? We don't and have no issue dodging stuff. Seems like a waste of time to me. Buff or not.

    ---------- Post added 2013-02-20 at 01:42 PM ----------

    Quote Originally Posted by icecoldsir View Post
    Just curious how many attempts it took people to get to P2
    It took us about 50-60 pulls, the dread spray has a learning curve even with the addon, we found the flaws and corrected them (especially the fact it's incorrect after a death blossom, and fact people have to set it to minimal movement if not a tank). Sadly it's easy to screw up in that fight

    And dancing on main platform in the 4th crackle is something people have to learn..

    Of course now we're on 2nd week of progression and P1 is no longer an issue. Then you waste a ton of time fixing macros for passing the ball of light, and fixing addons to see debuffs, etc.

    Once everybody is set properly, progression is rather smooth.
    Karuzo, mistweaver monk | Macphisto, discipline priest
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  12. #32
    The Patient Kluddesu's Avatar
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    Why would you even bother killing them? We don't and have no issue dodging stuff. Seems like a waste of time to me. Buff or not.

    We personally dont kill them. I had in mind for "newer" guilds that are fresh on this encounter.
    Loco Motives 16/16 Heroic T14
    Loco Motives 13/13 Heroic T15
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