Originally Posted by
Jokubas
My answer to Ghostcrawler's quote is twofold. Thematically, flavor-wise, yes, there is room. There is nothing playable in the game like Demon Hunters. Otherwise, there wouldn't still be such a demand for it. Mechanically, well, I began thinking about this. I've been away for awhile and don't know a lot about how the classes I don't play have changed. Looking at Warlock, it really has moved in on a lot of Demon Hunter's design space. It's not enough to make me feel like Warlocks can be roleplayed as Demon Hunters, but it might be enough to prevent them from getting made. If Blizzard continued down this path, there are two things they'd need to do to appease Demon Hunter fans. 1) Alter or add a spec that's melee based. 2) Allow night elves to be warlocks (it would be assumed all night elf Warlocks are canonically Demon Hunters, just as all Tauren paladins are canonically Sunwalkers).
If they want to do Demon Hunters justice, however, here are some things I'd like them to do.
1) Make them a hero class, with a full starting zone and everything, where you train to become a Demon Hunter and participate in all the rituals to become one.
2) Hand out some transmoggable gear during the starting zone, that allow you to use the iconic look.
3) Either through glyphs or abilities, allow features like horns and wings to be (more or less) permanently there, so you can show your gear and look transformed, unlike druids.
Now for the actual way the class is played, I'm not really sure. I just want some sort of dual-wielding class with lots of fel magic, Shadowflame damage, that kinda thing. I wouldn't mind if a spec was inspired by the Diablo 3 class. That's not how they are in Warcraft currently, but it's not a bad idea.