So the glyph will make it give 5% health when used instead of the increased jump-distance. Are they just giving the spell that distance baseline, or will it be short again? I don't have PTR access to test this.
So the glyph will make it give 5% health when used instead of the increased jump-distance. Are they just giving the spell that distance baseline, or will it be short again? I don't have PTR access to test this.
It's instead of Glyph of Marked for Death if I'm not mistaken, not Glyph of Disengage.
" So much lost time... that you'll never get back!"....
I don't really see 5% every 15-25 seconds as so big of a deal that it makes the glyph absolutely mandatory to glyph or use on cooldown, at least not in PvE. The only concern I have personally is that it changes the value of the first tier of talents in a bit of an odd way.
I do hope that this baselining of that glyph eventually leads to the 5% damage increase just being baked into our abilities, though. Leaving Hunter's Mark as a utility spell (marking/stealth tracking) seems to be a better long-term plan than just having it ignored by constantly being applied automatically.
I see this all over the place and it annoys me to no end.
You aren't going to be forced to Disengage every 15-25 seconds so you can top yourself off, nor will you be forced into a 'healing spec' just so you can heal yourself. It's a little bit of free healing for the times you disengage. It's a little bonus, something extra, something free.
Personally I'm quite happy with the glyph. Often when I Disengage I'm going to be taking damage from something, for example the DoT when activating the tiles on stone guards. The heal is just something to help out.
I think I'm gonna get Mirrored Blades over the 5% heal at least for BGs which is all I do.
"Druid must be boss, Hunter is just Drain-monkey.
Hunter scatter this rogue.
Hunter drain that priest.
Hunter where is frost trap. Bad Hunter! No banana!
Hunter where is flare? No flare, you get replaced by retarded warrior!"
-Huainy
Soooo.
Mogu'Shan
Stone Guards HC: While running over the tiles with the debuff
Feng the Accursed HC: When placing wildfire spark on designated place/Jumping out from Arcane shit to position yourself/Jumping to the designated part of the room while Shield is up
Spirit Kings HC: Yeah, Disengage will be useful with all the crap going on. (Flanking,Volley,Rain,Undying shadows etc)
Will of the Emperor HC: Depending on your role, Get closer to the sparks / The courage that just spawned, If you're actually dancing jumping from one side to another. Or if you're bored an idle, make a jump just because you can.
HoF
Vizier Zor'lok HC: Going from one plattform to another, Nothing big/Not all to useful
Blade Lord Ta'yak HC: Going in for the strike > Jump out > going in for Blade tempest > Jump out Phase 2, Tornado phase. Use with caution.
Garalon HC: Pretty much only if you're on the legs and running to one, maybe if you're in a bind with pheromones, Yet to happen in person
Wind Lord Mel'jarak HC : Never had to use it on this fight, But could be useful if you're surrounded by shit everywhere and/or after the AoE.
Amber-shaper Un'Sok HC: If you're slow in P3 and getting several globules following you it could be useful i suppose.
Grand Empress HC: Could be good on the add phase if you get the fixate and sonic blade/poison bomb combo on yourself.
Terrace
Protectors HC: Only if you need to dodge the Lightning storm while on add duty, Nothing really useful.
Tsulong HC: Everything helps, Disengage to/from the sunbeam if you're blowing the sunbeam up on last set of adds or something like it.
Lei Shi HC: Oh yes, Disengage either in or out from Get away if you're stacking the debuff.
Sha of fear HC: Useful pretty much only in P1 if you're bad at dodgeing crap on the main plattform.
There is lots of uses in the by then, old tier for this glyph I'd say.
The problem with your list is that you can run and do those things. Disengage still costs a GCD, so if you can run and do it, it's a DPS loss to disengage.
Old Gods made me do it.
Yeah it depends