Well, as scriber, you can sell ..i dont know..80% of items in your arsenal (glyphs), while with other professions most of the "grey area" remain untouched after few skillups...
Thats a big advantage of inscription imo...
Add that to a complete set of 415 crafted gear (minus the cloak since I still haven't seen one above 383 I think) and you're set for the first 3-4 zones.
OT: I make far less money off my other professions than I do off my scribe. Even this late in the game, the OH's sell for 3-6k and the BoE staves sell for 1.5k on my server.
Originally Posted by Zarhym
None of the proffessions are really worthless, however they are not remotely balanced im my opinon.
Insc would be million times better if there wasnt these botlike addons that automate everything. Without them you cant sell glyphs if you have competition. I have dropped selling glyphs alltogether, i just cant be arsed to undercut 250 different glyphs every 5 minutes.
I'm going to say Leather working. Leg enchant is all it is good for. Give that to tailoring and could drop skinning and LW off the face of the planet and nobody would really notice.
In fact Leather Working is even more useless because you have to dedicate an entire character (or two half-characters) just to make your own leg enchants.
Last edited by Zafire; 2013-02-21 at 10:48 AM.
Imho, skinning and engineering. Archaeology being 3rd. At least last expansion some of the epics were useful for first tier raiding when everyone is gearing up - ring, healy trinket, deeps sword. Now - some unimpressive blues. Plus, the lack of new archaeology solves is really...just... :/
You obviously can't sell them, but having BoA 484 staffs are very useful for me at least. When my Feral finds a Raid Finder weapon, I can store the staff for my Monk and I can recoup some of the mats if I get an upgrade on the monk (which would most likely be during a next expansion. The caster staff can be used by plenty of classes/specs, so I'll never get enough upgrades on all of them.
I upgraded it and have used it on every melee character I've levelled so far. It rocks for Rest, DKs and Warriors as well because it has got a nice slow speed. Only thing you're missing out on is some strength, but whatever strength you can find on 450 or lower items is more than made up for by the increase in raw weapon damage.
Until you craft or find a 463 weapon, nothing will beat the Archy spear for a melee character that can equip it. Archaeology is now much more useful than it was during Cata. Unless you were lucky enough to get an epic weapon before the Dragon Soul patch.
Blizzard have been pretty good at protecting the DMF rewards. Trinkets that perform better are notoriously harder to get, usually from HC mode
-final- bosses.
I forsee in 5.2 the situation will remain the same.
Just because it isn't as profitable later on in an xpac, doesn't make it worthless or bad. Majority of professions slack off some the further we get into an xpac. I'm still selling DM trinkets for 15k+ each (minus tank one). Sure that isn't the same as the 80k+ I was getting for them at the start but if they kept updating them every patch, everyone would just level inscrip then to make their own. Also, in wrath, the greatness card was BiS for several classes until icc, and the spirit one from cata was still used by majority of healers until DS came out. Sure they toned down how good the trinkets are this xpac but that's because they don't want you to get one item that will last for 2-3 patches (excluding legendaries).
Also, whats good about engineering? There's almost literally no gold to made with it no matter the start or end of an xpac, and BS is usually very lacking too the later we go, it will only continue to be good profit this xpac because of the new stuff coming out for it in 5.2, but usually the only updates crafting professions see through an xpac is new recipes with new raid releases, and majority of times the people who would spend gold on those pieces will get them from within their guild so there's never much to be made there anyway
I think enough people have made points about Inscription being fine, even later on in the expansion. In a way if you had something at the end of the expansion to make Inscription better then Inscription would be the no.1 gold making profession at all times, cause it's allready so OP at the start of the expansion.
My vote to most useless goes to First Aid though. Only use I've ever seen from it is very situational. Like the one time I used a bandage I was in Halls of Stone and Brann had taken a few hits and was low on health while I was soloing the place. That's the only time I remember using it in the whole of Cata + Mists.
Imo the use of first aid depends a lot on your class. Only one of my characters is not a healer/class with heals. She is a hunter and she uses first aid on a daily basis. Crafted two more stacks of bandages this very morning![]()