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  1. #41
    Immortal Nerraw's Avatar
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    Quote Originally Posted by robodin View Post
    Aye, the 463 agility spear with a windsong enchant = hilarity on a level 85 druid.
    It works surprisingly well on the strength classes as well due to the sheer amount of dps it brings compared to everything else you could get at that level.
    (formerly known as Zaeed Massani)

    Quote Originally Posted by Archpriest View Post
    Even the most delicious carrot will eventually be ignored if you don't get a single bite.

    And that, my dear friend, is why LFR is good, both in gameplay and gear. It lets you taste the carrot.

  2. #42
    Well, as scriber, you can sell ..i dont know..80% of items in your arsenal (glyphs), while with other professions most of the "grey area" remain untouched after few skillups...

    Thats a big advantage of inscription imo...

  3. #43
    Quote Originally Posted by robodin View Post
    Aye, the 463 agility spear with a windsong enchant = hilarity on a level 85 druid.
    Add that to a complete set of 415 crafted gear (minus the cloak since I still haven't seen one above 383 I think) and you're set for the first 3-4 zones.

    OT: I make far less money off my other professions than I do off my scribe. Even this late in the game, the OH's sell for 3-6k and the BoE staves sell for 1.5k on my server.
    Originally Posted by Zarhym
    Someone needs to take away your keyboard until you're better able to read the explicit meaning in sentences without implying whatever you want in order to be contrary.

  4. #44
    None of the proffessions are really worthless, however they are not remotely balanced im my opinon.

  5. #45
    High Overlord
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    Insc would be million times better if there wasnt these botlike addons that automate everything. Without them you cant sell glyphs if you have competition. I have dropped selling glyphs alltogether, i just cant be arsed to undercut 250 different glyphs every 5 minutes.

  6. #46
    engineer is useless

    Same Shit Different Day

  7. #47
    I'm going to say Leather working. Leg enchant is all it is good for. Give that to tailoring and could drop skinning and LW off the face of the planet and nobody would really notice.

    In fact Leather Working is even more useless because you have to dedicate an entire character (or two half-characters) just to make your own leg enchants.
    Last edited by Zafire; 2013-02-21 at 10:48 AM.

  8. #48
    Quote Originally Posted by Edna566 View Post
    Personally I think it is archeology, mine is maxed out and honestly there was nothing at all that I received from this that I used?
    I guess 463 ilvl trinket, offhand and polearm are useless at lvl 85! They can also be enchanted and upgraded.

  9. #49
    Imho, skinning and engineering. Archaeology being 3rd. At least last expansion some of the epics were useful for first tier raiding when everyone is gearing up - ring, healy trinket, deeps sword. Now - some unimpressive blues. Plus, the lack of new archaeology solves is really...just... :/

  10. #50
    Quote Originally Posted by Avada Kedavra View Post
    So you are saying that INSC is going to be equally profitable in 5.2, 5.3, 5.4? no way in hell. Its great at the beginning, but VERY slugish and not as profitable leter in the expansion. You cannot tell me otherwise, cause i have every profession and that is how it works. Im not saying that insc is not useful, but there is no profit in selling a glyph every 3 weeks, (congrats on making your listing fees back) And these are completely dependent on your server's economy so there is no point in getting defensive. I am on a low pop server, so the 20 people that are on, already have all the glyphs. (PS: 20 is a gross exaggeration inb4 the trolls)

    Insc is most viable in the beginning of an expansion and become exponentially less so the further into an expansion you get, where others are viable the entire way through, thus far BS and ENG are good examples.
    No, that's not what I was saying... at ALL. Reread what I wrote.

  11. #51
    You obviously can't sell them, but having BoA 484 staffs are very useful for me at least. When my Feral finds a Raid Finder weapon, I can store the staff for my Monk and I can recoup some of the mats if I get an upgrade on the monk (which would most likely be during a next expansion. The caster staff can be used by plenty of classes/specs, so I'll never get enough upgrades on all of them.

    Quote Originally Posted by robodin View Post
    Aye, the 463 agility spear with a windsong enchant = hilarity on a level 85 druid.
    I upgraded it and have used it on every melee character I've levelled so far. It rocks for Rest, DKs and Warriors as well because it has got a nice slow speed. Only thing you're missing out on is some strength, but whatever strength you can find on 450 or lower items is more than made up for by the increase in raw weapon damage.
    Until you craft or find a 463 weapon, nothing will beat the Archy spear for a melee character that can equip it. Archaeology is now much more useful than it was during Cata. Unless you were lucky enough to get an epic weapon before the Dragon Soul patch.

  12. #52
    Quote Originally Posted by Dottsin View Post
    I have been playing World of Warcraft since BC and I have to say I am pretty disappointed in the lack of effort Blizz puts into certain professions. For example, inscription is pointless. Each new expansion we already know what inscription will consist of; glyphs and cards...yippee. The biggest seller for inscriptionists are the cards and trinkets made from the cards. The trinkets made from the cards become obsolete within the first 2 patches and Blizz never updates the profession or any of the item level's of the gear made by the profession. My question is, why does Blizzard put so much effort into Jewelcrafting, blacksmithing and others, but fails to look at inscription until the next expansion. I understand that there isn't more that can be added since it is based around making glyphs, but at least update the item levels of the trinkets made from the cards.

    Anyone else have any ideas of what could be added to inscription or any other professions to help improve in the future?
    Had a guildie in my previous guild who made many millions from inscription. He did some enchanting stuff too, but he said most of his profits were from inscription, just selling glyphs/offhands/cards. Said he had anywhere from 500-1000 auctions up at a time.

  13. #53
    Blizzard have been pretty good at protecting the DMF rewards. Trinkets that perform better are notoriously harder to get, usually from HC mode
    -final- bosses.

    I forsee in 5.2 the situation will remain the same.

  14. #54
    Quote Originally Posted by Avada Kedavra View Post
    So you are saying that INSC is going to be equally profitable in 5.2, 5.3, 5.4? no way in hell. Its great at the beginning, but VERY slugish and not as profitable leter in the expansion. You cannot tell me otherwise, cause i have every profession and that is how it works. Im not saying that insc is not useful, but there is no profit in selling a glyph every 3 weeks, (congrats on making your listing fees back) And these are completely dependent on your server's economy so there is no point in getting defensive. I am on a low pop server, so the 20 people that are on, already have all the glyphs. (PS: 20 is a gross exaggeration inb4 the trolls)

    Insc is most viable in the beginning of an expansion and become exponentially less so the further into an expansion you get, where others are viable the entire way through, thus far BS and ENG are good examples.
    Just because it isn't as profitable later on in an xpac, doesn't make it worthless or bad. Majority of professions slack off some the further we get into an xpac. I'm still selling DM trinkets for 15k+ each (minus tank one). Sure that isn't the same as the 80k+ I was getting for them at the start but if they kept updating them every patch, everyone would just level inscrip then to make their own. Also, in wrath, the greatness card was BiS for several classes until icc, and the spirit one from cata was still used by majority of healers until DS came out. Sure they toned down how good the trinkets are this xpac but that's because they don't want you to get one item that will last for 2-3 patches (excluding legendaries).

    Also, whats good about engineering? There's almost literally no gold to made with it no matter the start or end of an xpac, and BS is usually very lacking too the later we go, it will only continue to be good profit this xpac because of the new stuff coming out for it in 5.2, but usually the only updates crafting professions see through an xpac is new recipes with new raid releases, and majority of times the people who would spend gold on those pieces will get them from within their guild so there's never much to be made there anyway

  15. #55
    I think enough people have made points about Inscription being fine, even later on in the expansion. In a way if you had something at the end of the expansion to make Inscription better then Inscription would be the no.1 gold making profession at all times, cause it's allready so OP at the start of the expansion.

    My vote to most useless goes to First Aid though. Only use I've ever seen from it is very situational. Like the one time I used a bandage I was in Halls of Stone and Brann had taken a few hits and was low on health while I was soloing the place. That's the only time I remember using it in the whole of Cata + Mists.

  16. #56
    Imo the use of first aid depends a lot on your class. Only one of my characters is not a healer/class with heals. She is a hunter and she uses first aid on a daily basis. Crafted two more stacks of bandages this very morning

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