Festerblight will be the top Unholy single target in 5.2, definitely. On 2+ targets just stick with the typical Roiling bouncing to keep Diseases up.
Unerring Vision of Lei-Shen This is not intended to work for dks, only for int. users/casters. GC just confirmed it on the PTR thread in the wow forums.
Furthermore, mastery will not be the way to go in order to boost disease damage since it does not boost frost fever damage at all for unholy dks. Best thing to do is going for a haste softcap, then all out crit.
You can still go for Gaze of the Twins, I am unsure how well this trinket procs but it may be worth looking, it's 1 RPPM looks lackluster, three stacks on it will yield over 15% more crit though.
Last edited by Laroux; 2013-02-20 at 09:21 PM.
1*(0.8*[crit %]) = xRPPM
So a quick example I give is if you have exactly 20% crit it equals out to 16 RPPM on the trinket
1*(0.8*[crit %]) = xRPPM is correct, but it's mathed out where crit % of 20 = 1.2
So 1*(0.8*[1.2]) = xRPPM
0.96 = xRPPM
Also, if anyone was wondering, the mastery value in 5.2 with the current changes for unholy is about 1.53 (up from 1.32).
Dnd numbers are not even worth mentioning but here they are, dnd 3545 to 3896 per tick. These numbers are all relative revolving around +-3k mastery. The point of it is, rather than reforge for +3k simply go to dominion hold and hire the paladin fort the buff and do some tests on a dummy or turnip and see if reforging for 3k more mastery is even worth it.
The only thing mastery buffs in decent numbers is death coil, and SR. The t15 4 piece is about the only real thing making mastery attractive for 5.2.
To put things into perspective involving crit; 1 crit on a single pair of your diseases it they ran their full duration on just 1 target will give you a higher dps return than 3k more mastery on a diseases running it's full duration in the same test environment I mentioned above. Crit is harder to quantify put if you are sitting around 25% crit raid buffed in 5.2, then I would say those are very good odds, they sure as hell are good Vegas odds. If you throw in Gaze of the Twins, you will be sitting at around 30% as high as 40% throughout the entire raid encounter. Now if you go into Vegas with these kind of odds, the dealer would be yelling, "WINNER WINNER, CHICKEN DINNER"!!
This is about as long as I will bother to make a post covering this topic; I should be studying for my classes.
Only thing left to do is execute all the talk and theories when 5.2 launches, see you at the top of WoLs (again).
Last edited by Laroux; 2013-02-21 at 06:56 AM.
For diseases, that makes mastery definitively better than crit (480 rating for 1% damage boost for mastery, or 600 for 1% damage boost for crit).
For the new Gargoyle, the damage is now completely affected by mastery, where it was not before. In addition, we get almost two extra Death Coils every 3 minutes since Gargoyle no longer costs RP.
Taking armor into account, the shadow portion of Scourge Strike is 40% of its damage. This makes mastery and crit equal for Scourge strike, since 240/.4 = 600. So the Scourge Strike buff is neutral in terms of stat weights.
One more thing to consider is our new tier bonuses. The two set favors crit, while the four set favors mastery.
Now, of course there are other things to consider, such as that stats will scale with each other, and that at certain points stats may lose or gain value.
Really what this culminates down to, is that until we have sims modeling everything, its too early to tell if our stat priorities will be changing.
Its totally not worth jumping though the hoops.
Sathir, Dreadlord of Greenmist
AKA Bigokk from FFXI
Read My Lips: No New Content -Mike Morhaime, 2016 US Presidential Candidate
WWCGD (What Would Ghostcrawler Do)? Unsub.
Anyone got a sim for festerblight at light movement (with a "classic" unholy rotation at that too for comparison)? I'm too stupid to work out how to change the priority list to festerblight currently. Would give a good idea of how "viable" it is compared to classic unh since most fights require light movement even if there is no target switching.
All tests done with double strength trinkets in 509 gear with none of the 5.2 changes. (Disease damaged bumped up 15% huzzah, not to mention the much stronger trinket procs)