There's no reason to go Fury. The last time Fury was even viable was Season 5 and that's only because Arms sucked so very badly.
There's no reason to go Fury. The last time Fury was even viable was Season 5 and that's only because Arms sucked so very badly.
Arms....that is all
Fury... pfft, I wish!
Personality: INTJ
“Greatness, at any cost.”
Unless Blizz decides to nerf the hell out of arms there is no question that fury will always be far behind in PVP
Fury sucks big time, now and in 5.2, ive been "forced" to use Fury for pve reasons (Prot mainspec). And it is like night and day between Arms and Fury. Arms can unload big bursts when you want to, fury needs to fish out BT crits and wait for C smash etc. Way too random for PvPing.
The burst is nice with Reck, as you scale so much with the crit. After that youre basically just auto-attacking away and waiting for BT crits. And MS tied to noodleslap Wild Strike doesnt help either.
I have never tried Fury in arena.. Maybe I'll give it ago this patch. Maybe even SMF hehehe
Even I would suggest switching to arms for arena. It depends on what your doing. If your just doing it just to have some fun. Then do what ever you want hell go prot if your feeling it.
If your talking about playing competitively Arms is pretty much the way to go. Fury Is just a little to random with it's procs to be dependable. With the changes coming you need stability and a "sure thing" fury will not deliver that.
If your hell bent on playing fury though. Titans grip is about the only option you have, single minded fury might do higher overall dps but because your using one handers your crits wont hit as hard. With the way healing has been in mop you need those crits and what ever burst you can get to break down the heals.
Thats just my opinion take it for what you want.
If you want to play fury in arena make sure you have heroic PvE weapon.
Next patch Arms and Fury will be pretty close on sustained damage because Overpower will cost 10 rage to use so you cannot sit in defensive stance whole time, I have not tested PvP on PTR. But arms will still have sudden death what is huge advantage over fury, also overpower will always hit because it cannot be dodged or parried what is a nice thing too.
Fury is currently behind arms because fury needs the rage from the auto attacks(you must sit in battle stance) to deal really high damage, when arms just can sit in D stance while doing ALMOST (depends from TFB and other major factors) 100% damage what you could do while sitting in Battle Stance.
Also people still thing you must be enraged to use Raging Blow, that is false you gain one use to Raging Blow after gaining an enrage effect, you can use the Raging Blow even after the Enrage is dispelled/expired.
edit: I do hardly play any pvp so these are just things other people have pointed out.
Last edited by mmoc653cdc43e9; 2013-02-28 at 09:29 AM.
I also PVP in fury. I do this mainly because I find it more fun than arms, but I also found that it had more survivability and that what I needed when I was 2v2'ing with a rogue team mate and I only had the crafted contenders set. I havent tried Arms since I've got more Malevolent gear and am running 3's with a healer now.
Unfortunately I bought 2x 2H axes - Malevolent Gladiator's Decapitators, when by the looks of things I should have got a PVE wep to go with one of them... but at least I get the extra 771 resilience. I've also picked up the PVP Shield and if I'm being targeted (which I usually am in 2's) I macro switch between 2x 2H axes in battle stance to 1x 2H axe and shield in defensive stance. Even if I'm close to dead I can pop a bunch of defensive cooldowns and survive through while still doing enough damage.
And when I need to damage like crazy it's just the simple, all out, pop all yo cooldowns macro and I do enough damage to carve up.
In 5.2 I'll be using bladestorm as the go to talent but since I've started 3v3 arena with a resto druid I've been using shockwave (even for the sacrifice of 2x 2H wep bladestorm hits) for the extra CC (with added Panda Quakening Palm), Bloodbath for the extra damage and the slow, and Piercing Howl to slow 2/3 of the enemy team and help the druid avoid damage (He's recently 90)
I know those talents as a Fury warrior will probably cop a lot of flak but it seems to work for my play style.
Like Equivocator, I'm keen for 5.2 as well. Very interested to see how the haste will change things. I've got herb haste to put on top of the extra 100% (Yep, I know herb haste buff wont be increased)
Why do you say it's unfortunate? Resilience is the best stat you can get in PvP. PvP power is a horrible stat. If anything, getting the resil from Titan's Grip with 2 2h PvP is a Pro and not a Con. There is so much burst/cc in this xpac and you want all the defense you can get.
that's partially not true. While I agree there are cases that defense or resilience is better, there are plenty of scenarios that PVP power or damage is better. It's situational.
For example it doesn't matter how much defense you got in diablo 3 when demonhunters have THAT much damage to 1 shot you.
EDIT: In case I am not clear the cases where defense is better is when damage is relatively low. When both opponents have high damage it oftens turns out a case of who can kill the other faster.
Last edited by Kreeshak; 2013-03-02 at 05:46 PM.
Resilience is better than PvP Power. http://www.youtube.com/watch?v=oEY4_R60PkE
not always. what reckful says is correct about gemming in a long duration fight you will do more damage if you gem resilience. he refers to preditable low sustained damage.
in burst cases when it is a race to kill someone or get killed pvp power will always be better.
to be even more specific in the context of this thread and sub forum. If you gem pvp resil as fury titans grip, you can be sure you will really struggle killing someone. The sustained is really THAT low.
Last edited by Kreeshak; 2013-03-03 at 05:50 AM.