1. #1

    Heroic Sha of Fear Auras and Info

    I know a lot of people are working on Heroic sha right now, so figured I'd pass along some useful weak auras and images. Our monk tank, Litchi, wrote the auras, so thanks to him! Hope some of you guys find these helpful.

    Waterspout aura. Will show a personal, graphic + sound alert with a progress lasting 6s. Theoretically, once it fades spouts have ceased spawning.
    Code:
     dieOgaGiiQ6sqKYOGiXPGiPBHeTlLu)cIsgMK6yq1YeLNPuMMaxJuTnHY3iLghjCob5Gkuluj5HKcteIkxesPnkO(iefgjefDsfYmHu0njrStr(jeXqvQAPqk8uutLKUkeLARKi9vjH5Qe7L6VqyWcvDyqlgsESqMSexMyZk4ZiPrdP60q51kvMTQ62IQDROFRYWrQJdrQwoWZrmDPUUQSDsuFxs04rcNxsA9KI2VqLnUvnNBUyUyvZuGKHbI0oSIafzb6A32Q3ueOiumpqPEM5QizyGiTdRiunESGSq4AZccvNT5bkd0nJ6afbOX9pGvDc3jCNYCc3PnNWDkWP616UnNFf5JGg2OBE)y0qDKgOjAzKv47AUfAMgaRICyGUc4F368mZfHa7ha2IrzMii9NmJeNWnpCaHk4EZIQqr)aI5rZwadWizzCPCtYsfcC34hasw2FvkGXpaKOePGbxg)aqYY4haIhuBMeb)It4MbcvSBQwLwmtdoQaHqAHI(beZTqr)aI5rZwadWizzCPCtYsfcC34hasw2FvkGXpaKOePGbxg)aqYY4haMP1C(vKpcnDQ2m81Nxzg1bkcy0KiTt44Mlye6pS6OOBAE0SfWamswgfDtYYOKsrG2VKlZg(rShGLd)iQa2cWmPHr7i7pSzBEfsuvrIsqJridKPQ5wOO14(hWQoH7eUtzoH70Mt4of4eUBZOoqraRGr7kGJ28QpMMAcbL4Ix9UFJrBo)kYhbfovBo6r6lxvOOr20fylMF0fylMHfLHZiXOmdNy5Wg7Mw1mPHG2QM7Q0IzAGqK2mnqisBEawe3MZHytRAURslMPbcrAZ0aHiT5kpuO(IBZdytmc6w1CxLwmtdeI0MPbcrAZdWI42T5gGrLQaSQ5UkTywuwMTzY9arIzgDyCXFdXfFybcmxEayJDtZXmlklZ2Sgxokyhx8O5r18Jiii0Y)NG5Ixz(nfLLzBUXYLI5hrqqUhis8kZeA5)tWCXCfWwae671UnxWiraPfeGRHn2nDQ2m6cgv0BhwrwmfBBX0JPnMc86mDpqzGUzW1Ww8kZOGr7kGJwJ7FaR6eUt4oL5eUtBoH7uGt1R1DBUGrO)WQCdJ2rmJ0iMrDGIamkZOoqraOTqvmNUPyg1bkcGX0uCcpMznVl3PAZOoqraizyGiTt6M)hSyvZpIGGGPP4vMb3xSQ583VXSQB3MFebr0LJc2ELzcMMIvntWMu)I5wMUDBo6(hWQoH7WbAJPqhxBMEMEDOqBA9aL6BoL5Wk0duuxRqBDqqOqzHc8aL6BoT5eUtbovVwRUBZKggTJOXnBi2mxMT5rjEeYHwZZxUkaJkvbqCc38WbeQG7nlAC)dyvNWD4yAXXZcIPxVPVLPxR7bk1dCkZH1d0gekwqMEMcf4A1gYduQV52mwXCfWwae671MZVI8ru1PAZvIvA0DkBt3mw0n9kZWOg7MeRAM0qqBvZK7nlMJl(OhPVCZrpsF5M3)Hv57nlHX(csb557nlllmT8)KLL9kDF4pKQkCNmxxjuzKhPgx8MlhcY9MfJYC5qKlecKQyuMlhIOhPVCVYm5EZccAyJU51RxwVEHV3SSSW0Y)tww2R09H)qQQWDYCDLqLntU3SGicD4CkFZkbsAb42T5iWrJGchw7Mc9q1BBzbbX2WRd8aL6bUntmdYcLzwzNWdQRDBd

    Naked and Afraid. Warns you every time the boss casts it, regardless of target:
    Code:
    d8tFhaqBPY6LQY4qL2LO02qv1NHIzkkyUk0Sb5CcOBIQs)cvf8nqvxtO2Pi7LA3sSFvf)euyyK43apeuzOqPgSQsdxqhevCkuvKJbvhhvf1cvuwQufwSISCvwKOqEkYYuv9CuMOuLmvHmzsnDLUOuvDvrH6YexxkBusARsv0MfvBhk5zOkFvQsnnj13bf9ys6WqgTIQXdkDsb4wIIoTQCEb6VkyuOQqVwsSXDKPotAtAhzQXKBiOtkMAm5gG1jftWcJ8CMSUk3AU)k1Xk48I)RR5Q48mJXnfeg55mzDv45Yf)pMFEbY9)pUwHRZZSMRPCWjyoqROHdaboh5eURYp844)18hRWlM3FSsSZZmU2PFxnUg(6a5V(p(NlxC4HpqNNzmpN45eUt1oH710e40YbhacCoYjCNWD63jCN45eUt1oPKn2RjgQtIey32jEMPjKAfmhOv0WbGaNJCc3jLSXo97Ks2yN45Ks2yNQDsjBSxtDaTaneI25MWMtpIcaUm0pXhQcalTsifEOG96DBVrqvY29B6alAFGItkMGaiTJmDaiXrM6Aq7ZrE9AQXKb2RpXZm1yYGkOBcTEMj2RpXrMyVcgiX0kftDnO95itRu8mVE9AIj85MuufNWnLdobZbAfDKa72oXuaLvUCKQmYrRbf2yVfufoTdXgXgat540oeJVI(Hg50oeBKt7q41kMyQiiXjCtNG5bkrbdftpvqX0eKu08fOftZYq)PEzAfy32jMcOSYLJuLroAnOWg7TGQWPDi2i2aykhN2Hy8v0p0iN2HyJCAh6hEtDaTan0NtkMubDHNWyEYeckCoYjCttGtlxafMSoHJBs)yHqOGbOckMcOSYLJuLXaubf2iNPh0Bdo0daMMm0RhRdvwiX0e40YndPwrFGqtZGE91h60F(gbaq7l0KkacCoYjCxLl8Xbgy9pxLA(Xv4wdVZZmMNt)Uk3a5XFCCDCCn8k84QW15zgZZRjTWqB7qRmdPwbZbAfTNmPfgABhALQGtWCGwr7jtinwOIQ4jtOYRdTpqXrMyl6whzAdgkMcpHjRPWtyYAkhPfVM6qVIJmTbdftHNWK1u4jmznHGcNJWUbXeVMYFLhBUJmTbdftHNWK1u4jmznLJ0IxVM27HbJCoY0gmumjyjL1ed0ovXenh95li)Z3Qc6mXAtcwszPwE(dwtdWXHIgOmgo46Nit62H2hOyc3KGLuwtWb6Mq7NVzaGXKAJTGUH5pTyAFDI2uJjdSqbckH6epZeluGGsOoXucvr0F(Ik6pF5KFON2uJjdmq7ufpZuRiyjL10(6eTxt6ht9KvgoWI2hO4KIP5YdZ81jCffthyrR4zMMqQv0hieoae4CKt4oH70Vt4oXZjCNQDsjBSxtti1kyoqROJey32jMIey32jSrkuGG4OUpSq7duGbwYbHcYg7xf6fYKbQvmPFSqiuqArQvyM(810e40Y5jttGtlx)AmIPeOiMMaNwo61N4eo)MMqQvWCGwrdJ8CMSo9BQ7Dh48KjK6(afMJmXw0ToYKgm0jmgcJ4jtQn2c6mHnekibAfD1hKWhZic0k6XrkuGGyJJy3tSRcHWeHQiLSWeHvgXN(81KgmWaTI2tMyGwrpeI25MYMDmB2rc0k6XrkuGGyJJy3tSRcHWeHQiLSWeHLjnyqTXwqNNzIbAfTPpFvBSf0zIbAf9G6CuPiqM4lITY51RPoGwGgG1jftpTPeQIO)8fv0F(Yj)qpTPoGwGgc6KIjy(07CNWvumvADr3ddg5yoHBs9aHdbDsjBnUjW9KYI2hOyQN93JOaGJtgmPEGWbyDv45XnoqfE8(RR5NhUsTZZmU20e40YbJ8CMSof71eZ09h4VjSCcVwrXRna

    Alternative N&A aura. Does the above one, plus it triggers when N&A debuff is 2s from dropping. Useful for the tank that is soaking N&A debuffs:
    Code:
    d0taeaGAkf16PuYUavLxRsAMGkZvqA2c5WiUPKkTmj03OuXWOO2PQ0Ej7gL9Rk(PKQ(RK8BPCEvQHsPkdwvz4c1bPiNg4ysLZrPsluLyPcKfdklhvpucEQYJLONJ0ePuOPQIjlY0P6IsQ4QuQQNjGUUO2Oa8zkzZGSDvvZdufFfuLMMuL(oLsnskfSnb1OLQA8cItkqDlPkUMKY9OuKldnoqv1TPWQthndTKwshnNdSSqUoA(DmQH)iZ1OTmVe1wFYZxd65laKW1Ozy4pY8LHGaHOvvW0ovZ(fkuNnTuMtCqJPvud)rMRvOzaJ4pFW1S0YuSIgJrrVedux0YuSI2Y8smZaUGPLz4pYCnhyGjTmfROTmVe1fnAmgf9smqTxYvm98ryPNptqCcijxRpcS676TZSzTOgjPJwMIvuGTqDrJ3IqD0mYroqh5Y1YuSQSzaJ46IgfyluhnkGzfHAoYKlxlbOXrK75KYRuTNpnoAbASZDmQbkBmnskbCqJrIQCoWYc5uD0BNoAohyzHCD04OHwrTmd)rMR5admPH)iZ1k0mGr8Np4AwA0mm8hzU94ieieTzV6ahCAjewgc6ChJA2GPGQBa2honAgg(JmFziiqiAvfmTt1oMc6OLzaxloICJCTmfdcn0fnoAuFmYjEJRbp2KMFhJAKmNOXigivh92P9sUIPNpcl98zcItaj5ALzQ3mQ6dsOMdmWKCTmZ5allKRJC5Y1cPEiik6kGEchy4Uad3z3WD9wRRwrZcQNADAja1MZSsh8J6IgiP9sUIPNpcl98zcItajnBdsEF92z2SgP0bngvhnQt4UoA0wML0wlZsHgmZroePed1ueHBuiQvEfEjCgGz1bF2M8RLAv0wMLem5Y1URhcIIUcOMDcSM5WM7choSDkgi8xtq90Bnnw24WbwwiNQ3IAegWG4GgthnQt4UoA(DmQfZrk6AXCKIUgejHY1GamaTVoA(DmQfZrk6AXCKIUgejHYLRLa04iYDWLnMwWmh5qKsm0GlBmAOMGbIa(DvqnRmwzJaQbH5rOCnQgVODlQ9R3UEnBwUea

    Champion of the Light: Lets you know when you have the light.
    Code:
    d0JzeaGEPODjG02ir9yentrvMRuy2q1Hj1nvLQXjaFtvOlJANcAVu7gP9lu)uvs)vQ63QCAidvsPblkdhHdkQOJkQGJjvoNKIfQQQLQkLflblxKhQQ4PGLjqpxPjQQYuv0Kvy6exuuPUQakptvuxhkBuvIBjQKnlKTlL8rbunnj0NLKVRkyKQImmvLgTenErvDsjvNvuHUMuQZtchsaXTjPxtIS780aYqDQWPinj3Oo5r3gabJJ3)0HRO)hQfIY1MUwObtjzdRHuWAcAq1WWWWtdKh(L80Hf9lk3fSya10UD7hvUyaphqrhLR2pBXaj2kN6KZxcmIHwydyedTWgqKh1)nijuvfN80aj2kNAFjAWgeKkpmq1Q86Pd7m8PuRsGoAC2ffNjLCCwEOQsXIfdrhvm8sc1molhW0JKw0XzZPHsgvvk(Lhv(XVD10oOYbdOynFdQSJYvX2gWp9Wtdyl3VOMS)BO5rzdtoL0KCC2ffNLB6aN3nodisiALbSL7BEu2fmKoC2tdQy4cYtlwmGTC)affHiXWffUGbSL7jp1cAX)nSOMSNgweTcNnim1Ifdrhvaut2HDbnmqlbUwbiAsLwdXzgsCf6OtfeSbHZxWsSHc4mD8(nyd583pdcNVGLydabJJVnEdJYDddROjvA)CurJOQmvmupeQ)l3gAENQd)AqJjNlyqtkOJUEAyfDs80GkVRUInKhQQuIZoACMkhig2dJomahgD0aiyC8TXB8ILsmPGoAG(GULHX1VhgD4)gu5D1vCVOGGna5mhnmUEsSvovxWW46v5D1vS)Bypm6ONSutPmUH31RWjlwmGgg(uQvjqhno7IIZKsoolpuvPyyfePsk(HL0c6OUGHhqdP0Hb7cWGIxJIwwCy7Vgq0wCAzxWaftDMqvvCADyNbnfPQf0r90Wk6K4PbrbbBGiXllgis8YIHi9GTyqvJOEAquqWgis8YIbIeVSyiDIw4p4hPspGw2IHiefTLEAquqWgis8YIbIeVSyispylwmSIMuPT2drfd)FDoF993Qh4pnniC(YNd)sE6Woh25WGoSZHp7Wohw0HDwSyq7PHpLAvc0rJZUO4mPKJZYdvvkgQtfofPj5g1jp62aiyC8(NoCf9)qTquU201cnykjBXqlh2v87xl2

    Dread Thrash Aura. Makes it super duper clear when boss has dread thrash debuff (meaning next hit will be dread). Recommended only for the tanks due to how obnoxiously big it is:
    Code:
    dStgeaGEbYUiqSnjfZvkMns9zfCtfIhdLBlrhwv7uO2l1UjA)eWpfO(lbnoj5zkrdvH0GHknCP0bjuNg0XeY5GQwOc1sLuQflOwoKhkaEkQLjipxLjcetvQMSIMoPlsGYvLuYLfDDaBuP4Ba1MrY2fq9rbKVkannj8DLuJKaPtsiJwPA8aPlrGQBbvCnLKZlPAykHxRu63i2rUBgAwKute1JLnIWiYR5AtAAHuqukuxdPHd7kSSKq)kKinFMrHWhYCP5P5P7MXi0eK7oUWXrwnJbCkPSNGQ1QD(AAgOD(AA(XuirEUB(0hPUB(iaYPzrsnrupw2iEojYRjG5Vvma6VMrjRtKya0FJKt43Wea58Ac0FTcczyW8Ki8iaYPhB1Q5xclFfsKUB(0hPUBUfLxQMdtaKyjij2x3Q5YhkD3SwVnn3IYlvZTO8s1Cla9LwTAwrWHHe5UzajunxMLHtK5RnXGuqSAjHQzE)faxcLa4UjFKz5xMN7ooYmiO8NcGBFh93UvRMpfITToiaOxHePdBMIivZIhVX8Ech2vVPOMq1aUOQMkWGbdgm(qMcNILMPj)0DZaxk8GbLESzeHoD3CjaTcD3QvZaxkeJug(vp2mWLcNqkkigaTw3HnFWGs3nFq5aDAwtPvRMPisLHbLooQY8eET0FDwFSTNzb)mJYbir2R3MM1eufaLMXie6jzT0HnRjOkaknlsQjI6XYgXZjrEnbm)TIbq)1mkzDIedG(BKCc)gXaO)AedG(OLlmF6JT9carQpuwMs1SOyweicM5GiKshVW8dOeh2mCAgeu(tbWTVJ(B3mug4eDPdBEnCQ7Ed4LRWxfbUQyXk8lQkQmfoflndXisp2SeOSJGddj6CCK5FoHkKiFAHkcomKOZDRMbnykQlvVbNQOIIvvGdvTAf(IOOqMcNIvMRhmf1LQ3ud(kWvlXxvGVQcpy8HmfoffMp9X2EJsGs184G79GhP2IcKG2nRjOAai0eK7ooYXrooKJJC8shh54chhz1Q53DZGGYFkaU9D0F7Mfj1er9yzJimI8AU2KMwifeLc11qA4WUcllj0VcjsRMdSJJkwSWQna

    Thrash/Dread Thrash icons for tanks
    Code:
    dmZAcaGlfO2gcZfjZwf3KIs)IIQUnkTtfQ9k2nQ2pK0pHe)LGFt0GHunCkYbviogeoNIyHkalwb1YbEkPLjHNdAIqktLktwstxQhtvoSQUSsxNqBur6AOyZQ02vGmnk8vkQ8zK67kidJQ6BkQrtPXtrXjHOBHiNgQZRqACs0ZquVwb0brCrXrrY7fCFVLcPNKdPG2xaAAphHlgScdFexmlR88nwYJcJckMyeLnAnAnUOMbL7fUDMsIbbbZKIsIsemZ(K9jYLKbt0rr5EHBNPKmkzkiqmxWmzEU03OmxsgZrblnwYDJAAJI9K8OnattVG4IYF2fgxgJiQZcEOnJlIIgy)kQO7SGhAthvKJ7O9dO3oDuCnQZcEO18Ob2VIk6ol4H2OFTIBSK)hHgGPPxamU0rhcxBBMYumptqqUKGGCzPrPFUKmiIYfzDamn9cGzmIO2ftB7mLPWGHOGXVWFYmzFgICjzqe99ASKdJlkSFqhxuOuKxJIK3l4(El1i1kkCiL52FGJicEiLz3k(PuPiVcPuRSPf5dM1e5OvPaukYRzaPth9i)ACrbYZgxuwXtJJlD60PJ(Xf1zbp0gfjVxW99wkKEsoKcAFbOP9CeUyWkm8rCXSSYZ3yjpkAG9ROIUZcEOnksEVG77Tui9KCif00Eocxmyf6HWhmTTXSSYZ3yjpD0bLXim89tNa

    Swing Timer of Boss. Useful for tanks so that they can pop their CDs at the last second of the swing, and so you have a good idea of when dread thrash will be interrupted by an ability.
    Code:
    dae3daGiqzuIkNscMfiDlqvzxkkdtHoMuvltQ0ZKQmnQW1KqFtIY4Kkohq5EOKdkQAHIcpKkQMiq1ffOnsfLpkGtcQSsGmtQKUjvQ2ju9tQugQOOwkOQ6PuMQGUkvITcQsFvIQ9Q6VeAWeDyQAXGOhJIjdLlJSzf8zcgniCAHwnOkEnvKMnk1TbSBi)wkdxISCu9CjnDsxxKTRiFNkIXRO68IsRxuK9R0V)dVbCd7g2dVn3THHkPhV3SXXXofD4aSU97uwXBzDByOs6X70BwVXEGvS4yzD63T4TitdDiVP8OGaXF4TAlXzOekQ3upxG0ByjUxJn0TUZkERMGKMiKMzoneNFZkho8a3ysvTbicreJUPrac7MMTeDJjv1gWnMuvBaIA2s0nAIq6nAIq6nN3aG0RR01MWnMuvBaGN4En2q3gsign2qRmxHf0kx5kxj7gJN9k91vYALUGIAEv9mo1krewoyQNlqkSclOvUYvUsoPjoALR0xxqec7gtQQnGBdjeJgBOvMteQiuAIqkUhGGkcveATL4meUhGGkcveQiu1Zfif3dqqNnBwHf0kx5kxjN0ehTYC0eHuCpaTswSwjmRC4WdicEE3ZhiiSv24RKMiKI7bOvYI1kHzLdhEar3HZSGGdRWk9iSvMR2sCgc3dqSyfGuxqrf3dq5GPEUaPWkSspcBLQNlqkUhGyXkaPUGIkUhGYbReBFwIdRqHfeHWwqlOf0cAbTGULQKyTL4mucf1NXngiigNEJMiKERMGKMiKAPHH48BIGN398bcElHOjcP30iaHDJMiKwV5C3CpJ8HIU6waXGWBq8qrxWDgCUgge(dc(1Bqqrbi07mhG1BSt3(JG1z0rrhog)a85OSBSBEShElvjXm1q0Z4wMAi6wiX5EgALTHvgeHXMQ1vAL4rKq9gVXME4nGeBn(WRxVEdlwHNeIrJt0Z4gNeInuy2s0nFI7H0ZV5XWIASH8SfvEuqG41hE9MsZ1eNULNd04zVfXUzojIeU5KiMcXX72B8wcP8OGaXF4nMuvBa3UEdLac5rbbIxpE)ByXAj2(SH0C1vAqVTYR3Q34DbZXTPJ33X441Fa

    Setting up Huddle Debuff to be obvious in Vuhdo:
    Debuffs > Custom

    Select "Huddle in Terror" from the "(De)Buff List" under "Store / Delete"
    Click "Bar Color"
    Select an obvious color. For example, Bright Red.
    ????
    Profit

    http://i.imgur.com/um38zTA.png

    How to Find the Center
    The center of room is not the center of gray circle. It's a little NE of it. See:
    http://i.imgur.com/NuUK5vo.png
    http://i.imgur.com/YrLrxyM.png
    http://i.imgur.com/mROafFp.png

    On your first attempt, pick what you think is correct. Then make small/micro adjustments every add wave. You prob will have to do more adjustments the second attempt too.

    --------
    And here's our kill video, where you can see some of these auras: http://www.youtube.com/watch?feature...&v=sPK5A4XyHsU
    Last edited by Oatz; 2013-02-20 at 11:58 PM.
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  2. #2
    Hey mate,

    thx for the helpful stuff. We still struggle to find the middle. It looks kinda perfect in your kill video with the adds. Do you always break the huddle after Submerge? It looked like. Cause if we do that, the adds sometimes get very late into the "middle".

  3. #3
    Field Marshal rodney's Avatar
    Join Date
    Feb 2011
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    Valley of Wisdom
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    thanks, very helpful. especially that tip with center of room!

  4. #4
    The water spout one does not seem to be working (keep getting an error).
    The other ones are though.
    Any help would be greatly appreciated. Thanks!

  5. #5
    For the waterspout one, we had to go through it and change it to any difficulty or 25 heroic as it was set to 10 man and would never load.

  6. #6
    Quote Originally Posted by Mezasu View Post
    The water spout one does not seem to be working (keep getting an error).
    The other ones are though.
    Any help would be greatly appreciated. Thanks!
    Remove the space at the the front of the string when you import it.

  7. #7
    Quote Originally Posted by paralys View Post
    Remove the space at the the front of the string when you import it.
    Thank you very much!
    It works now

  8. #8
    What UI do you use?

  9. #9
    Thanks for this thread especially the bit about finding the centre of the room. My guild killed this tonight after 170 wipes...

    Previously We had 1 healer either side of the approximate centre spot and a 3rd point to form a trinagle. Grouping the adds up tightly was a problem because they didn't all arrive together and we'd been trying to group them up tightly by passing the ball around the triangle and this was the main thing holding us back from a kill.. We'd had 1% wipes but our tactic was far too chaotic and a bit more RNG based.

    With the tactic in the vid we were consistently getting the boss down to sub 10% and the adds and boss were dying so fast. We had a 5% and 3% wipe right before we killed it and everything was so much smoother. So thanks again to the OP.

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